Today was running Pindle and exited the game when I was in a hairy situation . The skeleton guys were overtaking my Merc so I said to hell with it and exited the game well before they were even near me. My Merc had maybe 10% life and I was a good 10 feet away from him and the minions… I tried logging back and it said I was dead…what happens in this situation? Is there a delay from logging out of a game to when the server gets this request? I wouldn’t have mind dying if I had actually seen the death… can this be contested in any way? Doubt it but worth trying
You’re talking pure BS
Servers aren’t this bad anymore, they’ve got problems within the first weeks with rollbacks and complete server crashes.
Played HC since release, got all classes near 90 atm, not encountered a SINGLE bug who is destroying the HC experiencey dunno what you talking about.
Besides the random crashes which still happen from time to time, its pretty fine to play HC.
Just because you dont like it, probably because you are dying all the time, stop calling other ppl crazy for having fun in HC
B2t: i’m sry for you, but this where always a thing that your character stays ingame a random amount of time. Died to this some times back in D2LoD. Blizzard never gave a statement to this if i remember correctly, but i guess its intended, so ppl wont “abuse” altf4 or exit to flee from hairy situations.
“your character stays ingame a random amount of time”
“not encountered a SINGLE bug who is destroying the HC experiencey”
L M A O
At least Blizzard fix the Tomb Viper after 20 years ,you can farm Nihlathak now !
…And you don’t run anymore when you see some blood lord’s frenzy multiple hit bug coming for you.
Yep this game is perfect ,mana burn is fine also i supposed you just ALT F4.
So, its definitely a bug. And not working as intended from blizzard. And you know this, because you’re one of the developers.
Ok.
Edit: If i remember correctly, they actually implemented this “feature”, because of the chicken-mod-hack which was a thing back then.
This hack automatically leave the game if you drop below xx% life.
But i’m not 100% sure, 20 years are a long time…
Blizzard never implemented S&E protection in classic. And the player debate on it has always been balanced between those that would support such a thing and those that feel S&E should stay a part of HC. Myself, I’m on the camp players should be allowed to Save & Quit to escape dire situations in HC.
I don’t think they did it in D2R, either. That would be a huge thing for the HC and PvP communities and would require an announcement.
Most likely the OP experienced network latency and his character remained in game for a little while longer before the S&E command finally registered on the server side. It’s unfortunate, but common.
Freaking painful to lose a 91 level character to it though, and I feel for you OP.
It’s normal. Lost 89 kicksin in Uber Tristram. Just down Mefisto, start cleaning skeles, got “can not connect to server”. First time since D2R start. Assa was on full health, BO from CtA, Mef down so no conviction, what could possibly go wrong, lol.
After quick reconnect i saw her geared but “dead character can’t create or join games”
And if you play properly this is only one reason you can die on HC - network issue or PC hardware issue or D2R client freezy, whatever. Northing wrong with it - if you can die, you die
Some peoples say “yes, i agreed with my character can die, its possibly, but only and when i want this”. Like are hero, this is Sparta, etc, etc. Cmon, guys, when you do almost all to prevent your character from death it always will by by accident, no other way. Oh, wait, other death - you just bored and delete this char to get free slot.
Lost my hammerdin with enigma, cta, hoto and overall really good gear farming chaos to a server connection error aswell. It should not happen but it sadly does.
Without HC there is actually no reason to play this game for me. Early on the feeling is just much better than softcore. Later on it’s the same game. You are nearly immortal and can only die to connection issues. When season starts your stuff is gone anyways for people who play season atleast.
check router - there are also chances u had short connection loss. If so char remains quite some time ingame.
It’s their servers. Don’t even know why you have the need to find an excuse for them. There may be people who die because their own internet sucks. But thats not the matter in every single case.
And you can prove that for sure, let us know pls
Stream didn’t break. What else can it be? If their software is so fragile and breaks with every lost package then it’s still on them isn’t it? Also i was’t disconnected out of the bnet. It threw me back into lobby. Got the message ‘Your Character is already in a game’. It’s by the way a common problem happening with their servers.
Again why are you trying to defend them so badly? You would be better of with better server stability aswell and maybe a redesign is needed to make HC more viable. People dodge it soley because of this problem.
Edit. And by the way. I was killed slowly. We are not talking few seconds. Imagine your 3k HP blockcapped paladin dying to normal monsters.
I defend noone. But i’m sick of the fact that everyone is blaming blizzard for every tiny problem. And IF they are prooven wrong, you are likely never gonna hear of them again.
I just share my experience with it. I had no problems at all with server stability since launch, except the locked out characters and rollbacks at the beginning.
But no problems with disconnects or whatever.
The threads about such problems are pretty limited and manageable. Maybe there is just a LITTLE, TINY chance, ppl have problems with their connections and the majority of the community can play without problems?
