Everyone seems to get insight for their merc to use in their weapon of choice.
I went back over to D2 to revive my chars, all had expired. Luckily i got them all back
I forgot as its been years since i played on D2 that my MF sorc used Doom on her merc weapon and she just tore thru mobs with the aid of this. Below are the ststs for doom.
Details
5% Chance To Cast Level 18 Volcano On Striking
Level 12 Holy Freeze Aura When Equipped
+2 To All Skills
+45% Increased Attack Speed
+330-370% Enhanced Damage
-(40-60)% To Enemy Cold Resistance
20% Deadly Strike
25% Chance of Open Wounds
Prevent Monster Heal
Freezes Target +3
Requirements -20%
So for a frozen sorc they seem to be a good synergy
It’s a nice and often underrated weapon, however keep in mind that this -% cold bonus gives nothing to your sorc, it’s only for merc.
Thought it was shared like MF is
My skelemancer’s merc in HC runs with the Obedience runeword from an ethereal Tresher. When his might aura is active he deals 6k base damage. When I cast Amplify Damage, It takes him about 3 seconds to kill Diablo Hell, and about 6 seconds to kill Baal hell.
Obedience is simply OP as a semi-budget weapon for act 2 mercs because of the fixed 370% enhanced damage affix, along with the level 30 enchant proc.
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The topic of this thread is Insight V doom
your still dazzed ?
if you want that put it in a 5 os axe for a sorc otherwise dont even bother putting this in a runeword.
if you a caster insight or concentration
if you a melee concentration or conviction
forget using an auradin they dont work anymore
General thought:
Insight is just the more accessible and cost efficient rune word… that’s what it boils down to.
No one in their right mind would use a Lo on Doom before making a Fortitude or a Grief.