XP in Dungeons with Followers

I predict when it goes live, it will be a dumpster fire.

You dont think hardcore types will try to pull entire dungeons and other shenanigans to level faster?

I think that is exactly the point.

I don’t know the correlation but I have a suspicion that talking extremes, we have minmax rushers and casual dabblers. The latter group certainly won’t mind, or even notice a mild XP reduction. Might even go in with locked xp, because completing zones, expansions, or something similar.

This margin is supposed to communicate that even if your teammate is slightly worse than a bot, it’s still faster for you to cope with teammates and play social.

Otherwise we’d run the risk of literally everyone going solo, as the most efficient and stress free method.

ps.: Having said that, it might be actually fine to think backwards. Removing people who just rush for currency / loot / tickbox in a dungeon, might create a nicer environment for groups. Like a political analyst used to say, it can be this, or that, or the opposite.

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This post scars my soul.

WHY CAN’T THE COMMUNITY ALLOW THIS BLOODY GAME TO BE A MULTIPLAYER GAME IN MULTIPLAYER CONTENT?!

Why must this obvious statement be caps-locked? Because it’s being ignored by everybody. How did we even get here?

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Let’s just ignore 90% of the game being multiplayer to be overdramatic.

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Not even close. You can now do and see everything in the entire game except the raids playing with nobody else at all. And you don’t need to talk to anyone to do those either.

By hardcore i only mean the amount of time played daily.

The whole end game is based around multiplayer pvp and mythic+/raid. Except a few daily quests. What you talking about?

Firstly the fact that the end-game is less than 5% of the total game content, and secondly that only the raid is actually unique content. M+ is just a rescaling of content you can do either solo or with followers now, and PvP is literally explicitly player vs player and yet you can just fight bots sometimes anyway, and its less content in total than PvE gets for a single expansion.

Gear doesn’t actually unlock anything past a very early point - well before M+ enters the picture. It’s just for show at this point.

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End game is 5% of the game? You kidding? You can get to max level in a day from level 1. When did leveling require a group in wow except for a few random quests? Classic wow doesn’t even require grouping to level if you didn’t want it too. So nothing has changed pre end game.

Your reason for there not being multiplayer in the game is bots? What’s that got to do with it? 90% of the game is legit multiplayer. The whole expansion is based around multiplayer. Solo players finally get something and you cry about it.

They also get something and Blizzard nerf it to the point it’s kind of pointless.

I wonder what game you’ve been playing.

That’s the trick, WoW is so big, and most players just focus on one part. It’s nearly impossible to understand each other.

I’ve seen people who only ever pick herbs, or play pet battles. At least the legend goes.

I absolutely enjoy group content in classic (a bit less on WLK and SoD due to rushiness) but I can’t recall the last time I grouped on retail. Maybe a few dungeons for quests in 2019 in BC Chromie time.

5% of the content. You got 9 instances, 3 raids, and 7 zones that’s even remotely end-game, and some of it only barely.

World of Warcraft has 144 dungeons, some of them much larger than these, 58 raids, 194 scenarios, and almost 200 zones (cba counting)

What are you even talking about? It’s just a ton of dead content because nobody is ever encouraged to band together and take it on - and all of that in service of people who want to solo it while sleeping.

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Which are multiplayer for their level. “RPG” normal for you to outgrow stuff in rpgs to make it easier.

You’re turning multiplayer content into “solo” content to prove a point. When infact it’s multiplayer content at that time. What you have issue with is outgearing/outleveling stuff. That’s a whole different thing from your orginal point.

I was soloing vanilla raids in tbc on my hunter. Nothing changed there either.

If banding together was a positive and fun experience for most, people would not feel like they need to have a solo option.

But even when run goes smooth, most of WoW player are not happy, they are just thankful the run is over cause they need to keep going to grind a useless score, or something else.

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is this the feedback post?? follower dungeons are so BAD

-600 xp for elite mobs as rested lvl 61 guy
-healer does 0 dmg
-dps do 1/2 or 1/3 of my dmg (just heirlooms not enchanted or anything)
-npcs dies to fire mechanics(that fire dungeon beneath black dragonflight throne)

FIX IMMEDIATELY

- buff xp by 50%
- buff npc dmg by 20-30%
- make healer cast moonfire once a while omg

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Gods yes, this is so true and it’s toxic in the extreme. I’m so sick of this design where players are encouraged to rushrushrush and flame others in the process. The game wasn’t always like this.

All I’m saying is making the game single player isn’t a good answer to ruining its multiplayer. It’s just making the game a single player game. The genre is MASSIVELY MULTIPLAYER ONLINE role playing game. Fix the game so playing with other people is run and rewarding instead.

The game literally gives you a max level character just for buying it now.

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If you can think up a fix for the gogogo mentality and all the accompanying problems that come with that, I’ll be happy to hear it, and do dungeons with people!

I’ve simply concluded that what I enjoy, is apparently not what others enjoy. And that is fair. I’ve tried to find guilds with likeminded individuals, and had no luck. But I wish everyone fun sprinting through content to the finish line, over and over again. Sincerely, no sarcasm. I’ll have fun in my own way. Follower dungeons seem a good fit for that!

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I know but multiplayer is already ruined by itself and by the community as a consequence.

Blizzard either start overhauling the game or solo path will become new meta slowly.

What’s the actual purpose of Follower Dungeons?

Lmao first thing that happens is that a feature designed for newbies to get comfortable it criticised by a veteran for having bots that don’t play to his standard.

These bots are designed to feel like a new player can lead and carry them to give him or her the confidence to move into real multiplayer, but I already knew this isn’t how it will be used, and now the proof is popping up like mushrooms on the forest floor.

The go-go-go mentality comes primarily from the content being too trivial and there being a big reward at the very end with no or few rewards along the way. In other words, being in the dungeon killing things and discovering what other players can bring to unlock more areas and wings is not rewarded, and the only thing you seek is at the very end.

This problem appeared when LFG was added in WotLK, and it will go away if you remove it. I can accept a group finder for levelling for sure, but the bag of goodies has to go for starters.

Then do that. They don’t even know what kind of game they’re making anymore. Given my investment level I get evermore upset every time they do stuff like this but they aren’t stopping.

We’re at a point now where they’re not even listening to the words in the acronym of the genre they made a game in.