I dont endorse every, desicion they make, but its just simply not TRUE that every problem is blizzards fault.
Yes i am tired of people blaming them for everything aswell. But that doesn’t mean they do a perfect job and server stability is one of the major issues they had since launch. I have a lvl 95 sorc a second paladin smiter close to lvl 92 und a lot more characters close to 90.
Obviously i didn’t disconnect all the time but in this case i did and i lost my most valuable items. At the same time my stream didn’t break so i have to assume it’s on their end.
I have a degree in computer science and i know how low level protocols such as UDP and TCP work.
Even if you have bad latency or have a bad connection this problem is still on them. They have to check whether your character is connected or not.
This is great, if so. Then you should know answer for you question
Check is periodic. Keepalive in 5 or 10 or whatever sec. Also you should know about tcp timeouts, tcp window scale, etc. And you should know, as you have degree in computer science, what happen if you got like 10 sec time window when you client try retransmit control plane packets and all this time you character stand still without control on De Seis minions or Infector…
So you think 10 seconds of not recieving any kind of information from the client is acceptable? Again it’s a bad implementation and not up to modern standards. We can expect the client is not connected at all when it doesn’t send data within a much shorter timeframe. Also in this case i didn’t lose internet connection on my end at all i was simply thrown back into lobby while my character remained in game for quite a while. How does your logic apply to this?
Knowing how the current implementation works doesn’t make it great. It should disconnect your character the very moment they kick you out of the game and not leave your character in the game for more than a second since you have no opportunities to change the outcome.
And yes there are games that already solved this very problem.
But you can also sell a trash implementation as a feature and tell people it is this way by design.
Using a keepalive of 5 or 10 seconds would be the laziest way of implementation. → No Implementation at all just using TCP
And by the way a block capped paladin with more than 3k hp doesn’t die within 10 seconds.
Trust me, he can.
And it’s not Diablo 4, what about “modern standards” you talking? It’s like (how developers sayed) 70% old code and 30% new code. And like all new code is about new graphic redisign and adaptation for consoles. Server code is same like many years ago. Oridginal, no changes.
Yeah it’s old code and it is bad. That’s all i was saying. I don’t mind losing my stuff that’s why i play hardcore. But i would prefer to lose it by mistake and not frustration
Same for me, but if you play a lot and know game mechanics well - it’s only few ways to die.
First - you loose your focus attention. Many reason, you know, like you cat jump on your keyboard when you run to Baal throne near dolls pack, so you accidently step to wrong side, cast spell amd your merc kill doll in same moment…
Second - in some critical moment, like you tele on your enigma hammerdin to De Seis pack in HCS and somewhere in the middle way from you to battlenet server ISp got stormed with packets loss on backbone uplinks… And your hammer stay uncontrolled few sec when extrafast +some ele ench +fana…
Third - you just get bored and delete you char. Or jump in dolls / red portal / etc, etc.
But, i realy don’t understand, why you count one case as legit but other hurt you so hard? Death is always death, it’s can’t be glorious or stupid, it just it is.
If you really annoyed - go softcore, try not to die at all but if you die from something like network disconnect issue - you can count it as non death. So you can die as you want - only by mistake
I don’t get your attitude. What you are saying doesn’t make sence at all. My first paladin died to stygans on NM and i was fine with it yes. My first sorc died when i teleported into might aura ghuls in act1, that was fine too. My paladin died while farming Chaos on Hell to normal mobs because of a message “You are disconnected from the game”. Obviously i can learn from the both mistakes i made. But i can’t from the last one. It was random and not my fault at all. That’s why i am not ok with it.
And if you where playing hardcore you would know that you can’t “just play softcore” and simulate the same feelings. That’s not how it works. Hardcore gives you chill feelings when you are messing up and also when you are lucky and survive. That’s not a feeling you get out of softcore.
All you are saying is don’t play the game. And yes i prefer to play good games over bad ones. That’s natural. Diablo2 used to be the best game for it’s time and i play it because of nostalgic feelings. It could be a good game today if they fix small issues like this and i would even prefer it over games like P*E. But as of right now it is bad. Random disconnects ( I had 5 overall since launch → 1 led to death). Low Stash amount ( Character cap) . No Hard content ( I am fine with farming items)
Edit: Game creation timer is also a big meeh. Mainly because of muling
Sad. I only try to say - when you play in Battlenet there are always some things can happen. Always. It’s not like you PC/console and direct cable to server. But even you play hardcore offline - you still get some circumstance when you OS got some CPU spike from antivirus or whatever, client got graphic freeze but game still run and character got killed.
But you still talk “only me and game and northing more”. This is doesn’t work. Here is always place for some things may happen. You have to accept it, this is true hardcore. Do what you must and come what may