Good stories are driven by logic interacting with character choices.
A bad choice has a negative consequence, a good choice or clever move, results in something good. Powerful people are a threat to weaker people. In each setting, some universal rules exist that determine the limits of what people in a story can and can’t do.
Warcraft has thrown all that out the window. Characters will make choices dependant on what the plot demands of them and the consequences of those choices are equally based on what the plot requires.
Why didn’t Genn attack Sylvanas in the Undercity when he could? She murdered his son, destroyed his homeland, killed his people and then came after the place his people found refuge and burned that down. Yet when Anduin - who is his ally, NOT his king - says ‘Enough’, he stops? No. That’s immensely inconsistent with his character’s logical actions.
Why doesn’t Mechatorque or Jaina die after fighting the mighty champions of Azeroth? They have slain demigods and titans. Logic demands that she is drained of power and consequently slain, captured or wounded.
Why can’t Tyrande fight a random undead guy, even when she is personally empowered by Elune? Logic demands she one-shots him. He has no magic, yet she was shown able to slay dozens of warriors in an instant.
When logic and character consistency are no factors in storytelling, anything can and will happen. It’s impossible to plan, predict or work toward anything because whatever the plot demands will happen, even if everything else says it shouldn’t.
This robs a story of urgency, meaning and depth. WoW is a hollow game now. Your actions don’t matter, your choices and the choices of others don’t matter. When you meet somebody, their personality doesn’t matter. Everything is either retconned, glossed over or ignored to serve the plot instead.
When you stand before a mighty character, it has no meaning because the plot has already ordained that you will be fine and they will be defeated. ‘Nobody escapes from the Maw. Nobody.’ But the player character has ties to Azeroth so this somehow permits them bending the rules of the universe…because the plot demands they leave.
This is the perfect example of a setting where the plot dictates the character’s actions and choices as well as the rules of the world. Whereas it should be the other way around. This constrains the story to whatever the ‘writer’ cooks up, instead of having a satisfying flow of events that people can relate to and reflect on.
Enjoy it if you want, but acknowledge at least that you drudge in a world robbed of meaning and complexity. Whoever is jotting all this nonsense down is objectively unqualified for their job and ought be sacked.