Developer’s notes: In Ghosts of K’aresh we are looking at Death Knight’s raid utility to help give them a better identity that isn’t completely reliant on tuning to make an impact. One immediate change you may notice is that Abomination Limb has been removed, its existence made it incredibly hard for grip to matter in any real capacity because of how potent and easily accessible it became. This led to many raid mobs being immune to grip as way to counter what should normally be one of Death Knight’s most powerful tools. This change limits the number of Death Grips available to a raid at any moment and allows us to design more moments for Death Grip to be tactical and powerful when Death Knights choose to use it. This change should be immediately apparent in the new raid Manaforge Omega.
Secondly, plenty of time has passed since Castle Nathria and it’s given us some time to reflect on our change to capping Anti-Magic Zone. In Ghosts of K’aresh, we are returning AMZ to a % magic damage reduction effect with no cap. We have increased the cooldown and reduced the duration and effectiveness downward from what it was prior to the Castle Nathria nerf which should better align with our expected output for a DPS/Tank Damage Reduction cooldown. We hope that by adding this back as a meaningful cooldown alongside their grips that Death Knight’s will be able to carve out a spot for themselves in raid compositions.
Eine Meinung aus dem Forum dazu.
I’m going to be blunt here: the justification for the removal of Abomination Limb is incredibly flimsy. Suppose Abomination Limb, as a displacement effect, was so powerful that encounter designers just couldn’t allow mobs to be able to be displaced on raid encounters. Why are all the displacement effects that have been utilized to replace Death Grip for years still present?
If the plan is to make Death Grip feel like a true raid buff, then the ONLY way to accomplish that is to remove every other displacement effect in the game. Seeing the patch notes, and no mention of removing other displacement effects leads me to strongly believe that you truly do not understand the issue at hand here. Death grip is NOT unique in what it can do, nor was Abomination Limb. Sure, this tier, it’s a hot topic, the encounter team will absolutely design fights with death grip in mind. But, what about 2 years from now? Are you really going to force your encounter designers to design fights specifically around death grip for now, until the end of eternity? That’s, in essence, basically a “just trust me bro, it’ll be good” when, as has been demonstrated in the last 3 tiers of content, that is NOT something we as players can trust.
When it comes down to it, this set of changes did the exact opposite of making us desirable in a raiding environment. Abomination Limb being gone means we have less utility. I do not know how this was decided, nor do I really care, but what I can say is, go back to the drawing board; this is not okay. This is not what players want; this is not what player feedback has been asking for.
Mein Englisch ist zu alt und zu schlecht um das zu übersetzen. Aber kapiert habe ich es.
Was sagt ihr dazu.