Weakaura fehler, bitte um Hilfe

Hallo, hatte eben einen freeze im M+ Dungeon, habe zur gleichen Zeit einen Fehler in Bugsack angezeigt bekommen.
Es handelt sich um irgend eine Weakaura, kann leider mit dem Text im „Bugsack“ nichts anfangen.

Hätte einer ne Idee welche Weakaura damit gemeint ist?

1x WeakAuras/WeakAuras.lua:5303: script ran too long
[WeakAuras/WeakAuras.lua]:5303: in function ‚ReplacePlaceHolders‘
[WeakAuras/SubRegionTypes/SubText.lua]:322: in function ‚?‘
[WeakAuras/SubscribableObject.lua]:94: in function ‚Notify‘
[WeakAuras/WeakAuras.lua]:4824: in function <WeakAuras/WeakAuras.lua:4819>
[WeakAuras/WeakAuras.lua]:4911: in function <WeakAuras/WeakAuras.lua:4877>
[WeakAuras/WeakAuras.lua]:5044: in function ‚UpdatedTriggerState‘
[WeakAuras/GenericTrigger.lua]:1079: in function ‚ScanEventsWatchedTrigger‘
[WeakAuras/WeakAuras.lua]:4947: in function ‚SendDelayedWatchedTriggers‘
[WeakAuras/WeakAuras.lua]:5056: in function ‚UpdatedTriggerState‘
[WeakAuras/GenericTrigger.lua]:1000: in function ‚ScanEventsInternal‘
[WeakAuras/GenericTrigger.lua]:897: in function ‚ScanEvents‘
[WeakAuras/GenericTrigger.lua]:1221: in function <WeakAuras/GenericTrigger.lua:1209>

Locals:
textStr = „%p“
region = Frame {
overlays =

{
}
iconSource = 0
xOffset = 0
yOffset = 14
anchorPoint = „CENTER“
enableGradient = false
state =
{
}
bar = Frame {
}
progressType = „timed“
scalex = 1
texture = „Clean“
zoom = 0.300000
color_b = 1
scaley = 1
alpha = 1
effectiveOrientation = „HORIZONTAL“
flipY = false
color_g = 0.556863
color_a = 1
textureSource = „LSM“
xOffsetAnim = 0
yOffsetAnim = 0
overlaysTexture =
{
}
orientation = „HORIZONTAL“
barColor2 =
{
}
desaturateIcon = false
icon = Texture {
}
icon_color =
{
}
toShow = true
gradientOrientation = „HORIZONTAL“
regionType = „aurabar“
relativePoint = „CENTER“
maxProgress = 80
iconVisible = true
color_r = 0
displayIcon = „5976939“
duration = 80
expirationTime = 43129.295000
relativeTo = Frame {
}
states =
{
}
inverseDirection = false
subRegions =
{
}
height = 28
subRegionEvents =
{
}
iconFrame = Frame {
}
smoothProgress = false
flipX = false
cloneId = „“
minProgress = 0
values =
{
}
id = „Xal’atath’s Bargain: Ascendant“
width = 400
progressSource =
{
}
finishFormatters =
{
}
xOffsetRelative = 0
yOffsetRelative = 0
startFormatters =
{
}
icon_side = „LEFT“
}
customFunc = nil
useHiddenStates = false
formatters =
{
}
regionValues =
{
customTextUpdated = false
customTextUpdateThrottle = 0
}
regionState =
{
triggernum = 1
progressType = „timed“
duration = 80
expirationTime = 43129.295000
show = true
autoHide = true
id = „Xal’atath’s Bargain: Ascendant“
trigger =
{
}
changed = true
}
regionStates =
{
1 =
{
}
2 =
{
}
3 =
{
}
4 =
{
}
0 =
{
}
-1 =
{
}
}
endPos = 2
(*temporary) = 2
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = „script ran too long“