2 different elemental types

So lets say a skills gets an ekstra rune from a legendary power, meaning u are using both a fire damage rune and a lightning damage rune on the skill - what elemental damage is that skill?

And if u want to buff that skill as much as possible what +elemental bonus(s) should u aim for?

The element of the attack is determined by the rune on the ability.

So:

Rune on abillity: 100 fire damage
Rune from Legendary power: 100 lightning damage.

And if I have 50% +fire-damage on gear it will boost both the firedamage and the lightningdamage from the skills attacks because it all counts as fire?

No. “Increase fire damage by 50%” only apply to Fire Damage only. If your fire skill was doing 100, it will do 150 with this bonus.
No effect to Lightning Damage. Those lightning damage remain unchanged. If it was 100, it will still be 100.

Lets use a more specific example with the new Spite Mojo:
“Non-cleaving Gargantuans gain the cleave and chilling effects of the Humongoid rune”

If I use that alongside the Bruiser rune that gives it a Fire attack will my Garg-damage then be Fire or Cold or both?

The element of a skill is always determined by the manually set rune. If an item gives some rune for some skill for free, that only applies the functionality of the given rune, not the damage element.

So for example the Bruiser rune the Gargantuan applies fire damage to its attacks, you do not get any other elements on top of that by equipping Spite.

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Without knowing the specifics the benefit with the new Spite is that now we’re not bound to only use humongoid rune anymore (because the cleave gave the best damage). Now we can use other runes and get the extra damage by hitting multiple enemies at the same time - and the chilling can trigger more damage from things like bane of the trapped etc.

Yes, but the question at hand is what element(s) is active when a skill has 2 diffferent runes with different elements.

Its pretty important, so u know what element to stack on bracers, amu, pants, etc.

That’s been answered three times already! If you want more go on youtube and search for the recent wd builds. Maybe bigdaddyden or somebody else has some build and play guides.

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Spite doesn’t grant you the rune, it just gives you the “effects”.
Cleave effect hits multiple enemies.
Chilling effect slows enemies.
IMO, they don’t do any damage by themselves.
So, the element is still determined by the rune of the skill you selected.

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Yeah, this sounds right.

This probabaly also means that the Spite-Mojo does not give the damage increase that the humongoid rune does? (just the cleave and chill) ?

Indirectly.

If the attack hits 3 enemies, then the overall damage is 3x times. Though it is useless against single enemy, e.g. boss and RG.
The chilling effect proc’s BotT, for example; and get benefit from the gem.

If Spite does not give the damage increase it just seems like almost not worth it.

Lets look at the numbers where we use Big Stinker as the second rune.

Normal humongoid: 585% cleave and chill
Spite+Big stinker: 450% cleave and chill + 135% poison AoE.

Maybe Restless Giant rune is better, but it still seems kindda week if Spite takes your base-attack damage from 585% down to 450%.

If Spite also uses the 585%, then its fine.

That’s because you fail to understand the power of cleave in combination with piranhado and area damage.

https://www.icy-veins.com/d3/witch-doctor-helltooth-gargantuan-build-patch-2-6-6-season-18

It is the element that is shown on you skill bar aka the element of the rune you selected.

The only abbreviation from this norm, is the Chantodo’s and Vyr’s set for Wizard that factors in elemental damage and goes for the highest one.

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