WoW Hotfixes - Updated 23 January

eat pieeeeeeees

1 Like

Beast Mastery need AoE buffs

Where affliction?

fix LFD you goons

I like this thread. Thanks.

Hey all! Here are today’s hotfixes.

January 4, 2023

Classes

  • Paladin
    • Fixed an issue causing Divine Toll to sometimes cast the incorrect spell.
  • Rogue
    • Fixed an issue that caused Grappling Hook to break Stealth when talented into Subterfuge.

Creatures and NPCs

  • Seltherex in Valdrakken now sells Orboreal Distinguishment (5 Marks of Honor) for 2000 Honor.
  • Fixed an issue where Notfar the Unbearable did not reward players for defeating him.

Dragonriding

  • Fixed an error that could sometimes occur when taking off.

Dungeons and Raids

  • Azure Vaults
    • Telash Greywing
      • Fixed an issue where using an immunity on Icy Devastator would cause the next Frost Bomb to happen sooner.
  • Brakenhide Hollow
    • Fixed an issue where Gashtooth would cast Marked for Butchery on pets. This should now correctly only target players.
  • Court of Stars
    • Advisor Melandrus
      • Fixed an issue that caused the images of Melandrus to inflict more damage than intended with Slicing Maelstrom. The damage of Slicing Maelstrom is now normalized across all enemies in the encounter and has been adjusted to compensate.
        • Increased the unavoidable damage effect of Slicing Maelstrom by 20%.
        • Reduced the additional damage of Slicing Maelstrom to players within 7 yards by 30%.
  • The Nokhud Offensive
    • Balakar Khan
      • Fixed an issue causing Iron Stampede to hit players beside or behind Balakar Khan.
  • Ruby Life Pools
    • Melidrussa Chillworn
      • Hunters’ Wailing Arrow should no longer interrupt Melidrussa Chillworn’s Frost Overload through her absorb shield.
  • Vault of the Incarnates
    • The Primal Council
      • Conductive Mark has some harsh overlaps with other spells. These casts are getting pushed back by 2-3 seconds depending on difficulty to keep an exciting challenge, but one that feels fair and expected for the position of this fight in the raid.
  • Mythic+
    • Affixes
      • Thundering
        • Updated the visual indicators used for the Thundering affix.
        • Thundering should no longer interrupt eating and drinking.
    • Halls of Valor
      • Players teleporting to the Fields of the Eternal Hunt are no longer affected by Quaking.
      • Odyn
        • Players pulled by Radiant Tempest are no longer affected by Quaking.

Items and Rewards

  • Fixed an issue where Blazebinder’s Hoof would not trigger off certain melee attacks.
  • Raid Trinkets
    • Developers’ note: Overall, we’re happy with how trinkets & itemization is working out in Vault of the Incarnates. As we’re getting back to the office though, we wanted to take the time to address some outliers, some bugs, and some vocal feedback (with regards to Whispering Incarnate Icon). We are making a few adjustments as soon as possible so as not to heavily impact choice around trading, assigning loot, or picking things out of your Great Vault more than the holidays have already done.
    • Desperate Invoker’s Codex
      • Lowered the amount of self-damage the player takes on-use by 20%.
      • Fixed an issue where players could gain stacks of Hatred outside of combat.
    • Iceblood Deathsnare
      • On-Use damage increased by 30%, damage increased for the on-hit effect by 50%
    • Rumbling Ruby
      • Fixed an issue where the damaging shockwaves weren’t hitting exceptionally large targets.
    • Spiteful Storm
      • Damage increased by 15%.
      • Fixed an issue where certain Raid Bosses could have their Spiteful Storm progress reset during their encounters.
      • Fixed an issue where Spiteful Storm could stack out of combat.
    • Whispering Incarnate Icon
      • Allied buffs no longer require you to be in a Party.

Professions

  • The option to skip some of the profession quests if you have already done them on another character by talking to Haephesta has been re-enabled.
  • Alchemy
    • Potion Cauldron of Power (Quality 3) now correctly has 120 charges instead of 80.
    • Fleeting Elemental Potions of Power (all qualities) are now Limit 40 (up from 20) and no longer Bind on Pickup. Fleeting Elemental Potions of Ultimate Power remain unchanged.
  • Enchanting
    • The Enchanting formulas Illusion: Primal Frost, Air, Fire, and Earth were inadvertently bind on pickup. They have been changed to unbound so they may freely be traded and sold on the auction house.
  • Herbalism
    • Mastering the Elements (40) should now correctly increase the amount of Rousing Essence gained from elemental herbs.
  • Jewelcrafting
    • Glassware (10) should now correctly reduce the cooldown of Gem Hoard crafts.
  • Mining
    • Mastering the Elements (50) should now correctly grant random Rousing Essences upon Overloading. In addition, the amount has been increased from 1 to 2-3 to be closer in value to Herbalism’s equivalent capstone. The tooltip will be corrected in a future patch.

