Ok, guys, I just analyzed my last match which made me quit Starcraft 2 for the next week and maybe even longer

Here’s a professional and concise balance patch proposal for Blizzard, focused on buffing Zerg and adjusting Protoss defenses to improve the matchup:


Zerg Buffs

Hydralisk:
Base movement speed increased by 5-10%.

Corruptor:
Corruption energy cost reduced from 50 to 25.
Armor increased by 0.5.
Air attack damage increased from 14 to 16.

Mutalisk:
Bounce attack secondary damage increased from 30% to 40%.

Hatchery / Lair / Hive:
Inject Larva cooldown reduced by 3s.
Structure regeneration rate increased by 10%.

Queen:
Transfusion healing increased from 75 to 100 HP.
Attack range upgrade at Lair (+1 range, from 8 to 9).


Protoss Adjustments
Photon Cannon:
Attack range reduced from 7 to 6.5.
Attack speed reduced by 5%.

Shield Battery:
Overcharge healing reduced by 25%.
Shield regeneration rate reduced from 2 to 1.8/sec.

Void Ray:
Cost increased from 250/150 to 275/175.
Bonus vs armored reduced from 8 to 7.
Corruptor range upgrade (Lair tech, +1 range) to counter Void Ray kiting.

Carrier:
Interceptor rebuild cooldown increased by 15%.
Interceptor damage reduced from 5x2 to 4x2.

Tempest:
Movement speed reduced by 10%.
Base armor reduced from 2 to 1.

Rationale:
These changes enhance Zerg’s ability to counter Skytoss while maintaining balance.
Zerg anti-air is more effective, reducing Void Ray dominance.
Zerg macro improves, making it easier to sustain aggression.
Protoss static defense is slightly weaker, encouraging more interactive gameplay.
Protoss air units are slightly adjusted, ensuring they remain strong but not overwhelming.
This would create a more balanced and dynamic PvZ, addressing key pain points in the matchup.

Let me know what you think about it.