The meaningless 2.4 patch. The current patch is useless

Guys, it will never move, the whole company is crumbling, if they wanted to support this game, once, they’ll have did it no ? Fact are that the game is out for 6month now, and what did we get ? 20years of community and modders feedback and it’s like we start from scratch. C’mon you’re blind or handless

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OK. but some dinosaurs agree nothing, that’s why I am saying…

Not everyone visits the forum. Besides, adding new content before the first ladder has even concluded would be rushing it.

You realize that all your credibility tanks when you start resorting to petty insults, right?

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D2R needs a 4th difficulty after hell (that will require group play) and some sort of deep dungeon.

Also if the items are supposed to be the main endgame you need to expand upon them. There is something called Project Diablo 2, it has literally all the changes you are looking for. Get in touch with the devs.

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then why not just go out and play any random available mmorpg? most of them have enforced group play, dungeons/raids and “endgame” you can grind for weeks/months.
instead of demanding to turn d2 into a weak copy of those as well…

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i want a steering wheel and four wheels it’s so good in formula one.
Walking is much too slow. At least one horse like in red dead redemption

I mostly play video games to not deal with people. I strongly disagree.

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POE has real end game and not for that is an mmorpg, it is arpg, and one of the best ever.

I think it was better once. It’s so heavily overloaded, that i would have to read stuff for two weeks before actually starting to play again.

That doesnt invalidate my argument however, then if POE has the things desired for some people, why don’t those people not just play POE instead of trying to turn D2R into a weak copy of POE.

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because I bought a copy of diablo 2 r and I am free to give my opinion, and what I said is true, even if you don’t want to accept it, this game lacks an end game. And why don’t I go to poe? Of course I play it, I just want D2R to improve and not get stuck, have you seen how many people play it? Very few.

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Everyone is free to give an opinion, sure. What is “Improvement” though is not much more than an “opinion” and subjective at best. Still, the discussion about that is fine, and the things are for sure worth thinking about, but one must be able though to read and accept contra-arguments . For me D2 doesn’t need an endgame, if that means a similar thing like most MMORPGs or D3 or PoE has.
It could take maybe a few more optional events, as long as those don’t enforce people to do them.
It could take more, and more brave changes to existing things = classes, items, etc.

But the nice thing about the D2R “endgame” (which is certainly not something modern games would consider an endgame) is that it is your decision, what you do after beating the game. Farm gear to use them on twinks? Do Ubers? Pvp? Try holy grail ? there are plenty of options.

If there is something like, you have to gear up and do group play to do a limited content of dungeons which yield better rewards than the rest of the game, people will somehow feel forced to do exactly this instead of finding their own way.
This might be the correct way for some people, but as said, lots of games do it that way. So I still fail to understand why D2 should give up its unique spot and do it the same like hundreds of other games. Just my opinion, so no offense.

I’m pro changes, meta shake ups and new content that fits the game’s original vision. But I’m against things that turn it into another game at core.

Well and I’ve paid for something is a weak argument. Because we all here have. The ones that like it, and the ones that dont. That doesnt make the opinion of the one more valid than of the other

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Ok, I accept some things from your arguments, like not modifying the core of the game. But what would you think of the following, adding an act 6, paid, with dungeons, competitive ladder, and other types of end game? in case you don’t agree, you don’t have to buy the expansion (DLC), and you keep the game as you already have it, and do 2,800 Baal runs, or maybe 1,600 Pindelskin runs? I think that would be fair to people like you who don’t want the real end game, and people like me who do.

As said, I’m not against new content. I would actually enjoy another act, if it is nicely done and doesnt lead to more narrow gameplay, or invalidate the other 5 acts because of increasing powercreep f.e.

