Back in my day, I used to play a lot D2. But always, at some point on NORMAL, the difficulty of the mobs randomly changed from “Ok, this is nice” to “OK A NORMAL MOB ONESHOTED ME” from one zone to the next.
Right now, Im in the same spot. Assassin with weapons, lvl28, normal difficulty, Diablo fortress. I got killed not by Diablo, but the monsters before him. I know assassins cant handle A LOT of damage, but man. Being killed by a normal monster in oneshot… makes me wanting to quit the game. Never got killed before, not even half life. I play very defensive and I dont get hit so much. Just sometimes. But this is ridiculous. From one zone to the next is unplayable.
Im not expeting get the Hammerdin or Sorc numbers… But I think passing the game on normal its a very realistic goal… Ill listen to your advices or your personal experiencies with this kind of stuff.
PS: I know Fire trapsin is better, but i wanted to do the first run at least with weapons, then respec to trapsin in the second run…
You sort of have to “prepare” for each act.
For example, in act 1 you will be hit with physical a lot, and poison from andy.
Act 2 its lightning and poison, cold at duriel
Act 3 its fire, poison and physical, cold + lightning at meph
Act 4 its lots of fire and lightning + RNG from curses. And even more fire from dia
Act 5 its cold + physical mostly.
So if you aced act 3 which may not throw a lot of fire mobs at you, and then go to act 4 with bad fire res, you will get destroyed.
Solution is very simple - buy +res gear at merchants.
So there is not that much difficulty gap per say, its all about how prepared you are for one thing or another. If you are prepared for all of them (max res, decent def), you will park-walk through normal and even nightmare.
Sorry to say that, but that is totally crap. Of course you get crushed if you haven’t good resistances in higher difficulty, BUT on normal you can see exactly one thing:
They have CHANGED a lot of Mobs in D2R. How do I know it for sure? Start a normal Diablo 2 LoD Game, check the monsters, then do the same thing in D2R. It is a pure fact that nearly all monsters in D2R now have an elemental attack on normal. Like the Archers in A1. It isn’t the case in original D2 LoD though. And that’s how you get surprised sometimes by insane damage spikes without resistances.
Another thing is still bugged monsters. For example tomb vipers or stygian puppets. They still aren’t fixed and they oneshot you, even with 2k HP or more. And THIS have nothing to do with no resistances or damage reduction, it is, surprise surprise, a simple, not fixed BUG.
Possible bugs a side, normal hell always was some what step up especially chaos sanctuary its the endboss area of the orginal game after all.
Worst case farm ab bit or / and get a act 3 mercenary frozen mobs don’t deal any damage. Firebreath is just nasty.
All of those things that you mentioned were present in LoD. Puppets one-shotting you if you kill several of them at once at burst range, vipers charge-stunning you to death (esp viper level 2), archers were always dreadful in LoD, actually, archers were dreadful even in D2 vanilla.
So unless you show me actual data in changed files, I wont take that argument. One thing that DID change in the remaster - something is wrong with the counters/frames, so DOTs appear to do much more damage (like fire), and some mobs now do DOT damage instead of single-hit damage (like Death Lords). Apart from that, being one-two hit killed in D2 was always part of the experience.
It looks like you have not played enough D2 back in the day, or dont remember much.
Can you “show actual data” on your claim?
If you people played D2 as much as you said you did, you would have noticed difference.
And for DOTs doing more damage, that’s because so many things changed from classic. You experience more DOT dmg because of Attack speed scaling. In D2R there is actually no cap for AS…Like there is in original.
So much for only “Remaster” and graphic changes only?
There’s bugged mobs in act 4 of the game that have some kind of broken attack speed that can oneshot you from range for some reason. They use what looks like a windfury animation. Blood lords or something I think they’re called.
Nono.
Not compressed files. I was just using Hex-editor. Many modding tools around but still using Hex for raw data. They do differ in size. And you would need the raw datacode to find out exactly where it is conflicting with each other. So while it sounds silly and unbelievable to some, there could actually be conflict in coding that makes mobs hit harder. Even uncapped AS could make mobs hit harder. Even though if it says in text mob hits for 10dmg. Uncapped AS could affect mob also so he hits twice for 10dmg.
But yeah, you would need sourcecode to go in details.
D2R has removed attack speed caps or just has higher attack speed breakpoints (not sure on the details, it’s definitely a thing though), those Blood Lords have the Frenzy ability and their attack speed seems to be bugged. But these were always deadly, and I can only imagine the main issue the OP is having is being attacked while having amp damage/decrepify on their character, which is much more common in act 4.
I’ve played D2 a lot in the past and I’ve played D2R a lot, I don’t think there is any problem with the game at all regarding combat, any of these changes have a minor impact overall and generally the differences result in players actually being stronger, not weaker.
Yeah that ship has longed sailed. Just point and laugh at anyone who tries to use “we must preserve the original experience” as a reason for not making any further changes to the game.
i honestly think thats more of a server side issue. I myself have been doing just fine in hell for the most time, but there are these times where i all of a sudden get one shotted with my 2000HP druid, no time to take a rejuv, just insta-death.
From other vid’s i’ve seen on youtube, people experience this as well other then me, specially the rubberbanding is bad and gets you killed, in normal it isn’t as noticeable, but once you start spanking around in hell, it can catch you offguard very easily and kill you.
but thats something the original game did once a while back in the day as well, so yea… gitgud mfer xD
Funny thing i always go at least 100 in str with every char just to be able to wear any gear and puttin points in vit @ lvl 18 or so… XD
Yet Im not getting oneshotted then
I always put all my stat points into strength/dex up to the minimum I will need at high level, so that equipment can be equipped as soon as possible. Also on my Amazon I have 0 points in Vitality at level 80, only STR and Dex.
Not at all unusual to not put points into Vitality at low levels.
OK, I know nothing about melee classes, but for non melee classes, the Golden Rules are:
You should never ever put points in Strength except to equip items.
You should never put points in Dex except to equip items or gain Max Block (Attack Rating is not worth Dex points, and only a rare few weapons are worth Dex points for damage).
You should never put points in Energy unless you use Energy Shield.