Quests

  • Fixed an issue where “Aiding the Accord: The Hunt is On" was not always granting quest credit when completing a Grand Hunt.

Pretty sure this isn’t the first time I have seen this in a Hotfix patch notes.

Might also be worth increasing their drop rate. After 3 weeks of farming them, I still haven’t seen one drop.

Also, please buff Fire mage.

First of all, thanks for finally making the 4 different Formula-illusions “Bind on Use”.

But I do hope, that you know that “Formula: Illusion: Primal Earth” does not drop at ALL, that still needs to be fixed.

https://theunderminejournal.com/#eu/ravencrest/item/200912

Hey all! Here are today’s hotfixes.

January 5, 2023

Classes

  • Druid
    • Swiping Mangle now triggers from Mangles cast by Convoke the Spirits.
    • Mangles cast during Convoke the Spirits now consume Gore.
  • Evoker
    • Preservation
      • Fixed an issue where Mass Return was castable in arenas and battlegrounds.
  • Paladin
    • Retribution
      • Fixed an issue preventing Radiant Decree and Justicar’s Vengeance from benefiting from Seal of Order.

Dungeons and Raids

  • Vault of the Incarnates
    • Terros
      • Reduced the damage of Rock Blast by 44% on LFR difficulty.

Items and Rewards

  • Fixed an issue that was causing the drop rate of various special reagents to be lower than intended from Elite creatures, and higher from normal creatures.
  • Added a small chance for Glowing Titan Orbs to drop from the Titan Forged Refti and Uldaman Golems in addition to the Titan Watchers, Keepers, and Golems of Tyrhold.

Quests

  • Ohn’ahran Plains
    • The guards at the Fields of Ferocity have remembered the rules of engagement and will no longer attempt to assist players with the fight.
  • Valdrakken
    • Multiple issues have been fixed for The Ruby Feast questline that were blocking players from advancing to the next quests.

Hey all! Here are today’s hotfixes.

January 6, 2023

Classes

  • Evoker
    • Preservation
      • Fixed an unintended interaction between the Time of Need talent and Lifespark, the 4-piece tier set bonus.
  • Warlock
    • Demonology
      • Fixed an issue where Wrathful Minion and Demonic Inspiration would occasionally cause Warlocks to not generate the correct amount of Soul Shards outside of combat.

Dungeons and Raids

  • Adjusted various Arcane visuals in Court of Stars, Algathar Academy, and The Arcane Vaults to be more visible.
  • Court of Stars
    • Advisor Melandrus
      • Improved visual clarity for Piercing Gale.
  • Vault of the Incarnates
    • Dathea, Ascended
      • Reduced Thunderbolt’s damage by 33% on Heroic difficulty.
      • Reduced Thunder Caller’s health on lower group sizes on Heroic difficulty.
      • Reduced Cyclone’s damage on lower group sizes on Heroic and below difficulties.
      • Volatile Infusers no longer cast Unstable Gusts at low health on Heroic and below difficulties.
      • Zephyr Slam’s initial knockback distance reduced by 40% On Heroic and below difficulties.
    • Kurog Grimtotem
      • The damage from the elemental enemies’ Presence abilities during Kurog’s intermission now respect Avoidance. This is to keep them consistent with Kurog’s Dominance damage abilities respecting Avoidance.
  • Mythic+
    • The Nokhud Offensive
      • Granyth
        • Tectonic Stomp’s area of effect now correctly matches the visual on all difficulties.
      • Raging Tempest
        • Fixed an issue causing Surge of Power to damage players through immunities on all difficulties.
        • Surge of Power damage reduced by 80%.
        • Fixed an issue causing Surge of Power to not scale with keystone level.
          • Developers’ note: We are nerfing the damage of Surge of Power to compensate for fixing an issue that was causing Surge of Power damage to not scale with keystone level.
    • Ruby Life Pools
      • Thunderhead’s Storm Breath, Flamegullet’s Flame Breath, and Erkhart Stormvein’s Cloudburst no longer damage player pets or guardians.
    • Shadowmoon Burial Grounds
      • Sadana Bloodfury
        • Fixed an issue that caused Defiled Souls to regenerate health during the encounter.
        • Fixed an issue causing Dark Eclipse to kill pets.
        • Fixed an issue causing Defiled Souls to contribute to Enemy Forces.
      • Ner’Zul
        • Fixed an issue causing Ritual of Bones to not scale with keystone level.

