D2R broke Dual wielding (MH and stat stick) Concentrate Barb?

Hello,
Im pretty sure D2R broke my dual wielding concentrate barb. I already logged a bug report. But I would like to know if anyone else encountered this, or found a workaround…

On my concentrate Barbarian, I dual wield a eBotD runeword (berserker axe) in 1 hand, and a Beast rune word (stat stick) in the other hand. In original D2 LOD the damage is simply based on what weapon you equip FIRST when dual wielding with concentrate (left or right slot doesn’t matter). I.e. I equip the eBotD, and the damage shows in the character tab based on that, then I equip the Beast runeword in the other hand, and my damage is simply multiplied by the Fanaticism aura (and this aura dmg boost is also shown correctly in the character tab).

In D2R, with the exact same setup, the damage ALWAYS goes by the Beast runeword instead of the eBOTD. REGARDLESS of the order I equip the weapons… I have tried eBotD, then Beast, Beast then eBotD, left slot then right slot, right slot then left slot… No matter what order I do… it always applies the lower Beast damage as my damage!!! Its like it was coded to use the lower damage weapon as the concentrate damage??? It takes my damage from @9K to @2K!!!

Obviously this is a single player (saved) character I played in D2 LoD that I would now like to play in D2R. I have played a LOT of D2, and this is basically ONE of ONLY TWO viable Barb specs that can still kill (fast) on /players 8 in single player. I hope this will be fixed, or someone knows how to apply the eBotD damage (instead of the Beast).

Bump.
Also following, as I have a barb, am a noob, and therefore interested in maybe anything that follows my comment.

Anyways, high hopes in your favor TC fingers crossed as it will no doubt affect how others play barb as well! :slight_smile:

I have the same problem with my pit zerker. It always base the dmg off gull dagger instead of my mainhand wep. I heard somewhere(dbrunski I think)that a temp workaround is having the correct base points in, that since gull in my case is the only weapon that has a low base stat that matches my hard points, that the game just think its the only one equipped. Haven’t tried it out yet though.

Hmm… Interesting… If that is the case Carcharias, I have an idea of how to test that theory…
I will make a Beast using a weapon base that requires at least the same or higher STR as my eBotD. I’ll let you know what happens.

There was another thread here mentioning that issue. I think that the example was exactly a zerker with Gull and something else and a guy wrote that he worked around it by putting enough hard points for the strong weapon. Shouldn’t be like that though, really restrictive, especially on top of the way they prohibited items from fulfilling their own requirements. I suspect it’s that exact change that caused the bug.

Yeah, so that workaround I mentioned above DOES work. I tested it earlier. BUT, his still needs to get fixed. In cases like Carcharias pointed out (gull dagger in OH), there isnt the option to make a runeword with a different base. And if I was playing online I’d be pissed off if I wasted the runes on something that didnt work because of this stupid bug.

I dont think its related to “base str” though… because I dont have the base str for either weapon now, I think the game is simply defaulting to the lower requirement weapon (for the concentrate dmg)?
Its not like I am STR bugging either ( I know they broke that too), I STILL have the items equipped giving me the STR to use the MH. I dont know whats going on exactly, but it needs to be fixed either way. At least I have a workaround for now. I really appreciate the input Carcharias and unnamed.

Thank god I found this thread. I figured my zerker was just broken with gull in other hand and was gonna sell off his equips and go back to hdin. I have so much more fun on barb glad to hear there’s SOMETHING to get it to work thanks guys

yeah Gustave… D2R somehow broke dual wield with the concentrate skill. I havent tested to make sure… but i think its simply defaults the conc dmg to the lower req wpn.

I havent tested Berzerk yet either, but I bet it might be broken in a similar way for dual wield because like conc, i think berzerk dmg is only based off one of your weapons.

I have a Grief Phase Blade.
I have an eth Oath Cryptic Sword.

If I put my Oath on my actual left (char screen/reality), and Grief in the actual right, then my Deadly Strike does not increase. I do not receive Ignores Target Defense. I do not receive -25% Target Defense. I receive the ias from the Oath, which gives me 70%. I receive all the bonuses from the Oath.

