I’m very impressed with how quickly you’ve been addressing quality of life issues in dungeons like the avalanche graphic / skitterer’s not bolstering etc.
What about a bug with new set bonuses for assa rogues?
How long will it take to fix this?
Are you aware of these bug at all?
Do you even look at bug reports from the in-game reporting system?
Could you direct these questions to the right people on the development team or any support group? Thank you
I will also provide you with steps to reproduce this critical bug:
get some CP
use Rupture on target
use Vanish
As a result, after a few moments you will be thrown out of stealth.
Fixed an issue where some Voracious Magma Worms could not be attacked.
Rashok, the Elder
Fixed an issue where Rashok can sometime not jump to target player’s location during Searing Slam.
Mythic+
Brackenhide Hollow
Brackenhide Gnolls no longer trigger Mythic Keystone affix effects on death.
Halls of Infusion
Containment Apparatus health reduced by 10%.
Limited Immortality is now properly cleared from players when starting a new mythic keystone.
Quests
Fixed an error where the world event “Researchers Under Fire" was not switching objectives correctly on the weekly reset.
Developers’ notes: This fixes a bug that was preventing the Researchers Under Fire event from rotating to the Zaqali Ruin Investigation. It should now be taking players to the Molten Overflow for the remainder of this reset period. The event will rotate each week between the Titan Lockdown and Zaqali Ruin Investigation areas.
Fixed an issue causing Weapons of Order to incorrectly increase enemy damage taken from trinket and embellishment effects.
Shaman
Enhancement
Fixed an issue where using Windstrike in Ascendance while talented into Legacy of the Frost Witch and Thorim’s Invocation was not properly resetting the cooldown of Windstrike when gaining the Legacy of the Frost Witch buff.
Warlock
Demonology
Fixed an issue where Ripped through the Portal would not function on Magmorax’s platform.
Fixed an issue where Dread Calling would not function on Magmorax’s platform.
Fixed an issue where Infernal Command would not function on Magmorax’s platform.
Dungeons and Raids
Mythic+
Neltharus
Forgemaster Gorek
[With weekly restarts] Reduced the duration of Blazing Aegis reduced to 4 seconds (was 6 seconds).
Uldaman: Legacy of Tyr
Bromach
[With weekly restarts] The health of Quaking totem has been reduced by 20%.
The Vortex Pinnacle
Asaad
[With weekly restarts] Reduced the health of Skyfall Nova by 10%.
Enemies and NPCs
Zaralek Cavern
[With weekly restarts] The loot lockout now resets when the content in a given area of the map becomes available. Now, when world quests are visible in an area, the rare elite enemies in that area will also be available. Rare elite rewards have been increased to offset their reduced frequency.
Developers’ notes: Unlike Forbidden Reach, the rare elites in Zaralek Cavern are meant to be a bonus, rather than the primary activity.
Quests
The extra Effervesta will not be present during the “Best Friends” quest chain.
Fyrakk is looking for more folks to burninate during “Aiding the Accord: Suffusion Camp,” so this quest can now be offered to qualifying alts between levels 60 and 66 (was 67+).
So if killing rares isn’t the primary objective, then what is the primary objective in Zaralek Cavern? There is literally nothing to do, no puzzles, no nothing.
Since there were only 2 world quests available when I logged in today, does this mean the only elites available would be those in the same area? Are you aiming to turn Zaralek Cavern into an abandoned zone, like Forbidden Reach is now?
I was thinking this too (Rares and Events), but then I thought I must be forgetting something else to do there.
Rares, Events and Researchers Under Fire mostly require more players (A lot of events don’t but are slow otherwise) which was a problem on day one on my low population realm. So, obviously, it makes sense to give players less reason to go there.
I was already disappointed that Killing Rares which drop nothing of any value (except low chance at transmog) being the game in ZC… but apparently even that’s not focus.
So what is? What do we need to do there?
There’s no Meta achievement. The Mounts from the Coins were farmed in 2 weeks. Non of the profession recipes are that useful. And might aswell just buy all the Barter Bolders you need when you hit Renown 20 from doing the Weekly quests.
Why you just fix the issue without pushing compensate buffs same time? Just because we need to rely on a “bug” to have strong dmg means you did something wrong at tests with tuning.
Brewmasters need something in order to be a prio pick at least at m+. Obviously you will not let them be better than your beloved prot paladins but at least keep them 2nd spot for a season.
I think it isn’t even a bug. they just try to nerf the dmg of brm and call it so. if it was a bug, it last for the beginning of shadowlands and to fix it now is pretty sad.
Fixed an issue where Dragonfire Bomb Dispenser’s charge stacks would be lost upon leaving combat.
Ominous Chromatic Essence will now recall the player’s previously chosen Oathstone alignment when relogging without the trinket equipped.
Quests
Characters who have completed “Moving On” will be able to start “Keeper of the Ossuary” on their alts if their alts are level 70. Alts will not have to complete the Azure Span introduction to gain access to the Blue Dragonflight quest.
Fixed an issue allowing players who had completed Aberrus, the Shadowed Crucible: Echoes of the Earth-Warder on any difficulty to access later encounters on higher difficulties.
The Vigilant Steward, Zskarn
Developers’ note: The Zskarn changes address an emerging tactic that trivializes certain aspects of the encounter. We hope these changes will encourage more interaction with the encounter’s existing mechanics, while maintaining its prior level of difficulty. These changes will be live 5/26.
The Vigilant Steward, Zskarn health reduced by 15% on Mythic difficulty.
Dragonfire Golem health reduced by 15% on Mythic difficulty.
Zskarn will now Berserk on all difficulties.
Adjusted the position of Dragonfire Traps.
Shrapnel Bomb reduced to 3 on Mythic difficulty (was 4).
Fixed an issue that could cause an inappropriate amount of Shrapnel Bombs to spawn.
Zskarn no longer activates Tactical Destruction based on his location.
The Underrot
Fixed an issue where Sporecaller Zancha’s Festering Harvest would not destroy spore pods.
Enemies and NPCs
Fixed an issue where the Treasure Goblin is spawning multiple times consecutively in Valdrakken.
Items and Rewards
Reduced the mana granted by Serpent’s Grand Charm to 2,400 (was 12,000) to correctly account for how healer mana pools are calculated.
The Diablo Promotion Charms effects will no longer be applied while in Raids, Rated PVP and M+ Dungeons.
Developers’ notes: The effects won’t immediately reapply when you leave these instances. You will need to relog to get them to apply again. We are looking into a possible fix for this.
Mounts
The Savage Green Turtle will no longer be summoned from the favorite mount list on land when it is favored and will now be prioritized when in water.
Player versus Player
Fixed an issue with capturing the Risen Spirits during the Classic Ashran Brawl.
Quests
Fixed an issue where “Seismic Ceremony” would not complete for players who only killed Runestone Fragments and did not click any Primalist Runestones.
Trading Post
“Complete Weekly Crafting Quests” and “Fulfill Personal Crafting Orders” activities should once again appear in the Travelers Log.