Items and Rewards

  • We have slightly increased the amount of Primal Chaos gained from the Victorious Contender’s Strongbox at all ranks, but particularly at the lower ones, to help make it easier to earn enough for the Embellished PvP Crafted Gear.
  • Fixed an issue where Broodkeeper’s Promise would snapshot the caster’s Versatility for the buff’s full duration when calculating the heal.

Player versus Player

  • Classes
    • Evoker
      • Time Stop may no longer be cast on Mind Controlled targets.

Quests

  • Valdrakken
    • Deployed additional fixes for “Aiding the Accord: The Hunt is On" not always granting quest credit when completing a Grand Hunt.

Hey all! Here are today’s hotfixes.

January 9, 2023

Classes

  • Demon Hunter
    • [With weekly restarts] The Hunt’s damage over time effect no longer deals an additional tick on application. Damage dealt over the total duration remains unchanged.
    • Vengeance
      • [With weekly restarts] Thick Skin armor bonus increased to 130% (was 100%).
      • [With weekly restarts] Calcified Spikes initial damage reduction value increased to 12% (was 10%).
      • [With weekly restarts] Painbringer duration increased to 6 seconds (was 5 seconds).
  • Druid
    • Feral
      • [With weekly restarts] All ability damage dealt increased by 3%.
  • Evoker
    • Devastation
      • [With weekly restarts] Fire Breath damage increased by 10% for Devastation specialization only. Does not apply to PvP combat.
      • [With weekly restarts] Lay Waste increases Deep Breath damage by 15%/30%, (was 10%/20%).
      • [With weekly restarts] Eternity Surge damage increased by 10%.
      • [With weekly restarts] Firestorm damage increased by 20%.
      • [With weekly restarts] Eye of Infinity generates 2 Essence on critical strike (was 1 Essence).
      • [With weekly restarts] Spellweaver’s Dominance increases critical strike damage to 230% (was 220%).
      • [With weekly restarts] Iridescence damage bonus increased to 20% (was 15%).
  • Hunter
    • Survival
      • [With weekly restarts] All ability damage and pet damage increased by 2%.
      • [With weekly restarts] Butchery and Carve damage increased by 10%.
      • [With weekly restarts] Fury of the Eagle damage increased by 10%.
      • [With weekly restarts] Wildfire Bomb damage increased by 15%.
  • Mage
    • Fire
      • [With weekly restarts] Flamestrike damage increased by 15%.
      • [With weekly restarts] Living Bomb damage increased by 25%.
    • Frost
      • [With weekly restarts] Frostbolt damage increased by 20%.
      • [With weekly restarts] Ray of Frost damage increased by 40%.
      • [With weekly restarts] Glacial Spike damage increased by 10%.
  • Monk
    • Brewmaster
      • [With weekly restarts] Efficacy of Stagger against Magical damage increased to 45% (was 35%).
      • [With weekly restarts] Cooldown of Celestial Brew reduced to 45 sec (was 60).
    • Mistweaver
      • [With weekly restarts] All healing increased by 5%.
      • [With weekly restarts] Vivify healing increased by an additional 5%.
      • [With weekly restarts] Blackout Kick damage increased by 6%.
      • [With weekly restarts] Rising Sun Kick damage increased by 8%
      • [With weekly restarts] Tiger Palm damage increased by 15%.
      • [With weekly restarts] Spinning Crane Kick damage increased by 5%.
      • [With weekly restarts] Awakened Faeline now transfers 70% of Spinning Crane Kick’s damage into healing (was 60%).
  • Paladin
    • Retribution
      • [With weekly restarts] Crusader Strike Damage increased by 40%.
      • [With weekly restarts] Blade of Justice damage increased by 25%.
      • [With weekly restarts] Final Reckoning damage increased by 15%.
      • [With weekly restarts] Shield of Vengeance cooldown reduced to 90 sec (was 120).
      • Developers’ notes: Some of Retribution’s main rotational buttons do not feel as good to press as we’d like so we’re making some changes to help improve these abilities. Additionally, their survivability isn’t where we would like so we’re making some improvements to their defensive kit as well. We are looking at Retribution as a whole and will have more to share in the future.
  • Priest
    • Holy
      • [With weekly restarts] All healing done increased by 3%.
    • Shadow
      • [With weekly restarts] Focused Will provides 10% damage reduction for Shadow (down from 15%).
      • [With weekly restarts] Mind Blast damage increased by 15% (Shadow only).
      • [With weekly restarts] Mind Flay damage increased by 15% (this includes Mind Flay: Insanity, but not the proc from Idol of C’Thun).
      • [With weekly restarts] Mind Spike damage increased by 15%.
      • [With weekly restarts] Void Torrent damage increased by 15%.
      • [With weekly restarts] Devouring Plague damage increased by 15%.
      • Developers’ notes: These changes are aimed at improving Shadow’s single target DPS. The change to Focused Will is a targeted change for PvP to reduce Shadow’s survivability.
  • Rogue
    • Outlaw
      • [With weekly restarts] Reduced Precise Cuts (Talent) bonus to Blade Flurry damage per missing target below its maximum to 2% (was 3%).
        • Developers’ notes: As we monitor the developing M+ meta and related data, we have recognized that Outlaw is overperforming. We expect this change will reduce Outlaw’s damage output in encounters with target count above 1 and below 8, as their damage is currently more consistent than we intend for dungeons and encounters that frequently present those circumstances.
  • Warlock
    • Fixed an issue where Demon Armor from the Conflict and Strife essence persisted outside of Battle for Azeroth zones.
    • Affliction
      • [With weekly restarts] Agony damage increased by 5%.
      • [With weekly restarts] Corruption damage increased by 5%.
      • [With weekly restarts] Drain Soul damage increased by 10%.
      • [With weekly restarts] Pandemic Invocation damage increased by 20%.
      • [With weekly restarts] Seed of Corruption damage increased by 5%.
      • [With weekly restarts] Shadow Bolt damage increased by 10%.
      • [With weekly restarts] Siphon Life damage increased by 10%.
      • [With weekly restarts] Unstable Affliction backlash damage is no longer increased from increased damage dealt modifiers or effects that increase Unstable Affliction’s damage.
    • Destruction
      • [With weekly restarts] Channel Demonfire damage increased by 10%.
      • [With weekly restarts] Rain of Fire damage increased by 15%.
      • [With weekly restarts] Soul Fire damage increased by 20%.
      • [With weekly restarts] Infernal and Blasphemy Immolation damage increased by 10%.
      • [With weekly restarts] Conflagrate damage increased by 10%. Does not apply to PvP.
      • [With weekly restarts] Immolate damage increased by 10%. Does not apply to PvP.
      • [With weekly restarts] Incinerate damage increased by 15%. Does not apply to PvP.

