HC - Died because of Disconnect

As 20 years before. Died because of disconnect… lost lvl 90 MF sorc at dia run.
Thanks to my provider.
And like 20 years before, i’ll stop and deinstall game. See you back in dia4. maybe blizz optimize code to prevent disconnect deaths. I think you could implement this 30 code lines… ? bye

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Bye, dont let the door hit you on the way out.

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Yes, this magical code can be found right next to unicorns and the pot of gold at the end of the rainbow.

While you certainly can optimize how games behave on a disconnect, there is no real solution to this problem. It will always comes down to how much time has passed since the server recived his last information from the client.

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sure. humans can fly to moon, build cars, computers, operating systems, look billion years back into the universe but there is no way to detect a disconnect… yeah… eh… no ?

K lol bye :kissing_heart:


There is. It also takes a little time in which your character can die.
If you can’t handle this fact and instead rage and uninstal (which is quite the overreaction tbh) you should consider softcore and just enjoy the game like a filthy casual such as myself :smiley:

i dont want to play HC only because disconnects ruin the game. I can disconnect randomly and my charachter will be lost. Its so stupid scenario…

people who play hardcore and complain about dying must be in the same venn diagram segment as anti vaxxers and qanon

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dumbest take you can ever have.
So when someone logs into your account and kills your character you would be fine with it because you are a HC player?
When blizzard decides to wipe the database you would be happy?
A DC is the same category as those both szenarios.
It is simply annoying and people posting about it are just venting like normal human beings usually do

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your logic is amazing, bye

It is both provider and blizzard. In PoE you get disconnected instantly. You can only die in the split second you leave the game/server. A much better approach than in D2 but still far from perfect. Blizzard decided to go with the leave the player for several seconds in the game approach which is worse.
I highly doubt they implemented it by design choice even though a few people in here are going to tell you it is better this way because a handful of people decided to use cheats to auto DC when in danger. ( Why not simply ban them like botter ? )

Slow deaths can be still avoided by tp and click macros or simply fast clicking. So no that argument is not valid

Yet we can’t, the only way to know there is a disconnect is the lack of communication between server and client. And of course wecan detect this.
But know comes real question after how much time does es client count as disconnected?
500ms - 1000ms? You might start kicking clients that just have a bad latency.
more then 1000ms? Enough time that you charakter ends up dead.

Have you ever played a multiplayer game with 1000ms+? Even in D2 you get disconnected by the servers when you have a latency like this. People getting disconnected stay longer than 10 seconds in the same game. It is not about a second or two. The current situation is just ridiculously bad

it’s not in the same category.

DC = happens to everyone… it’s your wifi’s fault, your ISP, blizz. If you’re not on a LAN then it’s almost guaranteed to happen

If you categorise that the same as “someone logging into your account and kills your character”, which almost never happens to anyone, then you’re probably qanon.

ROFL.
If you would not die by dc, where would be the thrill of hc?

Yes i have, its not very common now a days but it still can happen.
And we are not talking about a constant lag from 1 second.
A singel spike is enough.

I have a relyable and stable connection so it is not my fault. And still it happens to anyone and yet it shouldn’t be accepted since it can be avoided with a modern netcode solution.

And stop comparing people to qanon or antivax people are you mentally ill? I am not comparing you with adolf hitler because that would be completly out of touch.

@xRazielx sometimes i wonder if people really think that DC deaths add value to the game. It’s just ridiculous.

@Deesaram if you have a 1 second lag spike you don’t die. If you have more than that you should be removed from the game for your own safety. That’s all i was saying. If you have a bad latency they should also remove you from the game. Yet they may kick your client from them game but your character remains in the game for quite some time and you have no way to defend yourself. That is bad design or else give me a counter argument why it is good for the game to be that way. And please before you repeat
refuted arguments read what was already posted.

Again it is a choice made by blizzard long time ago. This is not a technical problem.
When you are disconnect, the game is aware of that.
There is aboslutely no mismanagement of the disconnect technically speaking.

It is a choice both to allow some minor latency and to avoid player killing session when their hardcore character is about to die.
It has been change to the current behavior for this reason (Against maphack and its hardcore dying hack ).
And to be clear, it would not have been my choice. I lost HC-Character on a disconnect more than for any other reason.

So If you want to complain, ask blizzard to change the timer or the way they keep character in game after a disconnect, and do not ask for an enhancement of the client/server management.

At least you have an end game playing HC. Unexpected death -----> rage-----> crying on forum -----> Desperation----->moving on to something else. What can be better?

Believe me when i tell you that i lost a few 90+ hc chars in d2 classic. So i know what we are talking about. DCs are present in any online game, so in d2r. As hc player you have to handle it. I remember the earlier days when i noticed some kind of lag or rubberband but decided to play just a few baal runs. When finally my con broke down my toon riped as well. I was pi€€ed for sure but it wss my fault.