Summon Skeletons are too weak

Playing as a summoner necromancer, but the skeletons die to easy. Even with over 11 points in the mastery and some points into resistance the skeletons die 1 hit from diablo. In the classic d2 version (the old version not ressurected) this was not the case. The AI from skeletons is even more crap then before.

You guys f**ked that one up. balance the issues

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They always been crap as far as I recall when fighting diablo.

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Previously you could avoid Diablo’s lightning breath ability by standing in melee range. This was a bug, and they have fixed it. So sorry, now Diablo is actually a boss and you’ll have to deal with him. Stop whining.

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Jep, same as me. I leveled a summoner and now it turns out I can’t use him for the Diablo fight because Diablo does his ring of fire attack and the skeletons are all dead, including my golem.

I have no idea with which level I am supposed to be fighting him, but I have cleared everything in acts 1-4, every nook, ever pocket, everything and I am apparently way too weak for this fight.

Summon Resist with plenty of +skills to pump it up.

This ALWAYS happened when you fight Diablo with a summon character. Go make game called, “Need help kill Diablo” like you always had to do as a summon necro, or you can spend 8 million years buying potions, tps and running around using level 1 bone spear or whatever.

The game does NOT need balance changes.

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Skeles are strong you just need to pair them with the right stuff.

By the sounds of it you are wasting points in skeleton mastery and summon resists which would just be better off being put in the Raise Skeleton.

Shop for a +3 raise skeleton wand and look for a decent +RS necro offhand
Max raise skeleton before you add any more than 1 point in mastery.
Make sure you have summon resists and Decrepify.
Make sure your act 2 merc is fully levelled with you, has decent gear and resists.

Only put 1 point in CE, Decrepify and their pre-requisites.

Keep Diablo cursed with Decrepify the whole time and make sure your clay golem is always up.

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and

Er…lol?

I think you defeated your own argument there. If one class/build cannot defeat some content alone while all others can, then yes the game does indeed need balance changes. Shrug. That’s the very point of balance changes.

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1 point into clay golem and cast iron maiden on diablo. EZ. (only really works on normal)

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Probably for a start it would be worth asking him to show his talents, if possible. And then we can safely say whether the skeletons are really so weak?

Maybe tell us exactly what your spec is and what items you are using. Are we talking about normal or another difficulty? For example, do you have a main hand item with at least +3 on Raise Skeletons? This is already available from Akara in act1 norm?

In my opinion summoner necromancers are one of the strongest classes in game and the easiest to play, but you still have to take care choosing your skills and equipment.

This was always true. Even before LoD, Diablo would sweep away your army with one or two rings of fire. Same for the Druids wolves or spirits. It’s actually a bit better with synergies since skeletons get tougher.

The game is much, much harder using self found gear and playing alone or with other people using self found gear. Aside from a handful of builds that can utilize synergies early on, Diablo is a tough fight, and summon necromancer probably has about the toughest time.

Compounding problems, most people rush the bosses with big parties and high level characters or much better gear from later in the game for their low level guys, and you’ll normally have one of the power classes (sorceress most of all) with you. So people forget what a tough fight Diablo is. Hardest boss by far, Baal should be easier.

  1. Put resist lightning stuff on your merc and leech if possible. He will still probably die in one red lightning attack, but you might get him to survive less than direct hits. Fire too for his other spells.

  2. It will be a long fight, you will have to raise multiple armies from the River of Flame, I would clear space to the south for bodies too.

  3. Decrep works to slow Diablo and gives you more time to react to attacks.

  4. Lure Diablo on to bodies and hit him with corpse explosion.

  5. Kite him and focus on dodging and occasionally hitting him with bone spears.

  6. Meta guides are normally for people running through with multiplayer. You need curses and bone spear to attack when your summons die if you aren’t playing that way. Guides will say to pump skeletons to the exclusion of all else early, but without help you need something to keep your golem alive, and a way to do damage.

It could be worse, melee has the problem of bosses having super high defense, so you’ll be the right level with fine attack rating and then run into a 40-55% hit rate for Diablo or Baal.

I find the Act 3 cold Merc can temporarily be better here because they survive longer and slow Diablo down. Also no attack rating issues, spells hit 100% of the time, which is part of the reason the game is so unbalanced.

Once you clear normal summon necromancer is one of the easiest builds though. Revives fix the boss problem.

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@Ghostlight I clearly did not say it was impossible for a Summon Necro to solo Diablo. See the part where I said you CAN spend 8 million years hitting him down? Well, you can.

Diablo is a boss and Summon Necro builds aren’t that strong against it. So what? That doesn’t mean you upend the entire game because you want to have a whinge on the forums about how little you understand about the game.

“That’s the very point of balance changes”, Diablo 2 doesn’t receive balance updates like other (newer) games because it hasn’t needed them. There hasn’t been a real balance update since 2005, and that was to add new Runewords, not actual class/skills balance changes. I don’t see any other Summon Necromancers stuck on Normal difficulty on Bnet?

It’s an insignificant part of the game, you’re literally complaining about NORMAL difficulty here… You don’t understand that changing something “minor” because of irrelevant content has huge implications for lategame builds and power.

I’m not trying to shame you with the get gud kind of thing but fishymancer can easily walk all the way to act 1 hell naked with very little problem. Hell you have to start playing right because it is easy to get separated from your undead escort if you are not careful, but diablo is not much of a problem if you use your golem and either decrep or iron maiden. The thing with skeletons is you need to commit to them 100% put 1 point into the curses you want, 1 point into the prerecs for summon resist, 1 in SM and Max skeletons, then max SM.

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