Kharazim Änderungen 2019-05-22

Hi Leute, wollte gerne eure Meinung zu den Änderungen hören.

Abilities

Radiant Dash [Q]
Mana cost reduced from 30 to 25
Deadly Reach [E]
Mana cost reduced from 50 to 45
Talents

Level 7
Heavenly Zeal [W]
Additional functionality: Radiant Dashing to an ally increases the healing they receive from Breath of Heaven by 50% for 3 seconds
Now shows Crit kickers for when allies gain increased healing
Blazing Fists [E]
Additional functionality: Now also increases the duration of Deadly Reach by 100%
Level 10
Divine Palm [R1]
Cooldown reduced from 60 to 50 seconds
Level 13
Fists of Fury [E]
Removed
Level 16
​​Dash of Light [W]
Removed

Developer Comment: To better round out Kharazim’s Level 7 talents, we are baking in some of the functionality of talents that normally come online for him later on. This should make this tier more competitive while also opening up other options for players to take as a replacement for the talents that have been removed. For example, players who want to get in and punch a lot with Blazing Fists will now have a defensive option to take at Level 13 since they no longer have to take Fists of Fury to complete the build.

Mir fällt nur ein zu sagen: “Ist doch ein netter Buff!” Sowohl Heal, als auch DMG-Build verstärkt.

Mir wäre als Heiler, die/der einen Buff benötigt, aber zuerst Whitemane in den Sinn gekommen.

Dmgbuild ist Q weil E einfach zuviele Nachteile mitsicht bringt. Da werden auch die Buffs wenig drann ändern.