I know that many players are really enjoying Terror Zones and I don’t want to dispute the pleasure that people are experiencing. However, I can’t help but think, there are numerous problems attached to this new meta and the game itself ‘feels’ more unbalanced than it did before.
I will list a few of these problems, as I see them:
-
Terror Zone Runs are merely replacing, the much maligned, Baal and Chaos runs and are over faster than their predecessors. This seems to be already putting unwanted pressure on Blizzard’s server capacity.
-
The journey to level 99 no longer provides a substantial challenge with the introduction of Terror Zones. Prior to patch 2.5, a friend of mine had worked hard to progress 30% of the way into his Level 98 Paladin. However, since the release of the new patch, he was able to reach 99 in the space of only three days. This was achieved by simply farming terror zones in 8 player games. One of the first things he said to me was, “It was too easy!” and the experience seemed to be an anticlimax and not rewarding enough. Personally Speaking, the experience of reaching level 99, is about the journey and not the destination.
-
Just Like CS and Baal runs, Terror Zones are concentrating too many players into one area. This is due to the vast amounts of experience they offer and deter people from exploring elsewhere in the game.
-
Terror Zones don’t offer any significant challenge over any other area, which seems silly when you consider how much more experience can be gained by farming some of these areas.
-
They do nothing to vary or balance some of the more over powered builds. Any variety gained from patch 2.5 comes from the upcoming ‘Sunder Charms’ and they’re a separate issue altogether.
-
A subtle, but overlooked point, is that levelling too quickly removes the opportunity for a player to properly develop and refine their character. As most people know, with each level gained, the penalties of dying grow larger and a player has to try and build around that to lessen the risk of death. With added experience gained by Terror Zones the penalties incurred when a player dies are more easily overcome.
Whilst an interesting idea, I can’t help but think Terror Zones have been introduced to meet the whims of people who have only a passing interest in the game and would have gotten bored and moved on regardless.