You have added the double damage cap to the game. Yet people die on 10 gold on a standard curve and tier. Maybe sacrifice some tempo, but still standard curve. You can discover brand and still die, cause some heroes are getting 10 dmg per turn from 7 gold. I just met a 40/60 minion on 9 gold with a bran and a huge taunt. On 9 gold! I used to love this game, but now either you get a good hero and decent early game or get 10d every turn till you die at 10 gold. Imagine how furstrating it is to lose every game at 10 gold, where the game starts to be fun. Even discovering 6s is lame. 4s and 5s are way too up. Plus you have the stupid comp beasts, with the 3drop that gives 1/1 after every dead minion, which gets you destroyed early. Guess how much damage you get meeting that. 10 if not 15. Please fix the balance in the game. It’s really frustrating to lose 1.5k elo in 1 day cause of stupid comps.
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Your text sounds like Hearthstone, so you should probably discuss it here…