Fixed an issue with the Vindication talent’s effect stacking inappropriately with other similar effects.
Fixed an issue with Curse of Weakness stacking inappropriately with other similar effects.
We are adding Fire Elemental Totem, Earth Elemental Totem, and Army of the Dead to the list of cooldowns that are reset when an encounter ends. We feel this is safe now that Naxxramas is not the primary raid.
Hi, I’m not sure if this is the right place for this, but I would like to leave a suggestion with regards to the upcoming Ulduar nerfs. I think you can make both camps happy by making the nerfs optional. We already have a blueprint for a mechanic like this, which is the titan rune dungeons. You could implement a similar mechanic to the raiding environment, allowing those people who want it to nerf all encounters at the beginning of the instance, rather than forcing the nerfs on everybody. This way, the more hardcore players can keep enjoying regular hard modes, as well as logging and competing for good performances (as it will be easier for sites like Warcraftlogs to separate out the easy modes from the regular hard modes). Please consider this option, I think a solution like this would serve most people’s interests while leaving the core of Ulduar intact.
Fixed an issue where Val’anyr, Hammer of the Ancient Kings was absorbing more than intended. Accumulated absorb amounts are now correctly capped at 20,000 health.
Developers’ note: The absorb shield from Val’anyr was always intended to have a cap of 20,000 health, but there was a typo in the spell script in original Wrath of the Lich King version 3.3.5. The script was set the absorb amount to 200,000! This was never noticed by players in original Wrath.