"Pharah vs. Freya – Blizzard's Idea of Balance is a Joke"

Pharah – From Sky Queen to Free Kill

Pharah used to be a high-risk, high-reward hero. You’re flying in the air, you’re a massive target, every hitscan player is gunning for you – but if you mastered her, you could have serious impact.

So what does Blizzard do?

Three. Nerfs. In. A. Row.

  • Reduced splash damage.
  • Reduced knockback.
  • And the cherry on top: a post-Jump Jet delay that feels like she stops to take a selfie before flying again.

The reward for good positioning, smart movement, and aim prediction? Gone. Why? Because „she’s too strong in low Elo.“ Right, because that’s who should dictate balance changes for a hero that takes real effort to play well.


The Hitbox from Hell

Oh, and let’s not forget the absolute joke that is Pharah’s head hitbox.

Somehow, her „headshot zone“ includes:

  • Shots to the shoulders
  • Shots to the chest
  • And even shots that land above her actual head

That’s right – you can aim above her model, miss visually, and still get rewarded with a headshot. It’s like Blizzard decided that flying = free critical hits for the enemy team. Meanwhile, heroes like Freya can zip around the map with tight, hard-to-hit hurtboxes while raining AoE.

So let’s recap: she’s nerfed into the ground, she floats like a blimp, and she’s the easiest headshot in the sky. Balanced? Yeah, if you’re a Widow player with bad aim.


Freya – Spam, Survive, Repeat

Then there’s Freya. Blizzard apparently decided what the game really needed was:

  • No aiming
  • Multiple panic buttons
  • Massive AoE burst

She arrives already overtuned – and instead of toning her down, Blizzard buffs her. Faster ult charge. Easier damage. More uptime. More chaos.

wenn es jetzt nur in der Forensprache geschrieben wäre