How to prevent Dupes in D2R

Hi Guys,

so i Think the current problems are based on some funny guys that use some kind of Dupe glitch?! and destroy the economy and the fun of this lovely game …

So I think may there be some Developers here and some creative guys to discuss and developt a technique and algorythm to prevent all kind of dupes in d2r.

so a small idea to start…
currently there is this method of UUID for each Item with the disadvantage of getting a NEW uuid if the Items is changed (upgrade(item/runes) getting socket, etc. …)
What if each Item with its own and new uuid will have a history of the old uuid and all parent uuid’s … now there is only an logic/algorythm needed to check the those items periodically and delete all items that may have the same ID more then once … not only delete the copy → delete both ( or in some cases all instances)!

for example There is a duped SUR Rune with ID E897163576 and upgraded to Ber with new UUID E99451354 and parent Node ID’s E897163576
and another BER rune with a Parent Node ID E897163576 → Delete all Sur runes with this ID and all other upgraded runes that contain this part of the key …

more ideas and discussions welcome! :slight_smile:

I don’t think thats really the reason for this massive truckload of S*** we’re getting served the last days…

Wierd enough, seems that most of the people that got rollbacks were involved in rune trading or goods that came from shady sources.

I have never came in any contact with other players, playing SSF. Yet my main was rolled back by more than a week without any reaction from Blizzard. Not weird enough, just incompetent company.

possible algorythm 0.01

  • each time a player is loggin in to his/hers account check all items/inventory of the complete account
  • write/update all uuid with its parent uuid into database
  • check weather there is some duplicate keys existing with other entrys in database
  • store identified uuid (dupes or dupe base) as a hot key for future login checks
  • delete identified items on account

For this that duplicate runes are used in runeworld, it gets a unique ID.

impossible to delete.

I know so did you read my idea?
I said that the new uuid will get a parent uuid

for example an enigma with a legit Jah and a duped Ber (create from a legit Sur and a duped Sur …)

the not legit Ber has a parent ID that is NOT unique → delete the Enigma!

I don’t think it’s possible

it is possible, it is the same like tracking bitcoins.