2 weeks development time for this?

So pretty much all they did was:

-Revert the 1 minute ban for doing anything in the lobby.
-Nerfed the rate at which you can join games (again).
-Added cooldown timer to tell you when you can join again.

I mean seriously, do they have like 1 guy working part time on the development team?

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They have your money…

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Maybe even not a guy…

The have one small Dachshund called Colin.

And he sucks.

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Oh, if it was him, then he did a nice job.

No man! He sucks…Takes him still too long to fix it! 2 weeks for this? :stuck_out_tongue:

But yeah, they just gave up on D2R. If we paid monthly for D2R on the other hand…Oh man i shouldn’t give them ideas! :hushed:

Sometimes it takes more than a month to make an update that contains zero visible changes. It takes months to make things work just the same way, not improve some user experience. And I’m not joking: it is IT reality.

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Yes, but not these ones, these should be minor changes. One revert revert and one minor GUI message should be ultra-quick. The trickiest one are changing the rate at which you can join another game, but they have changed it in the past and should be accomplished with a few not so complex functions. And yes, I’m a software developer too.

Why do you think so? It looks like “game creation rate” is the brand new entity they introduced in this patch. I think previously It was just hardcoded serverside timer on income requests. And now they can manage that, balance it according to multi-realm load and even track at client-side. 1 week implementing, 1 week testing. Sounds fair.

Because the other ones are really simple fixes if you know what you’re doing.

What do you mean with hard coded? That it is set to a fixed number and can’t ever be changed?

If you can change it from 30 to 60 seconds you can replace “60” with some function call that fetches the current ban time from wherever it is calculated, also pretty simple. The hardest part should be writing the code that regulates game creation rate (sets ban time based on current server load), which if you have access to the current game creation rate shouldn’t be rocket science. So to me, that sounds like a project for 1 guy working part time on it.

Actually, no. You should also embed at least one more step to game creation pipeline. Don’t know why first hotfix hook was placed at the most beginning of pipeline, before “game exists” and “game is full” checks. But, games were actually created, even if server had been rejecting requests. This makes me believe that game creation pipeline is much more complex, than we think.

am I the only one who like the new update?

The biggest problem here is that no one is buying the game anymore, and therefore they have no incentive to actively improve the game with no new revenue coming in. All of the money they got from the initial launch either went to their lawsuits or D4 development. I’d put money on it at this point in time that Ladder is either going to be pushed very far out (months into 2022) or cancelled altogether at this point. IF it does get released, the player base will be 1/10th of what it was at launch.

Hell, This forum is a prime example of Blizzard’s complete lack of transparency and involvement with the d2r community. Dozens of forum moderators and I see maybe 1 blue post every 2 weeks. They stole our money and are over it.

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btw severs down again
im lucky it happen few mins after i did ubbers

gg blizzard

Nah bro, moderators are active banning people that tell them to do their job :smiley:

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Yes it is really ridiculous. It represents the current level of Blizzard. They also don’t seem to care at all and don’t offer much resources on the Diablo branch. Rather they care about the Call of Duty branch because that’s where the money really comes in. We here in Diablo are side characters, idiots who have already paid. If there were microtransactions in Diablo, it would be traded differently.

It’s inflation, for 40 euros now you have nothing.

On bnet you have queue and down.
thanks WHO?

That’s a lot of speculation of how complex the “game creation pipeline”. I’m just not buying it, reverting the 1 minute ban for trying to join a game and giving a timer could have easily been done several weeks ago. The reason they took so long must be something else that they’re not telling us.

The D2R team was 12 devs and designers, we now have the cable guy doing networking stuff, it’s all good.

how could you forget the arctic blast fix