10.0.7 PTR Paladin Patch Notes

Es sind erstmal paar Infos was gemacht wird. Nicht viel Neues aber eine gute Info.

  • PALADIN
    • Seal of Mercy is now a 1 rank talent (was 2).
    • Divine Toll and Divine Resonance have been added to the class tree.
    • Removed Seraphim and Sanctified Wrath talents from the class tree.
    • Retribution Aura has been redesigned - now grants 5% increased damage and healing for 10 seconds to all party or raid members whenever a party or raid member within 40 yards takes more than 50% of their health in damage. This can only occur once every 30 seconds.
    • Protection
      • Sanctified Wrath has been added to the Protection tree.
      • Talents positioned around the 20 point gate have been adjusted.
      • Spellwarding has been moved below the 20 point gate.
      • Strength in Conviction and Faith in the Light have swapped locations in the Protection tree.
      • Faith’s Armor is now a 2-rank talent and now causes Shield of the Righteous to grant additional armor.
    • Developer’s Notes
      • We are hard at work on the updates to the Retribution tree and are close to being able to share it with the community and a set of in depth development notes to give an overview of what’s changed.
      • We’re also making some changes to the Paladin class tree, some of which you’ll see in today’s PTR update.
      • Retribution Aura in Dragonflight has functioned only as a personal throughput benefit to Paladins, locking them out of using other Auras during gameplay. We’re looking to change that, so Retribution Aura now grants 5% increased damage and healing for 10 seconds to all party or raid members whenever a party or raid member within 40 yards takes more than 50% of their health in damage. This can only occur once every 30 seconds.
      • In addition to the changes to Retribution Aura, Retribution Paladins will receive a baseline passive: Instrument of Retribution - When any party or raid member within 40 yards dies, you gain Avenging wrath for 12 sec.
      • Seraphim has been removed from the Paladin talent tree, in our previous developer notes we mentioned points regarding stacking auras and having an excessive amount of buttons to press. Seraphim is a fairly large factor in both and we feel it is better to take the throughput provided by this cooldown and build it into your core abilities.
      • As a result of the above, we’ve decided to move Divine Toll to the Paladin class tree to ensure there’s still a powerful and exciting node at the end point of the class tree as a goal.
      • We look forward to sharing more with you in the coming weeks and hearing to your feedback!

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LG Venom

Also WENN du das hier schon reinwirfst dann mach dir die Mühe das wenigstens durch DeepL zu werfen. Ansonsten spar dir den Spam einfach. :woman_shrugging:

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