Dungeons and Raids

  • The Nokhud Offensive
    • Granyth
      • Fixed an issue where multiple players could interact with the ballista at the same time and each fire an arrow.
    • Teera and Maruuk
      • Fixed an issue where Blessing of Protection allowed players to be immune to the effects of Teera’s Gale Arrow.
  • Ruby Life Pools
    • Melidrussa Chillworn
      • [With weekly restarts] Reduced the damage of triggering a Hailbomb by 40%.
      • [With weekly restarts] Reduced party-wide AoE damage on the initial cast of Hailbombs by 66%
        • Developers’ note: The initial on-cast hit from Hailbombs was never intended to be a large source of damage, and when scaled up on Mythic+ it i s contributing more damage to the fight than we’d like, so we’re reining it in to give healers more breathing room to recover from Melidrussa’s other abilities.
    • Kokia Blazehoof
      • [With weekly restarts] Reduced period damage of Searing Wounds by 25%
      • [With weekly restarts] Reduced damage of Scorched Earth by 25%
  • Mythic+
    • Algeth’ar Academy
      • Fixed an issue where some enemies near Vexamus did not provide Enemy Forces credit, and adjusted Enemy Forces requirements accordingly
      • Developers’ note: This will make enemies in the dungeon “appear” to grant slightly less Enemy Forces credit, but defeating the enemies affected by this change was required to engage Vexamus, so there shouldn’t be any real gameplay impact.
    • Vault of the Incarnates
      • Raszageth
        • Reduced the push effect of Hurricane Wing on Mythic difficulty.

