The design of the Death Knight class is wrong.
I believe this because the Death Knight has only one choice - “fight” !
I somehow agree with the Death Strike nerf because it makes it heal similarly in the critical situations while it heals far less when it’s used just because it’s available, but this is not the topic’s main focus.
The desing of the current Death Knight will never be balanced just becasue it can ONLY fight.
Trying to balance a class that has only one knob will always result in it being overpowered or underpowered, never balanced.
With the new expansion that will bring us closer to the Death Knight’s source of power, I strongly believe that this is the time to change the design while keeping the class fantasy. (go back to the drawing board).
Over the years the Death Knight has turned into a class builder via talents.
Every single class has more baseline skills than the Death Knight, even the Demon Hunters that are only one expansion old.
In WoW usualy a class has skills to navigate more than one path of action.
Not every single “friction” must turn into a d.i.c.k measuring contest.
More action possibilities open more knobs for balancing.
I hope that in Shadowlands the classes will stop using external systems linked to class oriented improvement paths.
These are my thoughts about the class with the story I love the most.