LUA Fehler!

Hallo zusammen.
Wenn ich irgendeine Art von „Taxi“ (bsp.: nekrotische Schneiße nach dem zweiten Boss / Spitzen des Aufstiegs jeder Engel der einen zur nächsten Platform bringt) nehme, taucht bei mir folgender LUA-Fehler auf:

Message: Interface\FrameXML\AnimationSystem.lua:61: Action[SetPoint] failed because[SetPoint would result in anchor family connection]: attempted from: PlayerFrame:SetPoint.
Time: Sat Nov 27 19:27:00 2021
Count: 4
Stack: Interface\FrameXML\AnimationSystem.lua:61: Action[SetPoint] failed because[SetPoint would result in anchor family connection]: attempted from: PlayerFrame:SetPoint.
[string „=[C]“]: in function updateFunc' [string "@Interface\FrameXML\AnimationSystem.lua"]:61: in function SetUpAnimation’
[string „@Interface\FrameXML\PlayerFrame.lua“]:370: in function PlayerFrame_UpdateArt' [string "@Interface\FrameXML\PlayerFrame.lua"]:274: in function OnEvent’
[string „@Interface\FrameXML\UnitFrame.lua“]:928: in function <Interface\FrameXML\UnitFrame.lua:926>

Locals: (*temporary) = PlayerFrame {
0 =
updatePetFrame = false
portrait = PlayerPortrait {
}
vehicleHidesPet = false
inSequence = false
healAbsorbBarLeftShadow = PlayerFrameHealAbsorbBarLeftShadow {
}
totalAbsorbBarOverlay = PlayerFrameTotalAbsorbBarOverlay {
}
animPostFunc = defined @Interface\FrameXML\PlayerFrame.lua:384
Hide = defined @Interface\FrameXML\FrameLocks.lua:129
healthbar = PlayerFrameHealthBar {
}
animReverse = true
threatIndicator = PlayerFrameFlash {
}
Show = defined @Interface\FrameXML\FrameLocks.lua:133
myHealPredictionBar = PlayerFrameMyHealPredictionBar {
}
name = PlayerName {
}
overHealAbsorbGlow = PlayerFrameOverHealAbsorbGlow {
}
feedbackFontHeight = 30
animFinished = true
healAbsorbBar = PlayerFrameHealAbsorbBar {
}
myManaCostPredictionBar = PlayerFrameManaCostPredictionBar {
}
PlayerFrameHealthBarAnimatedLoss = {
}
statusSign = 1
unit = „player“
originalShow = defined =[C]:-1
feedbackText = PlayerHitIndicator {
}
totalAbsorbBar = PlayerFrameTotalAbsorbBar {
}
animating = true
feedbackStartTime = 5750.111000
statusCounter = 0.039067
manabar = PlayerFrameManaBar {
}
healAbsorbBarRightShadow = PlayerFrameHealAbsorbBarRightShadow {
}
originalHide = defined =[C]:-1
overAbsorbGlow = PlayerFrameOverAbsorbGlow {
}
state = „player“
menu = defined @Interface\FrameXML\PlayerFrame.lua:56
animStartTime = 0
inSeat = true
isAnimatedOut = true
otherHealPredictionBar = PlayerFrameOtherHealPredictionBar {
}
OnEvent = defined @Interface\FrameXML\PlayerFrame.lua:197
}
(*temporary) = „TOPLEFT“
(*temporary) = UIParent {
0 =
variablesLoaded = true
firstTimeLoaded = 1
latestAppearanceID = 42514
}
(*temporary) = „TOPLEFT“
(*temporary) = -19
(*temporary) = 136

Jemand eine Ahnung wo dieser Fehler herkommt?

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