WoW lost half it's subs

What kind of nonsense is that? In what manual did you exactly read that? If there hadn’t been different difficulty levels, WoW would have probably died many years ago.

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Too lazy to watch the video but I saw it pop up.
Trust worthy stats or speculation based on players in M+ and such?

With that said I’d absolutely believe it.
PVE gearing feels pointless, choosing the wrong Covenant can kill your motivation (yes there is such a thing as a wrong Covenant, and it sucks), PVP is laughable at best.

Also 9.0 has been a long patch now and 9.1 is still multiple months away.

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No… Most retailer did what I did. Played Classic for a few hours, the novelty very quickly wore off when we remembered what a mind crushing bore it was to get from 1 to 60.

LFG and LFD, the bete noires of the Classic crowd, didn’t even come into it.

Classic was. And still is. For a huge chunk of WoW’s playerbase, a mind crushing bore to play.

And TBC Classic will find the same as Classic did. A huge rush of interest, then a huge drop off when people get tired of the grind and requirements to enter end content.

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I also can’t take those people seriously, the anti LFG/LFD people. In reality it was sitting in /2 for a very long time typing “LF1M TANK FOR WC”. Then when you finally found one and needed to summon the team, the vast majority of the time, I was the only one running to the summoning stone because everyone else was ‘busy’. And that’s supposed to be an awesome thing.

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“Bellular said…”

Yeah, there is your mistake.

When are people going to realise that these individuals make real cash by selling outrage to you?

He doesn’t know what he is on about, I’ve seen some of his videos, he makes so many glaring mistakes that its like “Dude, if you said it was dark at midnight I’d ask for a second opinion”

But somehow, “Oh No! A Streamer says the Sky is falling! The sky is Falling everyone! Some bloke on Youtube said it!”

Eeesh…

There is nothing new in this ‘expose’ apart from the extra cash he gets from his patreons. So…same as every expansion then.

Eh, in your opinion. Plenty of people still seem to be having fun.

How are they going to cancel a whole generational cohort? I mean they were already born about thirty odd years ago? Bit late to cancel them now, isn’t it? I mean there are guidelines as to when that is legal to do so, and I’m pretty sure they say it is only a certain period of time into a pregnancy, not when they are adults who possibly have children themselves. This isn’t ‘Logan’s Run’ What they gonna do, send out hit squads to shoot 30-odd year olds in the heads and say “You’re cancelled?”

Or do you mean ‘Cancel’ in the way that a lot of Right Wing people absolutely utterly misuse the word and look like fools?

That is essentially all it is, yes.

Source?

Nah it didn’t. Don’t fool yourself into thinking that Classic was an MMORPG or do you think RPG was a term invented twenty years ago?

Well, for a start, that is -not- the impression I get when I log on Classic, it’s playerbase is anything but stable, and I don’t just mean mentally stable, because it certainly wasn’t that, last time I was on there…

No it was not. It was an MMO. An RPG is something different. Classic was not successful in trying to be an RPG. It never was at the time of Vanilla’s release, and it still is not now.

Face facts. Just another Retail Bashing thread because a Streamer said so. Supported by people who think that Vanilla was an RPG. Nothing new to see here…Nothing new at all.

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Me and a friend decided to quit as we’re tired of the game now. PvP is a rotten state and full of boosters. It’s more frustrating than enjoyable.

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LFG and LFD does have it’s problems, but for me it’s been a godsend. I very rarely play with other people, as I don’t really have any friends ingame (duhh… wonder why) and I avoid the guild part because of past experience. So LFD and LFG and *gasp^ LFR, for me have been the only way to see end content without simply uninstalling wow and watching youtube.

But that’s my choice, and those choices were taken from me I would quit the instant they were removed.

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If that was true the supply would be way larger then demand and the market for it would get so cheap it’d not be worthwhile :rofl:

I read maybe 6 posts and it was enough.

My apologies. Getting mages to boost me to 60 sounds terrifying

Classic was more casual friendly then retail by a mile. The issue is no one refers to casual friendly correctly anymore.

Classic supported several end games.

  • crafting
  • gold farming
  • raiding
  • social / RP activity.
  • levelling

Only one of these was considered “non-casual friendly” and really was it? Raids in classic require you to comitt to 2-3 nights on a schedule and no further play.

In retail today to be a progressive raider you have far more to do each week then you ever had to get done in classic, the game by nature demands so much more time investment and continuous grind then WoW classic ever did.

