Putting elemental immunities everywhere doesn't make the game harder, just more boring

Please change that… It’s stupid to have all the mobs immune to elements, it forces you to have to avoid areas as long as you don’t have the right stuff while leveling it up for it. To do.

And for the conservative boomers out there, know that there are several ways to establish a difficulty in a game. Removing immunities does not make the game easier, just less stupid, you can always increase the damage of monsters or even their vitality it’s no problem so I don’t see why I always see the same fools spitting on those who have claims by asserting with authority that the game will never change because they decided it and hammer it with each post . This game MUST change for the good of the players. You can modify elements in the game without any problem, add an additional difficulty mode for level 90+ with new items specific to these level brackets without any problem and without affecting the challenge of the game and its charm.

And for those who plan to tell me to go back to Diablo III, go try the upper rifts above level 130, it’s much more difficult to do than farming baal H24 by killing him in three shots or using tricks to kill Mephisto without him attacking you because he’s stupid as an oyster :slight_smile:

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It forces you to adapt instead of just dumping all your points into blizzard and be done with it. I find THAT more boring, where one attack works for the entire game against anyone.

The day they remove immunes is the day my love for Hell difficulty dies.

Speaking of Diablo 3, i hated how elemental types were basically the same thing, you just decided what color you wanted your explosions to be.

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People like you don’t understand the concept of RPG games. Elements where never meant to be difficult. They are a mechanic that needs to be handled. And it can be as easy as to team up with someone else who plays a different build than you or to avoid a specific area.

Nobody cares about difficulty in a Hack’n’Slay game. It’s about grinding monsters and having some spice to it. In D2’s case there are enough ways to improve your character to bypass those elemental restrictions like for example the runeword infinity.

You may not like it but i prefer the ‘current’ game over dumbed down games like D3 where you don’t have to think at all. Why enforce heavy changes on a game that alot of people enjoy? There are plenty of options for you to move on.

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Diablo 2 was made to be a multiplayer game, urging up to 8 players to play together to overcome all the challenges that would be impossible alone.
Canonically, the main heroes all partook in taking down Diablo.
The fact that we nerdy nerds decided it was a great solo farming game to fill our sad lives doesn’t change that.

Elemental immunes are there because they were meant to push diversity.

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D2 is an ACTION Game, with RP-elements. not a real RPG!

Skyrim is one
Gothic was one (or perhaps even IS)
NWN is one…

But you’re right: I don’t like every aspect in D2, but elemental immunities are interesting, forcing you to adapt or avoid. (But I wouldn’t recomend that)
BTW: If you play SP, you can’t team with other players… So at least in SP you’re forced to use 2, better 3 different damage-types. Only the sorceress lacks this… (although telekinesis does pure magical damage, afaik. But way too little…) All other chars have easyly access to 3 different types of damage (mostly physical and 2 elements)

Although, I reached hell with my online-sorceress, I must test this difficulty further. But I have a feeling, that nearly all build-guides are min-max-guides, which doesn’t realy seem to be necessary… All chars except of the element-druid, (and summoner perhaps) the Necromancer and the sorceress do damage based more on equipement, than on skillpoints allocated. I play an Amazon at the moment, but I think’t I’m going to not maxing even one skill, but allocatiing 10 points as soft-cap to several different attacks. (Forzen arrow, strafe, multishot (this comes handy, as this is a synergy since 2.4) the fire-arrows Even magic arrow is already at 9 points, because this is a skill, doing magic damage and not costing any mana or even arrows eventually.)
You’re covering magic, fire, frost and physical, if you do that… Perhaps the killspeed is a little slower than with a min/max-build, but I don’t need to worry about immunities, not even double-immune types, later. I play at players 8 and it feels like players 1 at the moment. (although I’m still in normal with her)

The best way to deal with immunes is to skip them. And the sorc is the best in doing exactly that. Just use teleport and move on. If you know what to do the sorc is the best starting class to farm hell difficulty early on.
Some people go hybrid builds for the rare situation where you have to beat an immune but the merc is good enough to do that aswell.

It’s an Action-RPG / Hack’N’Slay. That was always the case. There are plenty of mixed genres

nope, in D3 the elemental damage on items shall be chosen according to skill/skill rune you use, more or less like in D2. so do not talk thinks you do not know.

I remember a long time ago when D2 was new and there were NO immunities.
When static field/orb sorc was supperior, when whirlwind crushed everything, when Thorns aura crushed everything, when blood golem and iron maiden made me immortal, when guided arrow was able to pierce like infinit and blessed hammer got full aura bonus. The game was much more fun back then… but OK it’s not that bad even with all those shitty changes :smiley:

Well yes, you choose whatever you want because there are no monsters immune to anything you choose. The monsters are equally resistant to all elements. I haven’t played d3 in a while but isn’t that how it works?

If you find something that ads 50.000% extra damage to cold attacks, you can use that to kill everything. It wouldn’t work like that in d2 in hell.

In idle games you don’t even need to press a button to crush anything you simply watch the numbers roll. Maybe thats more fun too?

playing infinity java and pretty much 1 hit everything in P8 is pretty fun tho.

Uh yes I care about difficulty a lot and in this game immunities make you need to provide your character with more than 1 source of power (even perhaps more than 2) and that means a more versatile character will be overall stronger. It’s much more interesting to play a character that uses up to 16 skills than one that uses only 1. And much more interesting to risk dying and losing stuff etc.

It would be possible to rebalance the game to be difficult and still reward using more skills without immunities but that would be a lot of changes. (i think you’d very likely need to remove all synergies for example)

I mean long story short here you can get around the immunities by just making a hybrid build and perhaps getting some physical power as well regardless of your class. I’d argue overall right now normal and nightmare are probably too easy, while that’s where you need to spend quite some time to gear up for hell in any case.

