Hm. I don’t use static field much. If I do, just get killed, because I must go into near melee-range…
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- to all sorceress-skill work better with 2 trees, imho. Since it buffs ALL skills, not only one tree.
- I just want to get to baal in Hell, not farm specific places. This is something if I reach my ultimate goal: to kill Baal in Hell-Difficulty. (I never achieved that…)
- I don’t like boring spam-buids. You might dish out more damage with one skill, but if you use several elements at the same time, I doubt, that you dish out less damage all in one.
- lightning might do more damage on the paper, but hits the enemy only one time. Chain lightning jumbs several times between enemies. (9 times at skill level 20). So for 2 opponents it does at least trible the damage, it says on paper, and it doesn’t matter, where they are, because it auto-targets. You can clear whole rooms with chain lightning much faster, because of the aoe-effect (in comparison to the line-effect of lightning.)
- btw. Mana doesn’t realy matter to me anymore. But I also spend relativ much points in energy. Mostly, because, I use Energy-shield. Most builds suggest to invest all in vitality, even as a lighting-(tree)-sorceress… I’m not in that boat, to be honest. If I find a +% to mana-item, I even benefit more from my decision… (Since it only boosts hard energy.)
So I’m still not convinced. Perhaps I will try it out, just that I have a real comparison. But only after I killed baal on hell…
If the statistics, I saw are correckt. Lightning does ca. 20 more damage on paper, thatn chain lightning does at level 20. Those were without the calculation of synergies and the mastery, however. (it said like 1-280 or something like that. But my chain-lightning does over 500 damage at SL 12 with 8 points in mastery but witout more than one point in the synergies…)
“easy to build” is relative. You choose a main attack of a tree and look, what synergies it has. Then you max that skill and synergies it. If you choose a second attack-skill you might want to max that as well, then, however, you must consider. what synergies you use. FrostOrb has only one synergy. And the mastery. And most builds even suggest, that you shouldn’t max the cold-mastery… Lightning and chain-lightning has 4 or 5 synergies without mastery, so you even can’t max all. And imho, this also isn’t necessary. So I just choos 20 points for synergy of lighting (besides maxing the mastery and the spell itself.) And I will choose Nova, because this is a skill you also can use in certain situations. And even doesn’t need a synergy on its own.
And in the cold-tree I choose Frost-Orb as main attack, not Blizzard. This is a paper-scam AGAIN. It seems, the orb does less damage. but this damage is PER BOLT. And it fires estimated a hundred bolts in all directions. The mobs don’t need to stand in a place to get hit. (in comparison to Blizzard…) And you can much more spam it, because the delay between casts is much less. Blizzard might be the bread-and-butter-build But I simply have better experience with FrostOrb, and it only has one synergy. which you easily can max.
I also have an intersting second sorceress on the run. (in Act II, normal at the moment): Fire/Lightning. I think this will get a much harder experience, however. Because I won’t rely on energy shield that much, but more on warmth… And because I lack the ice-element on my own. And because, I will try an Ice-Wolf as mercenary. (I Jiust LOVE act III Mercs, especially Ice.) And because my main weapon will be a two-handed staff a LONG time. (Leaf-rune-word. It’s just too good…), so no shield, except in emergancy-situtations. with the second weapon-gear. But I will AGAIN use the chain-lightning skill as main lighting attack…