Your notions are flawed. You could litterally log on twice a week for 4 hour sessions and be a top 10 player. The game demanded no more time then that to dedicate to raiding.

Nowadays its litterally

  • progression is the only content.
  • develope and progress borrowed powers.
  • earn reputations for gem slots.
  • farm out currencies for said gem slots.
  • do 10+ mythic keys minimum weekly .
  • farm torghast for legendary upgrades.
  • have several chars at the bleeding edge of progression.
  • not only dedicate time to progression raiding. But also split raiding.
  • minmax the hell out of stat weights that permanantly shift.

I’m sorry. But WoW today progression wise can litterally swallow 50 hours a week and you still sit behind the curve.

The game since legion as litterally been more grind heavy, time requiring and continuous input requirements then wow has litterally ever been as a game.

The idea that retail caters to casuals are false and untrue. The vast majority of the people who are falling out of the game are casuals.

Because they litterally can’t survive in a game that demands so much time for such little progression not to mention stomache the ability to do this several times over for several characters.

Blizzards inability to acknowledge casuals is what’s murdering the game currently. Not it’s casual friendlyness lol

These myths need to die. Casuals were very happy in classic and more. They were able to excel at different things and play their own end game.

Today’s wow forces you down a progression route which litterally drives you harder then a job does.

People seem to forget the lfg systems kinda die out quickly… Everything beyond that is basically manual group making just like it was. It’s a very small section of the with such convienece and it’s rewards are these days slaughters.

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Soneone here is mad that his precious casual game full of covienience and acessbility lossing palyers while game with full of friction have stable playerbase with tons of people playing. :smiley:

The general trend is downward. This has been the case since cata. Quite normal to have explosive growth and then a trend dowward with highs at onset of new xpacs.

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Imagine thinking Classic didn’t lose most of it’s population and that retail doesn’t have a stable playerbase playing it. Go troll on the classic forums.

Why are you even taking notice of Elias a player who tells others not to play alts in an MMO yet posts on 7 alts himself .
A person who tells you that your gear level is right and you shouldnt expect more when he cant even do a 10 .

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Now its fixed ty.

No Classic did not lose most of its population. Only one trolling here is you.

You could not be more wrong even if you told us Mercury was a planet in a perpetual state of freezing…

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regarding PVE…
does repeating same thing over & over with multi difficulty or without multi difficulty matters in term of boring?
-classic players have to farm same thing hoping to get the gear missing
-retail players farming the same thing but with different difficulty to get better gear.
i think that if people enjoy what they are doing then it never matters.

regarding farm in general?
Both old game and current game require you to farm something, if it’s for gem/gold/tower/rep…etc but there is a difference between farming willingly or forced to farm.

regarding pvp?
i can tell for sure that in every single expansion of wow…there are pvp’ers who only log to pvp…duels/arena/battles…it never matters what expansion it is, they just want fair balance with non-broken characters or huge difference in power regarding gear.

then the real question is? what’s the difference between old and current wow era’s? what changed?

-you can play old wow expansions without being pressured and without feeling that you have “a must to do list to survive” you can log to enjoy a raid, a dungeon, battleground, or even do some quests for nothing but fun.
BUT now…you log knowing that you must do certain things or else your character will be useless…there are huge power difference if you will be behind in item level & if u r pve or pvp player…you’re even forced to do quests…wth!!!

blizzard made wow players turn into “force us to do things, we can’t login and try to get some fun without you forcing us to do something…BUT get me stronger as long as i obey your calls”

Edit: blizzard can’t care for every type of player…BUT if pvp is broken? then pvp’ers quit, If casuals are forced to put more time & effort? then maybe those casuals quit.

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I cannot, and wont, comment on the PVP side or gamplay issues since i am mainly a consumer of the “story” during an xpac but what i will say is that Legion, the story during the xpac, was fun for me.

Once i got to Suramar and completed insurrection my jaw dropped in awe. Then i got tired of the same old grindy wow, and quit shortly after.

Apart from that crafting itself, in legion, was not as simple as just watching a blue bar go up in numbers as you craft stuff. You were sent out to dungeons or previous content for parts. Or sent into the world tofind parts to advance your crafting. In SL we are back to watching some bar creep up. This is like watching paint dry. Not engaging at all. Even Herbalism had their own little quirks with critters popping up randomly when herbing that provided yet more herbs.

Nah, ofcourse not. Delusional.