Hearthstone - Battleground: Slow animations: Demon combo (Enchanter, Tricksters, Felbat) misses end-turn triggers

Hi Hearthstone team,

I’m running into a timing/animation issue with the Demon build in Battlegrounds.

Typical setup

I have the Felbat Portrait trinket, so Bob’s Tavern always shows seven minions.

My board includes:
• Golden Drakkari Enchanter (triples end-of-turn effects)
• Two golden Impulsive Tricksters (Tier 3) that devour another friendly Demon at end of turn
• Golden Hungry Felbat (Tier 6) that lets my other Demons devour minions directly from the Tavern
• Fireshape Conjurer for additional stat gain

When the rope starts burning, the triple-proc chain begins, but the devour animations take so long that combat starts before every trigger can finish. Several devours—and the stats they should grant—are skipped entirely.

Why it matters

The combo demands several golden Tier-3 and Tier-6 minions; losing value to a hard timer feels like a penalty for assembling it.

Each missed devour costs dozens of stats and can swing the whole lobby.

Possible fixes

Speed up or batch the devour animations (similar to the old Scavenging Hyena rework).

Extend the end-of-turn time cap whenever a golden Drakkari Enchanter is in play.

Offer a “Fast animations” toggle specifically for Battlegrounds.

Thanks for taking a look!

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