WoW Hotfixes - Updated 23 September

It seems you also changed the report-function int he premade groupfinder. I can no longer report boost groups for “advertising” and have them removed from the que. It was already bad enough as it was having the whole system flooded with boosters. Now I cant even clean the que anymore. Why was this not anounced? Did I miss it?

These unfair deaths happens more frequently in pvp. Might to look at it?

Here are the hotfixes from today:

JUNE 13, 2022

Achievements

  • Credit for the Path of Ascension achievement To the Moon should now be granted consistently.

Dungeons and Raids

  • Sepulcher of the First Ones
    • Rygelon
      • Fixed an issue where players could incidentally consume two Collapsing Quasar Fields that overlap.

Quests

  • Fixed an issue where the “The Catalyst Awakens” would sometimes not complete when interacting with the Creation Catalyst.
  • Players should now always be able to see the Twisted Gateway to enter the scenario for “Fangs of the Devourer.”

Perhaps you should look into Gorechop bug too, getting caught by hooks or having him pull you in while he is in the corner of the room sometimes leads glitching and falling under the ground and off the map. I’ve already seen this more than 3 times this week, not to me but to other players.

Here are today’s hotfixes:

JUNE 14, 2022

Creatures and NPCs

  • It is no longer possible to see two Tess Greymane NPCs in The Hall of Shadows.

Quests

  • Fixed an issue that allowed the mirror to be entered before completing “Through Glass,” causing the player to have to return to the quest starting location to turn in.
  • Vial of Wracking Poison will once again apply the Wracking Poison weapon effect during the quest “The Power of Poison.”

JUNE 15, 2022

Dungeons and Raids

  • Sepulcher of the First Ones
    • Halondrus
      • Fixed an issue causing Planetcracker Beams to be invisible during the final stage.
  • Theater of Pain
    • Fixed an issue that could prevent Putrid Butcher’s Devour Flesh from being cast.

Here’s today’s hotfix update:

JUNE 16, 2022

Dungeons and Raids

  • Sepulcher of the First Ones
    • Halondrus
      • Fixed an issue that could cause Volatile Charge to not display correctly.

Hello! Here is the hotfix from today and the raid encounter adjustments that will be available after weekly maintenance this week:

JUNE 20, 2022

Dungeons and Raids

  • Sepulcher of the First Ones
    • Developers’ note: We’ve heard feedback that several encounters in Sepulcher of the First Ones would benefit from adjustments, as they’re too difficult due to punishing mechanics, and we want to further reduce the likelihood that those mechanics can quickly cause an unrecoverable wipe.

      We have also received feedback that the Lihuvim encounter was too constrained due to the difficulty of some of the Automa, so we wanted to make adjustments to open the possibility of different strategies to players.
    • The following raid adjustments will be made with this week’s scheduled weekly maintenance:
      • Lihuvim
        • Lihuvim health reduced by 15% on Mythic difficulty.
        • Resonance Cascade damage reduced by 90% on Mythic difficulty.
        • Increased the cooldown of Guardian Automa’s Form Sentry Automa on Mythic difficulty.
      • Halondrus
        • Aftershock damage reduced by 75% on Mythic difficulty.
        • Planetcracker Beam damage reduced by 65% and its damage occurs less frequently on Mythic difficulty.
      • Anduin Wrynn
        • Hopelessness and Overconfidence duration increased to 16 seconds on all difficulties (was 12 seconds).
        • Blasphemy will no longer be triggered when coming in contact with an unmarked player on Mythic difficulty. The tooltip will reflect this change in a future patch.
        • March of the Damned damage reduced by 75% on all difficulties.
        • Soul Explosion damage and travel speed reduced by 30% on all difficulties.
        • Banish Soul cast time increased to 16 seconds on Mythic difficulty (was 12 seconds).
        • Necrotic Detonation cast time increased by 30% on Mythic difficulty.
      • Rygelon
        • Dark Eclipse now targets 3 players on Mythic difficulty (was 4).
        • Unstable Matter health reduced by 25% on Mythic difficulty.
      • The Jailer
        • The Jailer’s melee damage reduced by 25% on all difficulties.
        • Torment damage reduced by 30% on all difficulties.
        • Unholy Eruption damage reduced by 30% on all difficulties.
        • Rune of Compulsion absorb reduced by 30% on Mythic difficulty.
        • Chain Breaker now targets the nearest 3 allies on Mythic difficulty (was 4).
        • Incarnation of Torment health reduced by 20% on Mythic difficulty.
        • Diverted Life Shield reduced by 75% on Mythic difficulty.
        • Chains of Anguish will no longer reposition linked targets when the primary target moves out of range on Mythic difficulty.

Items and Rewards

  • Fixed an issue that caused Ominous Seedling to not appear after planting the Ominous Seed.

Hello everyone! Here are today’s hotfixes:

JUNE 22, 2022

User Interface and Accessibility

  • Fixed an issue where the camera’s field of view could be increased past 90.
    • Developers’ note: The ability to restrict the field of view was added in 9.2.5 as an accessibility measure to help alleviate motion sickness. All of World of Warcraft – the art, combat mechanics, and player interactions – are built within the parameters of the user interface experience and scale. Increasing the field of view beyond the limit that has been in place since WoW launched was not intended.

