So I already know the answer, which is no; but I’ve got a question:
Do items with more skills also add to mercenaries’ skills?
Let me explain: mercenaries have skills, whether they’re the auras in Act 2, the enchanted arrows in Act 1, the spells in Act 3, or the shouts (?) in Act 5. So I was wondering: if I equip the mercenary with items with more skills, will they add to their skills?!?
The question is legitimate, and it came to me today because I wanted to do Silence for merc.
In any case, it would be a change that, even if hidden (like ilvl), would be very, very interesting, at least I think so…
they do. rogue, desert merc, and iron wolf are not considered amazons, paladins or sorceresses respectively, but they benefit from “to all skills” or appropriate “to elemental skills”. for example, hellclap short war bow gives 1 to fire skills, so fire rogue will benefit from that
act 5 merc is considered a barbarian, so he can wield barbarian primal helmets and also benefit from bash, stun or frenzy skills and other skills he uses. only problem with the bash skill and other level 1 skills, they dont appear on items when level 24 skills start to appear, so you can only boost barbarian mercs stun and frenzy attack skills directly unless you give him a low level barb helmet, otherwise have to rely on ‘to all’ skills some primal helmets spawn with
We tested it and rogues benefit from + amazon skills in d2r:
http s://www.theamazonbasin.com/wiki/index.php/Mercenary#Skills
In D2R, act 1 rogues can use amazon-only bows and they will benefit from + amazon skill levels. Act 5 barbarians finally benefit from + barbarian skill levels.
Another example would be act 2 prayer mercs using a cure helmet and an insight weapon resulting in triple the amount being healed. A rather popular combo nowadays.
Rogues do profit from +Amazon skills or +bow skills. They probably would profit from +magic and passive skills also, but there aren’t any items providing this.
Barbarians do profit from +Barbarian skills, +combat skills, +masteries and +warcry skills.
Rogues and Barbarians can use class-restricted items (Amazon-only bows, Barbarian helms).
Fire Arrow Rogues and fire Ironwolves profit from +fire skills (for example: Flickering Flame or Hexfire). This is FIRE ONLY, because there aren’t any +cold or +lightning skills items.
Rogues and Ironwolves profit from +elemental damage of their respective element (for example the +% cold damage of the runeword “Ice” for an Cold Arrow Rogue or an Ormus’ Robes bonus for an Ironwolf).
Ironwolves do profit from +skill (Enchant, Fireball, Lightning etc.). So if you find an eth Ormus’ Robes, don’t throw it away, check the skill first.
They do NOT profit from +Sorceress skills.
Desert mercs do NOT profit from +Paladin skills or +Amazon skills.
They all do profit from +to all skills.
Thx to all for the replies