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Lol

The irony is lack of o immunes would open up more builds.

People could always 1 spec blizzard and roll through everything. Let them then. People already do this with hammerdinsynergies.

The upside people could spec in a wider variety of builds and simultaneously play in a greater variety of maps. People could dabble in identical damage types like fury summoner druid.

People could spec into the weaker skills because all damage on a mob counts. People could part time in skills that are barely passable fully synergized because they are 3/4 in a stronger skill.

You would also see weaker skills used because you could afford to sink all points into the skill and all synergies without gimping yourself on the immunes.

You would also break up must have pairings like skellies and Amp damage.

Lol You could also group with wider variety of group members. Holy fire Pala and enchantress. Lit sorc and lit you pick.

Immunes force people into the op skills because you must split points between 2 damage types. You cant afford less optimal skills.

But then by that logic, why even increase difficulty? Let’s have all 3 difficulties be identical. That way you could use pretty much all skills in the game and they’re all be viable. You’d have a ton of build variety right? The only difficulty would come from fighting your own boredom.

They don’t force people into op skills, they force them into using more than one element. So they don’t become too boringly overpowered from just one skill. This is why hammerdin is so boring, i wouldn’t want more brain dead builds like that.

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Yes, monsters do not have immunities in D3, but you must find itmes with elelemental damage for the build you want to play. The elemental damage on itmes need to be in sinergy with your skills/skil runes.

Not usre why you guys said you played D3 when from your commnets I clearly see you does not or only casual play it. so, when you are gear up you will be able like you say to kill everything in T16 difiiculty(equivalent with Hell in D2 let’s say) - but this is the same in D2, my Paladin is medium gear up, MEDIUM itmes not BIS, and I can beat the Hell, Diablo runs, Baal runs, Ubbers, Cows… very very easy. BUT, and there is A BIG BUT: in D3 you have Greater Rifts to play when you beat the game easily, and Grifts have levels up to 150. in Grifts > 135 you will not “kill everyhting”
AGAIN: what is the maximum Greater Rift level you reached in D3? if the answer is < 130 then stop talking about D3 immeditely, you are a noob!

You are not even playing seasons. Doing 150 GRift in nonseason isn’t even an achievement when you are having 3000+ Paragon Levels. Please stop talking about things you yourself don’t understand

If immunities are that great and it makes the game difficult and encourages players to play together then explain to me all the veteran players of Diablo II are the first to give in to the easy way and use tricks to blow up these immunities when they can afford it?

Diablo II is a hack’n slash and the goal is to farm and if you suggest that I have to be FORCED to slaughter my build and play two elements and therefore lose a lot of damage and take 2 years to kill a boss and to play with an item / runic word that breaks the resistances then it is not the adaptation but a design flaw.

Diablo II was designed so that we can play the build that we like to play, not a build or a systematically mandatory orientation because of a stupid obstacle in the game, that bosses can have immunities that I can understand it but not when it’s all the monsters in the game even the basic zombie.

I’ve been playing RPG since I was 7, your condescension hurts me and is not correct.

Give me a hack’n slash where there are immunities on all the watches in the game. I’m waiting for you, the expert.

The infinite runic word is a word that you get middle-end hell you’re a hell of a joke you. I can’t even loot any drinkable legendary on Baal, Diablo and Mephisto that I chain in solo players8 with 104% magic find.

It’s not enough ? Oh I’m sorry I forgot to specify that in all the normal + all the nightmare I did not find any item better than TalEth and TalThulOrtAmn and I am at level 72 in nightmare that is to say if I farmed.

Oh my god what crazy gameplay… Another person who is going to tell me that the best of Diablo II is the difficulty, people who defend immunities but who suggest spending your life at TP… You are not credible boomers for a second.

3 skill trees per character, the game was designed for you to choose how you want to play that’s why we can allocate points in the three branches but if you put immunities everywhere you force your players to kill their builds and damage and wasting time.

I tried to play cold and lightning using the ice orb with chain lightning and lightning spells while increasing the lightning damage bonus and maximizing synergies and it does less damage than specializing in blizzard , what can I do if the game is screwed up?

I’ve done quite a few hack’n Slash, Fate, Torchlight, Diablo III, Path of Exile, Titan Quest, Grim Dawn etc. I can tell you that none of these games force you to play such a way to have fun. If we don’t leave the choice of build to the player, then in this case we create a character with predefined skills, without a skill tree, what do you think?

Diablo 1, Diablo 2. I said RPG element not Hack’N’Slay. So if you played RPG’s for example pen and paper RPG’s then you would know that this mechanic is really common. You can’t hurt an fire elemenal with fire damage. Or a water spirit with water.

Wasting your time in nightmare is what makes you getting no engame items yes. As i said there are PLENTY of ways to deal with elemental immunties it’s not hard and it’s not supposed to be hard. If you want to kill anything then move on to a different game or play a different build but stop asking for changes when there is a large group of people who are enjoining it as it is.

Skipping monsters doesn’t mean you are ineffective. Killing monsters slowly is what makes you ineffective. Just focus on areas where you main element is strong. And avoid areas with alot of immunes. It’s that simple.
In the end you will be grinding tons of mobs. The sorc is the fastest clearer at a ladder start. So complaining about immunes is kinda dumb.

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no, this is not possible. how the heck you are talking about D3 Grifts when you have absolutely no clue about them? what you said is a stupidity, is extremely hard with a 3000-4000 paragon char to do 145+ grifts, 150 maybe just with all BIS items and very big luck on Pylons.
stop talking non-sense.

If you where playing 150 grifts you would know that having close to BiS is easier than having 3000 paragon levels. I have cleared 150 GRifts did you ?