visual special fx
Unless you have absolutely no preferences - which I do not believe is the case for even one sec - you are ultimately lowering your enjoyment (probably by a small amount, sure) by letting the other parties dedicate how an interaction goes
I mean if you offered me a choice between a crisp £50 and a less crisp £5 I’d enjoy the £50 more but I guess if I got the £5 it would be OK also
Yet compared to the 50 my enjoyment will have decreased. In the same way the weird hyperbole of heh… im really stoic… my enjoyment is not so easily broken… doesn’t mean that you’re not sacrificing something of what you’d like more because you’re not very assertive in terms of roleplaying with others
I think that is just wishful thinking
Yet in your example you’re the only one doing any respecting - rolling over to whatever tone / theme / whatever the other party favours:
Of course, I’m not disputing that. What I am disputing is that the highest form of roleplay comes exclusively from being nice
You are much nicer than me (going by posts alone) but I am of course a far better roleplayer
I have a slight other opinion that came to mind.
But - I do believe, it is difficult to judge what RP is good, or not.
Someone can say, being able to give a LOT of details in a profile/emote is good RP.
Someone saying ‘less is more’ can be better RP.
I think, I might be wrong, but ‘good’ RP is also a matter of perspective and point of view. And experience, of course!
Let’s start with a basic example and say that a roleplayer has dyslexia. Everyone prefers reading something that’s written correctly, with the correct spelling and grammar, over something that has spelling mistakes and grammatical errors, right?
Does this mean that you would be sacrificing a degree of your enjoyment by roleplaying with a dyslexic roleplayer rather than a literate roleplayer? If the answer is yes, is this sacrifice of enjoyment a bad thing, and something that should be avoided? Personally, I don’t think that it is.
No one perfectly fits anyone else’s standards. There’s always going to be some degree of difference and the best way to deal with that is through tolerance and consideration for the people you play with, in my opinion. No one’s ‘really stoic’ just because they’re able to work around differences that they have with other people.
I was just using myself as an example, because of course I am going to try to adhere to what I believe is ‘good rp.’ But I’ll admit that I failed to communicate that properly.
The ‘highest form of roleplay’ is another kettle of fish entirely, I’m just saying what I think is required for good roleplay. And I’ll be honest, I’m not in a position to judge how good a person you are or how good a roleplayer you are, so I’m not even going to form an opinion on that.
Agree to disagree, since it’s getting way too late to discuss what is or isn’t good roleplay with strangers on the internet?
I think it’s pretty cheap to bring up a neurological disorder when the discussion was about styles of roleplay in your own words:
You’re bringing up something completely different to shore up a point we aren’t really discussing
It’s incredibly insensitive to imply dyslexic people aren’t “literate roleplayers”
Some of the finest roleplayers I have ever had the pleasure of interacting with are dyslexic - and I don’t agree that making an occasional typo means someone is a. illiterate or b. unable to write a good character
Very weird stance to take
Yeah LOL apparently not …
In terms of this argument, it is basically interchangeable with “good roleplay”
It’s not an opinion but a fact instead
I am the da Vinci of RP
Justice… … never sleeps… …
The definition of good RP is anything i approve and like. If you disagree with what i define as good RP you are simply wrong. Nothing to discuss
Good RP must involve mages. Or elves. Or both.
Not Void Elves.
It fits about as well as the choice between notes that you brought up above. A £50 and a £5 are both good, but you want the £5 less than the £50, so your enjoyment would be reduced if you ended up with the £5. This ties into that.
I’ll agree, a poor choice of word on my part. I couldn’t think of an appropriate antonym for ‘dyslexic.’ Sorry for any offence caused.
Some of the best roleplayers I’ve met and enjoyed roleplaying with have been dyslexic too. Yet I won’t deny that it would have been an even better roleplaying experience if they did not have dyslexia.
This ties into my fundamental point: I don’t believe that I’m sacrificing my enjoyment by roleplaying with anyone who is less than the ideal roleplayer. I think that it’s perfectly natural to be tolerant, understanding and considerate when it comes to the differences between you and the people you’re playing with, whether that difference is dyslexia or a style of roleplay.
In a perfect world, it would be really nice if the dyslexic people weren’t dyslexic and everyone roleplayed just like me. But it’s not a perfect world, and that’s okay, it doesn’t need to be. It’s not weird to adapt to the differences between yourself and the people around you, and to seek a common ground.