Burning Crusade Classic

  • [With realm restarts] To address a bug that prevented Midsummer Fire Festival bonfire quests from resetting for players who previously completed them, all Midsummer bonfire quests will be reset. This includes any yearly quests that players might have completed for the first time since the event began at 12:01 a.m. on June 21.
    • Developers’ note: This fix requires that we restart all realms, so to get the fix applied as soon as possible, we’re preforming realm restarts soon during off-peak hours in each region.
  • Fixed an issue where the camera’s field of view could be increased past 90.
    • Developers’ note: The ability to restrict the field of view was added in 9.2.5 as an accessibility measure to help alleviate motion sickness. All of World of Warcraft – the art, combat mechanics, and player interactions – are built within the parameters of the user interface experience and scale. Increasing the field of view beyond the limit that has been in place since WoW launched was not intended.

That’s a bummer, I actually liked having 120 fov, the game was making me less dizzy when fast movements happen, like gorechop pull or doing heroic leaps into charge. And it looks much better on 21:9 than 90

2 Likes

Here’s the list of today’s hotfixes and the combat tuning hotfixes to expect with next week’s restarts:

JUNE 24, 2022

Classes

  • Druid
    • Guardian
      • [With realm restarts] Mangle and auto attack damage increased by 10%.
        • Developers’ note: Vengeance Demon Hunter and Guardian Druid have fallen behind in damage, particularly in single target. Our intent with these changes is to improve their performance in single-target without unduly impacting AOE environments.
  • Demon Hunter
    • Vengeance
      • [With realm restarts] All damage and healing abilities increased by 3%.
      • [With realm restarts] Fracture and Shear damage increased by 20%.
      • [With realm restarts] Auto attack damage increased by 10%.
        • Developers’ note: Vengeance Demon Hunter and Guardian Druid have fallen behind in damage, particularly in single target. Our intent with these changes is to improve their performance in single-target without unduly impacting AOE environments.
  • Warlock
    • Affliction
      • [With realm restarts] All ability damage increased by 5%.
        • Developers’ note: We’re seeing Affliction falling behind a bit in various content and feel a straight increase to their damage is warranted.

Dungeons and Raids

  • Sepulcher of the First Ones
    • Halondrus
      • Fixed an issue causing players to be unable to pick up Earthbreaker Charge immediately after recovering from the effects of Podtender (Dreamweaver Soulbind).
  • The Necrotic Wake
    • Fixed an issue causing Destruction Warlock’s Rain of Fire to not proc Rain of Chaos or trigger Blasphemy while fighting on the necropolis.

