Idea to delete/change raid lockouts in SoD can solve problem to benchers

Hello,

First I want to apologize for not my best English skill but I’m trying!

I want to talk about lockout we have in Season of Discovery and many of us are aware how it works to being saved in raids and so on, as how it is working original in era.

My experience is we have got 20 to 26 who want to join the current raid MC when it has its limit 20 players. This forces people who cant join due to full raid to be bench or going around to find raid with other.

We’ve tried to colab raid with guilds but it has not always been best solution when it didnt’t made full raid or some reasons so on, yes you get what I’m trying to point out.

My suggestion and I am happy to hear your opinion… if the lockout system deletes, instead those who already have run and being “saved” can still join other raid id but not able to get loots, like how it works in retail I believe.

This will probably solve to guilds who are willing to raid again for those who were benchers or players were missed and it will make more enjoy game and more fair to them.

Now I know the issue is that the loots in MC is designed for 20 players and I’m not sure if it is easy to fix to adjust so that it will be less loots depends on how many saved players are raiding again.

But yeah, it could be great. Otherwise, my opinion is that flexible size like world bosses are great to work and could be my second suggestion. Dunno how some people do think, if they care fair parse so much. Maybe it should be added to “fixed mode 20ppl, as mythic in retail” option for those who only want 20ppl.

Thought?

Thank you
Regards Greasus

Then you will want to post on the WoW forums SoD category:

… not here.

Here, it’s the technical support forum for legacy (old) games – games such as Diablo II (2000) and its expansion Diablo II: Lord of Destruction

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Opps!

Thank you, my bad!

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