So if new maps, dungeons etc are introduced, i’m personally fine with that if that doesnt mean

  • you HAVE to farm those new areas because they yield better rewards than the existing ones.
  • you HAVE to do those dungeons, and you enforced to deal with some kind of restrictions to do so (like you need to assemble groups, or you need to pass certain gearcheckpoints etc. to enter or succeed)

Atm we have the (imo) pretty comfortable situation of viable farmspots all over the 5 acts, and the changes from 2.4. will rather expand than limit that. So people can fights and loot, where they enjoy most.

Putting up another act, which would be the superior choice then (because of powercreeping items), will render all those lvl 85 areas useless and therefore narrowing the game experience

Enforced dungeon group play will certainly lead to something like, there are only a few viable cookie cutter builds, means the ones that are most useful in killing things fast or supporting best. While for quite some people it already seems to be problematic how hammerdin or cold sorc perform compared to lower tier builds, forcing people to build the most effective group combinations to deal with party dungeons will certainly tighten that situation.

So if those new areas are on par with the rest in hell, and new items, skills, runewords, whatever, which are certainly part of a DLC are not powercreeping the rest and invalidate most or at least to much existing things, I’m totally fine with that. Getting more options to spread power over more different builds is absolutely desirable imho,

The current 2.4 is a nice step into that direction already, on which you can see, looking at the feedback<>adjustment cycles from PTR, that the devs are indeed willing to improve on that variety of things. Which is nice.

I just wont enjoy changes, which make the game more narrow. And more powercreep or content gating is probably creating the highest danger of doing so

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Meanwhile Paladin still exists with 10k+ hammers conc buffing magic dmg (what it shouldn’t do) and teleport is still not on CD making blizz (now without cd punishment frozen orb) sorc still the king of early ladder boss farming and enigma mandatory for 90% of all builds. I agree the patch is just a small drop of water on hot stone.

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Considering that the story of D2 has concluded, and what happens next has been determined, this is not gonna happen.

Dungeons are so far from what D2 is, no way that would go over well. Suddenly doing that would completely veer from the core of the game. At that point, may as well play one of the many, many, MANY games that feature dungeons.

You mean ladder? Because that’s what ladder is.

Yeah, no. That’s not how that works. Very few people, if any, would actively stop at something that isn’t the most recent release. That’s just not viable.

If you try a little harder, you may make your contempt and mockery of people who enjoy this even clearer. You didn’t quite reach the full potential of your condescension.

I definitely do not consider what you mentioned to be any sort of “real endgame”, so I definitely want the real endgame. I just don’t want your low effort PoE/WoW knockoff. Try again.

I think you don’t understand, let me enlighten you… END GAME:

end-game is a continuous challenge that players have access to, after finishing the main campaign, meaning there is always a reason to improve the char.

now, there are some possibilities to do that of course, e.g. D3 has Greater Rifts, Warhammer Chaosbane has Tower climb(quite good), Grimdawn has that “arena”… the idea is that you have a challenge with a progression system, where you need to push the char to the limits to “climb” the levels as much as possible. having leaderboards for that is even a reason in plus to push for.

No more questions your Highness

PD. Credits for the definition to Danutz 23

I understood you perfectly fine. I don’t owe it to you to agree with you nor do I owe it to you to consider your points valid.

This is funny how some players think that what is right is to do the same than other game.
It’s conformism and a total lack of imagination

You want more difficulty? Go play HC SelfDrop and do not choose the most effective build.
And then try to play in solo in multiplayer game with your HC character if he survives.

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What you call “lack of end game” is just a “failed balancing”. Act 5 with much more improved difficulty hard to survive with high end runewords… this is obviously expected by some casual players.
On the other hand those casuals don’t expect just an “end game” with improved difficulty. They expect nearly guaranteed high rune drops from there and worthy items that are actually worthy because they are NOT RAINING!

A sure way to make the whole item drop balancing crash. The measures of casual players crash any game.

What would be worth a shot is a new difficulty “doom”. With much stronger mobs. Without any changes in drops. Voilá… casual players have their “end game”. The challenge they pretend they’re missing… while in truth they want a drop rain like in failed D3.