Skill suggestions/ideas

So with the release of warlock and how in my opinion how it has been preforming (even though nerfs are coming etc) I feel like the other classes need more attention in the direction of warlock.

Necromancer for example could use some slight changes to feel more “forgiving” in boss encounters.

So here my suggestion for some changes.

Summon resist - Summon mastery

Instead of simply providing the simple “all res” it could be

All summons recieve x all res and has a 2% chance to reanimate itself after 3 seconds

So at level 1: 2%

2: 4%

Etc etc… and on max lvl it could be something like 25-30% with heavy diminish return because it could be to op if to high

My other suggestion for golem mastery would be.

Keep it as is but active summon golem provides ×% of its unique ability to you. Also i think giving 1 extra golem 10base points and 20base points would be resonable.

Clay golem provides your actions with a partial slow

Blood golem life steal and replenish life?

Iron golem increased % defense and thorns

Fire golem ×amount% fire absorb

Typing this out in a hurry

Might add more later.