How do Terror Zones work?
When a zone comes under demonic assault and becomes a Terror Zone, the creatures attacking that zone will become more difficult based on the level of the character who started the game. If you’re level 22 and you start up a Terror Zone-enabled multiplayer session, the monsters will scale based on your level. If you leave the game and the highest level character is 23, the game will readjust to match that character’s level.
Monster scaling also depends on the game’s difficulty, and each difficulty has a level cap:
-
Normal Difficulty
- Base: +2 levels up to level 45
- Champion: +4 levels up to level 47
- Unique: +5 levels up to level 48
-
Nightmare Difficulty
- Base: +2 levels up to level 71
- Champion: +4 levels up to level 73
- Unique: +5 levels up to level 74
-
Hell Difficulty
- Base: +2 levels up to level 96
- Champion: +4 levels up to level 98
- Unique: +5 levels up to level 99
Only specific zones in each Act can be invaded by the Burning Hells and become Terror Zones, and in order to make use of those zones, you need to be able to reach them. So if your character doesn’t have access to a specific Act yet, then you won’t be able to visit Terror Zones available there, even if you have Terror Zones enabled.
Here are all of the zones that can be Terror Zones:
- Act I
- Blood Moor and Den of Evil
- Cold Plains and The Cave
- Burial Grounds, The Crypt, and the Mausoleum
- Stony Field
- Dark Wood
- The Forgotten Tower
- Jail
- Cathedral and Catacombs
- The Pit
- Tristram
- Moo Moo Farm
- Act II
- Sewers
- Rocky Waste and Stony Tomb
- Dry Hills and Halls of the Dead
- Far Oasis
- Lost City, Valley of Snakes, and Claw Viper Temple
- Arcane Sanctuary
- Tal Rasha’s Tombs
- Act III
- Spider Forest and Spider Cavern
- Flayer Jungle and Flayer Dungeon
- Kurast Bazaar, Ruined Temple, and Disused Fane
- Kurast Sewers
- Travincal
- Durance of Hate
- Act IV
- Outer Steppes and Plains of Despair
- River of Flame/City of the Damned
- Chaos Sanctuary
- Act V
- Bloody Foothills
- Frigid Highlands
- Glacial Trail
- Crystalline Passage and Frozen River
- Arreat Plateau
- Nihlathak’s Temple, Halls of Anguish, Halls of Pain, and Halls of Vaught
- Ancient’s Way and Icy Cellar
- Worldstone Keep, Throne of Destruction, and Worldstone Chamber
When you join a game, the current Terror Zone will show up in the chat box, and when it cycles the new zone will be announced the same way. If you manage to miss the announcement, there are quite a few visual cues to indicate where the current Terror Zone is. When browsing Waypoints, you’ll see an icon next to the Waypoint closest to the Terror Zone, and the name of the zone will be listed in a purple font. And when you’re in a Terror Zone, there are lots of effects that make it clear that you’re in a Terror Zone:
- Unique iconography next to a terrorized monster’s name
- On-screen text and messaging
- Special audio cue
- In-game text on the auto-map
- Unique environmental lighting
- Ember visual effects
Terrorize the Terror Zones for XP
All in all this is an interesting way to give D2R players some choice in terms of what content they run to get to level 99, while also giving players a choice of sticking to the original leveling system. If you like Terror Zones, they’re available for you to play, but if you prefer the original leveling grind, you never have to set foot in a Terror Zone. Plus they offer new challenges that will reward persistence and skill — and offer the loot and XP to go with it.
So good luck in your journey to level 99 in patch 2.5, now live.
Originally published September 7, 2022; updated September 26, 2022
Terror Zone Experience Meta
The mLVL for Base monsters is Level 96, Champions is 98 and Uniques/Super Uniques is 99 in a Terror Zone. So every monster is worth 100% of the XP value. The base amount of XP given also increases at higher mLVLs and with certain Champions as well as Uniques/Super Uniques giving 5x their base XP value, the XP potential is ASTRONOMICALLY higher than in previous game versions. Clearing high density Terror Zones on [Players 8 Settings] quickly defines the new strategy for reaching 99 in record time.
Notes:
- The Monster Level does not go below the Terror Zone’s original levels.
- When the game creator leaves, another player is chosen to determine the Monster Levels if the Terror Zone changes during that game.
- Because the Monster’s Level increases, their Treasure Class is upgraded as well. This means normal Base minions can be high enough Level to drop every [Unique] and [Set]item in the game if the game creator is at least Level 85.
- The increase in Area Level also increase the [Base Items]( that can drop from clickables such as Weapon and Armor Racks.