Player versus Player

  • Classes
    • Demon Hunter

      • [With weekly restarts] Soul Rending leech bonus reduced by 40% in PvP Combat.
      • Havoc
        • [With weekly restarts] Glimpse (PvP Talent) damage reduction reduced to 35% (was 75%).
        • [With weekly restarts] Essence Break damage bonus for Chaos Strike and Blade Dance reduced by 37.5% in PvP Combat.
        • [With weekly restarts] Soulrend damage reduced by 16.7% in PvP Combat.
        • Developers’ notes: We have noticed Havoc Demon Hunter overperforming in several facets of PvP including personal survivability, burst damage, and overall DPS. We’re taking action to reduce their effectiveness in these areas while still aiming to keep them competitive.
    • Evoker

      • Preservation
        • [With weekly restarts] Energy Loop’s mana regeneration reduced by 25% in PvP combat.
          • Developers’ notes: Energy Loop’s mana restoration has been overperforming compared to its contribution in PvE due to game-wide reduced mana regeneration within PvP instances. We’re adjusting this to bring it in line with expected benefits, but still want this effect to remain a powerful option as we feel it can lead to compelling decision making with Essence resources.
    • Mage

      • Arcane
        • [With weekly restarts] Siphon Storm’s effectiveness has been reduced by 50% in PvP combat.
          • Developers’ notes: Siphon Storm has been a culprit for one-shot scenarios, so we are adjusting its effectiveness down heavily.
      • Frost
        • [With weekly restarts] Reduced Glacial Spike’s damage increased from Mastery: Icicles by 25%. This will be reflected in the tooltip in a later patch.
    • Monk

      • [With weekly restarts] Blackout Kick damage increased by 30% in PvP Combat (was 15%).
      • [With weekly restarts] Tiger’s Palm damage increased by 30% in PvP Combat (was 15%).
      • Mistweaver
        • [With weekly restarts] Rising Sun Kick now deals 12.5% additional damage in PvP (was 25%).
        • Developer’s note: We are looking to offset the incoming PvE buffs to Rising Sun Kick as we think it currently hits hard enough to be effective for Mistweaver in PvP.
    • Windwalker

      • [With weekly restarts] Thunderfist damage reduced by 40% in PvP Combat.
      • [With weekly restarts] Skyreach increases critical strike chance by 30% in PvP Combat (was 50%).
      • [With weekly restarts] Fists of Fury damage increased by 15% in PvP Combat.
      • Developers’ notes: Windwalker burst has continued to be above a level we’re comfortable with. We’re targeting Thunderfist and Skyreach, as they have been large contributors to this. We’re also increasing their sustained damage, as we feel there is room for that to improve as their burst is reduced.
    • Priest

      • [With weekly restarts] Flash Heal healing is increased by 30% in PvP Combat (was 20%).
      • Holy
        • [With weekly restarts] Heal healing is increased by 35% in PvP Combat (was 25%).
        • [With weekly restarts] Holy Word: Serenity healing is increased by 15% in PvP Combat.
        • Developers’ notes: Holy received PvP reductions in casted healing effectiveness in previous patches that we now feel are unnecessary and are reverting. We also feel Holy Word: Serenity has not been as effective as we would like at handling burst damage, so we are increasing that as well.
      • Shadow
        • [With weekly restarts] Shadow Word: Death damage reduced by 30% in PvP Combat for Shadow only (was 20%).
        • [With weekly restarts] Mind Blast damage reduced by 25% in PvP Combat for Shadow only.
        • [With weekly restarts] Mind Spike damage reduced by 25% in PvP Combat.
        • [With weekly restarts] Devouring Plague damage reduced by 25% in PvP Combat.
        • [With weekly restarts] Vampiric Touch damage reduced by 5% in PvP Combat (was increased by 10%).
        • [With weekly restarts] The trigger rate of Shadowy Insight has been reduced by 25% while in PvP Combat.
        • [With weekly restarts] The trigger rate of Surge of Darkness has been reduced by 25% while in PvP Combat.
        • Developers’ notes: Shadow Priest has been widely overperforming, so we are looking to offset recent PvE buffs to them and reduce their power defensively through changes to Focused Will. We’re also reducing their instant proc damage availability as we feel Shadow Priests do not have to hard cast spells as often as we would like them to.
    • Rogue

      • Assassination
        • [With weekly restarts] Improved Garrote’s Garrote damage bonus reduced by 40% in PvP Combat.
        • [With weekly restarts] Iron Wire damage reduction debuff now has a PvP duration of 4 seconds (was 8 seconds).
        • Developers’ notes: Assassination’s spread and single target Garrote pressure has been very high. We’re targeting this by decreasing the effectiveness of Improved Garrote. Iron Wire’s damage reduction effect has also felt too potent to us at preventing enemy pressure.
    • Warlock

