I’m convinced the new strategy for D2R is to make it so inconvenient to play that it makes people quit, thus lowering the player count and “fixing” the severs.
I can’t be the only one right? 30-minute queue’s to get online - then the game crashes after an hour or so and back into another queue to log back in. Then when you are in if you join a pub game that is full you get a 30-60 second timeout where you can’t join any games. The same thing happens if you try and create a game that already exists.
Leave a private game too quickly to swap characters? 60-second timeout. Finish an MF run too quickly? 60-second timeout followed by a game crash so you can enjoy that sweet sweet queue again…
If it wasn’t obvious, I’m currently sitting in a queue so I had some time to complain.