Reforged pathfinding now broken

Pathfinding seems awfully off. It just feels weird. I had this. Friends and clanmate have this. Stream viewers confirm this.

Just today my ally with TC HH could not attack an ancient of war from the left. There was no building or units in between. Yet his HH and my bears wanted to detour the entire base to strike the AoWar.

This weird stuff happens a lot more. Turns out that deforged runs on RoC pathfinding settings? What the fook? Set this to TFT pls. It is so difficult to move around creeps, pull off surrounds and sometimes even have workers move to start building production.

Edit;
Screenshot of pathfinding attempt to attach the AoWar

cdn.discordapp .com/attachments/277878600424882177/690258676547977360/unknown.png

We made massive corrective clicks, yet hard to change the mind of the units; they fully ran into the base. Took a lot of time and damage. Visible that dryads, bears and warden completely detour. You also see HH position at the south of tree of life in their late/uncorrected re attempt to attack the AoWar.

cdn.discordapp .com/attachments/277878600424882177/690258832902979590/unknown.png

pls remove space before .com as you can’t post links on these forums.
This is actually a big deal. The 2nd nature for many players get disrupted. The pathfinding is what makes Wc3 Wc3.