Fixed an issue where creating your first Death Knight would fail on the first attempt.
Nightsong Regalia (Tier 8) 4-set bonus heal now correctly triggers on each Rejuvenation.
Developers’ note: The once-on-every-other-Rejuvenation cast is true to the behavior in patch 3.3.5. However, the wording of the Tier 8 set bonus does not reflect this, and instead indicates that Rejuvenation should provide an instant-heal on cast. It seemed like the fair thing to do would be to reimplement the once-on-every-Rejuvenation-cast trigger rate.
Daily quests now reset at 7:00 a.m. realm time, in order to coincide with all other daily resets.
Fixed an error when exchanging Emblems with Usuri Brightcoin.
[With weekly restarts] New glyph recipe added to inscription requiring 390 skill: Glyph of Reckoning. “Your Hand of Reckoning spell no longer taunts the target and can be used on targets immune to taunt effects.” This glyph will appear on inscription trainers.
[With weekly restarts] Seal of Vengeance and Seal of Corruption now apply stacks of their debuffs (Holy Vengeance and Blood Corruption respectively) when using melee abilities such as Divine Storm and Crusader Strike.
Dungeons and Raids
Fixed an issue where some players randomly received full resources (i.e. mana) unexpectedly in Ulduar.
Items and Rewards
Fixed an issue where certain gloves would display a texture on a character’s upper arms.
Glyph of Reckoning useless in open world as once mob start attack (targeting) you it doesn’t work. Ofc will be useful in party/raids where mobs targeting tank.
Now you need 2 sets of macros for each ability for raid/solo as otherwise you just waste mana on HoR casts.
Probably can be fixed with macro like /cast [group:raid]Hand of Reckoning
Fixed a bug that could prevent combat pets from attacking when the player attacks.
Developers’ notes: This bug was commonly seen by Death Knights, who reported their Army of the Dead ghouls standing around when they were expected to be attacking the Death Knight’s target. As a result of this fix, all combat pets should now engage enemies as they did in original Wrath of the Lich King. Now, pets in Defensive mode will attack when you do, without requiring that you command them to attack, and pets that don’t come with a pet bar will default to Defensive mode.
Fixed an issue causing Paladins’ Improved Concentration Aura to reduce the duration of friendly Death Knights’ Anti-Magic Shell.
Fixed an issue with the Vindication talent’s effect stacking inappropriately with other similar effects.
Fixed an issue with Curse of Weakness stacking inappropriately with other similar effects.
We are adding Fire Elemental Totem, Earth Elemental Totem, and Army of the Dead to the list of cooldowns that are reset when an encounter ends. We feel this is safe now that Naxxramas is not the primary raid.