Player versus Player

  • Developers’ note: We have been monitoring PvP balance over Season 3 and are making the following adjustments. We look forward to continue to watch how the rest of the PvP season progresses.
  • Druid
    • Balance
      • (2) Set Bonus: Fixed an issue where Celestial Pillar would break players from stealth.
  • Hunter
    • [With realm restarts] Craven Strategem (Runecarving Power) now reduces the cooldown of Feign Death by 5 seconds in PvP combat (was 15 seconds).
      • Developers’ note: The short cooldown of Feign Death from Craven Strategem can be frustrating to play against, especially for classes whose primary damage comes from damage over time effects. We are changing the cooldown reduction from Craven Strategem to address this.
  • Mage
    • [With realm restarts] Flow of Time (Conduit) effectiveness reduced by 50% in PvP combat.
    • [With realm restarts] Netherwind Armor (PvP Talent) now reduces the chance of suffering a critical strike by 10% (was 15%).
      • Developers’ note: Mage survivability has continued to be higher than we would like, so we are targeting some of their defensive tools to address that while keeping the overall feel of Mage gameplay intact.
  • Monk
    • Mistweaver
      • [With realm restarts] Renewing Mist now heals for an additional 25% in PvP combat (was 10%).
      • [With realm restarts] Enveloping Mist now heals for an additional 10% in PvP combat.
      • [With realm restarts] Chrysalis (PvP Talent) now reduces the cooldown of Life Cocoon by 45 seconds (was 30 seconds).
        • Developers’ note: Mistweavers are continuing to have a difficult time responding to burst damage reliably, as they regularly have to open their primary school in order to catch up. Increasing healing over time effects and having Cocoon available more frequently is intended to provide them with better tools to respond to burst damage more reliably.
  • Paladin
    • Retribution
      • [With realm restarts] Templar’s Vindication (Conduit) now causes Templar’s Verdict to deal an additional 15% damage (was 30%) in PvP combat.
      • [With realm restarts] Shield of Vengeance damage reduced by 40% in PvP combat. Absorption amount unchanged.
        • Developers’ note: Retribution Paladin burst damage has scaled higher than we’d like, outpacing survivability and counterplay. We are looking to address some of those bigger swing moments without affecting their overall toolkit.
  • Priest
    • Holy
      • [With realm restarts] Mana regeneration reduced by 60% in PvP combat (was 55%).
      • [With realm restarts] Holy Word: Chastise now incapacitates enemy players for 3 seconds (was 4 seconds).
      • [With realm restarts] Censure (Talent) now causes Holy Word: Chastise to stun enemy players for 3 seconds (was 4 seconds).
      • [With realm restarts] Ray of Hope (PvP Talent) cooldown is now 90 seconds (was 60 seconds).
        • Developers’ note: Holy Priests have been outperforming other healers, and we are looking to reduce the power of commonly picked talents and mana efficiency to better fit within other spec representation and performance.
    • Shadow
      • [With realm restarts] Shadow Word: Pain damage increased by 15% in PvP combat.
      • [With realm restarts] Vampiric Touch damage increased by 10% in PvP combat.
        • Developers’ note: Shadow Priest has not received as much benefit from its set bonus as other specializations in PvP, so we are increasing parts of their consistent damage to help their overall performance.
  • Rogue
    • Outlaw
      • [With realm restarts] Float like a Butterfly (PvP Talent) now reduces the cooldown of Evasion and Feint by 0.5 seconds per combo point spent (was 1 second).
        • Developers’ note: The uptime of defensive abilities for Outlaw has been a point of frustration due to less opportunity for enemies to capitalize on gaps of defensive cooldowns. This is intended to address that, while keeping the feel of Outlaw intact.
  • Warlock
    • [With realm restarts] Dark Pact (Talent) now provides an absorb shield based on 300% of health sacrificed in PvP combat (was 250%).
    • [With realm restarts] Essence Drain (PvP Talent) now causes the target to deal 9% less damage to the Warlock per stack.
    • [With realm restarts] Essence Drain (PvP Talent) now stacks up to 4 times (was 5).
    • [With realm restarts] Gateway Mastery (PvP Talent) now reduces the time between how often players can take your Demonic Gateway by 30 seconds (was 15 seconds).
    • Affliction
      • [With realm restarts] Soul Leech grants an absorb shield based on 12% of damage dealt in PvP combat (was 8%).
        • Developers’ note: In 9.2.5 we removed the PvP talent Demon Armor and changed Gladiator’s Echoing Resolve to no longer interact with interrupt effects, which impacted Affliction Warlocks with their spell casts being a single school. With the combination of these changes, Affliction Warlocks’ defensives have been lower than we’d like even after our stamina increase to their base kit, so we are targeting to equip them with better survival tools in PvP.
  • Warrior
    • [With realm restarts] The amount of Mastery granted by Conqueror’s Banner (Necrolord Ability) reduced by 33% in PvP combat.
    • Fury
      • [With realm restarts] Crushing Blow (Raging Blow from Reckless Abandon (Talent)) now deals 20% reduced damage in PvP combat.
        • Developers’ note: Overall Fury damage has scaled higher than we’d like in Season 3 especially with their set bonus. We are intending to bring down some of the moments of volatility while still maintaining the high consistent damage that fulfills the fantasy of a Fury Warrior.
2 Likes

Good job Bliz, This is very rude to their players who play the game. Honestly, with such random changes, they don’t deserve players or be paid every month for such a poorly balanced game.(at least I know I won’t continue with this game, they’ve literally thrown my progress in the bin for the last 2 months … nerf is one thing, destroy class is another) Such big changes are not made in the middle of the season. Well done, you are as horrible as ever!
I don’t know how many people are now LITERALLY waste their time …

2 Likes

Best Patch notes for PVP I have seen for a long time. They all seem well-thought-out. Good job!

And where are the nerfs for SV Hunter?

The nerfs to the destruction warlock are stupid, it’s too much, and it also changes the playstyle and grace of the tier. It shows the hate they have for that spec, a spec that hasn’t been competitive for years and for a patch in which they are very good, they don’t stop to apply nerf after nerf (and they don’t even wait for the next patch). And no, that increase in damage does not compensate. And you don’t even have the decency to apply similar nerfs to hunters and monks, who hit the same or even more than warlocks in AoE. You’re still in time to revert that stupid change… Besides, who would think of making that change in the mid-final stretch of a patch… what a stupid decision…

However, the badly designed tier of the affliction you do not look to improve it, that’s for sure. You are very good at destroying working tiers, but fixing poorly designed tiers is not, just indecent 5% increases that are useless because the entire tier playstyle is crap.

1 Like

Why are you removing something from a tier ability. didn´t you miss you chances on fixing tier before this patch. like is every class not safe with their tier. you remove stuff from warlocks but you dont buff feral druids.

Any chance we will see some tuning done to ferals? In the current state of the game they fall behind in all scenarios (talking from a m+ standing). Would love to see bleeds being a bit more impactful.

5 Likes

Sad to see how incompetent the wow balance team is once again…

JUNE 28, 2022

Classes

  • Hunter
    • Fixed an issue that caused Auto Shot to be cast when targeting a Sepulcher of the First Ones boss with left mouse button after being resurrected.

Items and Rewards

  • The Tangled Dreamweaver mount now has an animation when taking flight.

Player versus Player

  • Fixed an issue where, if a player was invited to a cross-faction party while in a PvP match, they would become hostile to their teammates.

can you please buff shadow in pve i dont feel like a guardian druid should do more aoe than me. :confused:

1 Like