Adjusted the Fated Power cooldowns to better align with their ability cadence.
Fated Sanctum of Domination
Guardian of the First Ones
Adjusted the Fated Power cooldowns to better align with their ability cadence.
Kel’Thuzad
Fixed an interaction where Protoform Barrier (Fated Power) could erroneously trigger after Kel’Thuzad’s health is depleted.
Sylvanas Windrunner
Adjusted the Fated Power cooldowns to better align with their ability cadence in Phase 2.
Mythic+
Shrouded Affix
Fixed an issue that could cause Zul’gamux to not cast Blood Siphon if she was moving.
Items and Rewards
Increased all Cosmic Flux rewards from PvP, Mythic+, and Raids by 100%.
Cosmic Flux will now be mailed to players when left un-looted.
Trashmaster’s Mantle received from Mythic+ or the Great Vault can no longer be used to complete the “I Am the Trashmaster” quest.
Developers’ note: Players hoping to become the Trashmaster may do so by finding a Trashmaster’s Mantle in Operation: Mechagon on standard Mythic difficulty. Players who have received a Trashmaster’s Mantle from Mythic+ since the start of Season 4 may still use it to complete the quest, but should be aware that the Richly Appointed Drape quest reward will be awarded at item level 78.
Quests
Fixed an issue that prevented “Tempting Fate” world quests from appearing.
Season of Mastery
Naxxramas
Fixed an issue where bonus loot could not be rewarded when defeating a boss using Runes of Fortune.
Developers’ note: Raid groups should always receive an extra Set Piece Token, piece of Gear the boss normally drops, or Splinter of Atiesh per stack of Rune of Fortune the raid has active.
Dunno about the fun police but the premise behind putting some thought into this being an issue and not that m+ scaling is still way of whack is alarming.
Why is the agility of a 288 adrenaline injector the same as a previous season 262? The buff was no were near making these trinkets actually viable. Can they not have the same primary stat allocation as shadowlands items?
Adjusted the health, melee damage, and ability damage of Nathrezim Infiltrators.
Vampiric Claws cooldown increased to 12 seconds (was 8 seconds).
Developers’ note: We discovered an issue that caused Nathrezim Infiltrators to have inconsistent health and damage, and as part of resolving the issue we had to adjust their health and damage values. The net result is that Nathrezim Infiltrators should feel slightly less powerful than they did previously.
Items and Rewards
Fixed an issue where items purchased with Puzzling Cartel Dinar could not be refunded.
Fixed an issue where Enforcer’s Stun Grenade, Kihra’s Adrenaline Injector, and Fleshrender’s Meathook did not reset their cooldowns upon ending an encounter.
Great so were are the Karazhan upper and lower nerfs/fixes ?
Also please fix explosives on first boss lower its undoable this week.
Also my meathook trinket is not 155 intellect its 118 intellect but same ilvl as my other trinket please fix this now blizzard thanks just add 37 intellect.
I’ve reported the bugg on the trinket hope it gets fixed by you.
Not sure what went wrong in the run, but from my experience it was probably INSANE DAMAGE OUTPUT on Medivh and Mana Devourer that ate most of the run.
Medivh being nerfed slightly doesn’t really fix the issue that he deals way too much unavoidable damage anyway. Same with Mana Devourer, unless everyone has an invulnerability.
Why are we removing mechanics ? And if we are , why only those lame ones ? How about you nerf or remove some of tank ones, that has most of them. Or at least make so they dont overlap like crazy…
Lets remove healer dispell mechanics because people blind and cant see the ghost above players but leave the tank soak/cleave mechanic which killing players even if everyone soaks it) Blizzard being Blizzard as usual nvm.
Here’s today’s hotfixes to Lower and Upper Karazhan:
AUGUST 23, 2022
Dungeons and Raids
Mythic+
Return to Karazhan: Lower
Developers’ note: We wanted to give players time to re-learn mechanics in returning dungeons before making large nerfs, however, Lower Karazhan continues to stand out as an outlier in difficulty so we are making larger changes to bring it in line with the difficulty of the other dungeons in Season 4.
Several Skeletal Ushers are taking a break from protecting the Opera Hall.
Several Skeletal Ushers have relocated to account for their partners taking a break.
Arcane Warden and Skeletal Usher now contribute more credit to Enemy Forces.
Spectral Valet’s Demoralizing Shout cast time increased to 3 seconds (was 2 seconds).
Coldmist Widow’s Caustic Venom damage over time damage reduced by 50%.
Phantom Guardsman will no longer cast Shield Smash.
Ghostly Chef will no longer cast Cleave.
Ghostly Baker will no longer cast Rolling Pin.
The following abilities will no longer be cast on a nearby target if their current target is out of range:
Forlorn Spirit’s Shadow Rend
Ghostly Chef’s Roast
The Opera Hall: Westfall Story
Gang Ruffian’s Poisonous Shank initial damage reduced by 20%.
Gang Ruffians and Shoreline Tidespeakers will no longer trigger Storming or Explosives after being defeated.
Toe Knee’s Dashing Flame Gale initial damage and damage over time reduced by 30%.
Mrrgria’s Thunder Ritual damage reduced by 30%.
Moroes
Garrote damage reduced by 15%.
Garrote will now correctly display its duration.
Attumen the Huntsman
Mounted Strike will no longer be cast on a nearby target if his current target is out of range.
Resolved an issue where Attumen the Huntsman would resume casting Intangible Presence.
Maiden of Virtue
Sacred Ground damage reduced by 20%.
Holy Bulwark absorb reduced by 15%.
Return to Karazhan: Upper
The following abilities will no longer be cast on a nearby target if their current target is out of range:
Forlorn Spirit’s Shadow Rend
Rat’s Poison Fang
Resolved an issue that would cause Chess pieces to regenerate health while in combat.
The Curator
Power Discharge’s visual effect now more correctly reflects where it will impact.