My damage with Concentrate is 620-4845.
Melee Attack is 527-3208, 943-1179.
Whirlwind is 581-4151, 1002-1290.
Berserk damage 674-5812.

If I put my Grief on the actual left and Oath on the actual right, I get all of the bonuses from the Grief. I do not get an increased damage to Demons, and am unsure if I get attack rating vs demons as I can’t seem to find the stat even with just Oath equipped. I do get Magic Absorb. I only show ias from the Grief.

Attack damage 943-1179, 527-3208.
Concentrate damage 1045-1371.
Whirlwind damage 1002-1290, 581-4151.
Berserk damage 1106-1484.

I noticed that when switching these weapons back and forth with Concentrate and Berserk on keys that the damage goes by the actual left (char right hand) only. It does not increase when you equip a second weapon. Whirlwind has 2 sets of damage.

Conclusion: My Oath has 50%ias. My Grief has 30%. So naturally I would want to put my Oath in the hand that calculates the IAS. But with the Grief bonuses practically useless, it doesn’t make sense. So Grief goes on actual left hand, but I miss out on the bonus to demons. I get no bonus to Concentrate or to Berserk. I get a second damage to my Whirlwind, but I’m not so sure that it kills any faster with the Oath than it did with Grief and Stormshield. Either way he melts enemies like butter, but with the ss he was also invincible.

In comparison, I also have an eth Oath Balrog Blade…
The same bugs occur on the stat sheet.
With Grief in actual left hand (char right) and eth Oath Balrog Blade in left
Concentrate is 1045-1371.
Melee Attack is 943-1179, 880-3180.
Whirlwind is 1002-1290.
Berserk is 1106-1484.

Switch hands, Oath actual left and Grief actual right:
Concentrate is 1180-4800.
Melee Attack is 880-3180, 943-1179.
Whirlwind is 1053-4113, 1002-1290.
Berserk is 1358-5758.

With just the 2H eth Oath Balrog Blade
Concentrate is 3414-7212.
Attack is 2286-4698.
Whirlwind is 2936-6146.
Berserk is 4081-8698.

All of the combinations melt face. I tend to like the Grief + SS, or the 2H. But it does seem like something’s bugged with the stats. I think Concentrate and Berserk were always like that though. I always thought they took your “main hand” (actual left, char right) into account only for damage, in which case it isn’t a bug. It just makes Concentrate seem kind of weak. Then again I’m a ww barb, conc barb.

I just tried an ebotd instead of Oath. If botd is in the offhand, it doesn’t get the life leech or mana leech. And if Grief is the offhand then you don’t get Ignore Target Defense. etc. Of course the ias doesn’t add together, you just get the main hand.

Hey Azidonis.

Yes, Concentrate in Legacy D2 only took the left weapon slot to apply the concentrate damage (say an ebotz). HOWEVER… you could then use another weapon in the right slot basically as a “stat stick”. For example, I would use a Beast in some low req normal (even ethereal) axe. because I knew that weapon would never actually be swung (and thus not lose durability).

The point is the following… there was NEVER confusion regarding which slot to put my eboyz in… and which slot to put my beast in… AND it did NOT matter which one I equipped first (unless I was str bugging ofc… even then str bugging wouldnt impact which wpn was swung/used).

NOW (unless fixed since my post???) D2R has this implementation entirely F Upped!.. I cant figure out WTF they actually programmed…

It didnt matter which weapon i equipped first or second… or if it was left or right slot… D2r simply ALWAYS made my Concentrate dmg based of the stat stick beast!

But I did find a WORKAROUND for me that works… For WHATEVER the reason, when I remade a Beast in the same base as my ebotz… it then applied my ebotz dmg everytime. So I went on with my life but i STILL have no clue WTF they actually implemented/coded in regards to this in D2R, but it certainly is NOT in alignment with legacy D2 implementation.

I have a similar case (bug) with my Assa. The weapon in 2nd hand is completely ignored. Also same strange order problem (left, right, right, left).
Dual wield is so senseless with that.