      • Demonology
        • [With weekly restarts] Demonic Strength unleashes a Felstorm that deals 150% increased damage in PvP Combat (down from 400%).
        • [With weekly restarts] Demonfire damage increased by 75% in PvP Combat.
        • [With weekly restarts] Dreadbite damage reduced by 10% in PvP Combat.
        • Developers’ notes: We feel Demonic Strength can be a difficult spell to notice and has little counter play compared to Demonic Tyrant and its associated Demonfire casts. We’re looking to adjust Demonology’s burst sources while aiming to keep them at the same relative power. We also want to slightly reduce Demonology’s overall pressure by targeting Dreadbite.
    • Warrior

      • [With weekly restarts] Defensive Stance now reduces damage done by 15% (was 20%) in PvP combat.
        • Developers’ notes: Defensive Stance was adjusted in previous patches to address damage issues we no longer feel are present for Warriors. We’re increasing damage done in Defensive Stance to help increase their offensive pressure without affecting them defensively.

Wrath of the Lich King Classic

  • Fixing an issue where Wintergrasp faction win conditions could be unintentionally reset, resulting in players not receiving the Essence of Wintergrasp buff.

U hit DH way too hard, its going back to SL state (useless), just souldrend nerf would have been enough… whats up with feral buff? its literaly most OP spec ingame together with assa??

I mean outlaw and fury were OP for like 3 seasons in SL u did nothing, demo lock is lowkey OP since start of SL up to now, u wont do anything, but if DH is OP then u nerf it 4 patches in a row, head to toe?

Also this PvP nerfing only is horrendous, u’re literaly making me keep notes of all this nerfed abilitties n talents in order to change specs in future, cuz who can memorize allthese nerfs? for example essence break now does reduceed dmg only in pvp, and its dmg bonus on BD/CS is also nerfed by some random amount only in pvp. terrible way of doing things.

Evoker buffs? Are you kidding?

1 Like

I know how the pitch meeting went when they named this dungeon. Something along the line of:
Manager: we need to think a name for this dungeon. What do you think?
Developer: ah man, this dungeon is no good.
Team leader: no kood?
Manager: Nokhud! I like the sound of that! Let it be the bane of every player in the entire game.

Hey all! Here are today’s hotfixes.

January 11, 2023

Dragonriding

  • Rebalanced Dragonrider’s Cultivation, increasing the amount to 400% (from 10%) and reducing the duration to 3 sec (from 10 sec). This should provide more of a bonus for those that like to gather on the go.

Dungeons and Raids

  • Halls of Valor
    • Adjusted the visual of Sanctify cast by Hyrja in Halls of Valor.
  • Mythic+
    • Azure Vaults
      • Fixed an issue where being hit with Thundering while on the translocation path would cause you to repeat the path.
    • Shadowmoon Burial Grounds
      • Ner’zhul
        • Fixed an issue causing Ritual of Bones to regenerate health during combat.
    • Temple of the Jade Serpent
      • Wise Mari
        • Wise Mari will now die immediately and grant players credit for the encounter upon defeat.
      • Lorewalker Stonestep
        • Intensity damage decreased 40%.
        • Agony damage decreased by 40%.
        • Fixed an issue causing the healing bonus from Feeling of Superiority to increase per stack Fixed an issue causing Feeling of Superiority to be able to spread to multiple targets.
          • Developers’ note: We are lowering the damage output of Peril and Strife to account for fixing a bug that was causing the healing increase of Feeling of Superiority to increase per stack.

Items and Rewards

  • Fixed an issue with the Hood of Surging Time where the Haste given would be lower than intended if the player’s pet attacked the new target first.

You forgot: "Replaced all Disturbed Dirt Piles and Expedition Scout Packs with Tuskarr Tackleboxes and spawn them all at once with the next restart.

Seriously, what just happened?
Oh, and it did NOT fix the “phasing while doing a rare so it disappears” glitch that keeps happening since some days, had it happen like 10 min. after restart.

1 Like

As someone who is Dragonscale Expedition Renown 24 this was fun yesterday…

Could we please also change her ‘auto-attack’ to do physical damage rather than magical damage, so that tanks that don’t perform well against magical damage got a decent shot at this dungeon?