I clearly need to, before I make another mistake along the lines of ‘dyslexia = illiteracy.’ So you get the last word on this one.
To me, it’s a really simple concept: if you roleplay with me, you’re a good roleplayer and I’m likely to enjoy the interaction no matter who you are. If you roleplay at me, I’ll walk off.
Don’t do what I did and RP a chronomancer, then expect to find good chronomancer RP.
There IS some, and then you hear about others with booty portals or literal eldritch horrors living in their navels.
Set the bar is what I’m saying. Set that bar.
Don’t be a self-insert and put away your IC CactusApple iPad with the browser homepage set to the wowwiki.
Weird takeaway, but okay.
While taking responsibility for not just you but other people having a good time as well does make RP more enjoyable, and make an easier time for people, especially newcomers, feeling welcome, I feel this has much more to do with maturity, maturity in the sense of taking and feeling a responsibility for the RP community you are a part of as such, than it really has to do with what good RP is as such.
While it certainly can go hand in hand and might contribute to make RP more enjoyable for everyone involved (making compromises shouldn’t really effect your capability of being authentic if you know how to RP your character properly), it doesn’t really answer what good RP is, at least not interpreted as actual doing a great job playing the role of a character.
Though I guess “good RP” in citation, as in the title of this thread, has taken on the unfortunate meaning of weponizing ones definition of what proper RP is against other people who don’t adhere to the same principles, in which light I guess your post does still make sense in this discussion, opposing and offering a better alternative to that tendency.
But there’s still nothing wrong with having an actual opinion about what makes good RP, in the actual sense of the word, as long as you don’t feel that it entitles you to use it as a weapon.
OOC stuff aside, I personally think that good roleplay requires the following things:
A character needs to be compelling and interesting enough for both you and those you RP with to enjoy. A good character needs motivations, goals, dreams, fears, convictions. Things which give him depth and makes people want to know more about him or to connect with him in an IC level, whether as friends, allies, rivals or antagonists.
One should be able to take the initiative and create RP, whether by arranging it or just letting it happen spontaneously when appropriate. RP is a cooperative effort, and when people just expect to be spoonfed RP, it becomes rather one-sided. Don’t always just react to stuff. Try to create something cool as well. Each player is equal and has the same potential to create a story for him and others to enjoy.
One should try to separate IC and OOC as much as possible, and to let their character be his/her own entity. The only thing that is fine in my opinion is to refuse to accept character death. Of course, one should try to avoid such a situation, but again, in most cases it can be worked out.
Be open to constructive criticism. We all improve over time, and a good advice is golden in order to achieve this. Don’t be stuck up. Be open minded. It’s how you get better at everything, not just RP or WoW.
Just my two cents.
I think what makes a good roleplayer is someone willing to learn from mistakes, above all else they are determined and enthusiastic. Most of the worst roleplayers moan, whine and mooch rather than actually getting on with anything.
good roleplay is whatever i say it is and that’s the end of it
thanks for coming to my TED talk
To me good RP is defined by someone’s ability to hold my interest, not take five minutes to give me a three worded response and to NOT RP as an invincible character. Character flaws make characters interesting, not being invincible. If your character is so darn special and invincible then what are you doing standing around Cathedral Square?
I don’t think it’s a cop-out, but I do agree that it’s not related specifically to RP. There’s more nuance to it, definitely.
The point I was trying to make - and possibly what Kump was trying to make - is that there is no right/wrong in roleplay and there are many ways for it to be fun (and therefore, in my opinion, good).
I don’t think this is a fair comparison. They’re not roleplaying, so while it is fun/good, it isn’t fun/good roleplay. It’s slightly disingenuous to read the post without taking in the context of the topic at hand; having fun roleplaying and playing a character while not ruining anyone else’s fun roleplaying their own character might have been more appropriate, I suppose.
On this I disagree. Roleplay is a hobby and, at risk of repeating myself, the ultimate goal is to have fun - creating stories, engaging with others, and everything else that roleplay entails all comes back to this. Consequently, what you have fun doing in RP which creates fun for others is by my definition good.
Of course, there are exceptions - content that doesn’t fit the game and its terms (ERP & and extreme graphic violence come to mind), and forcing your style of play on someone who doesn’t care for it.