Are Challenge Rifts Meant to Drive Us Away?

I honestly have to ask “what exactly is the goal behind the design of some of these Challenge Rifts?” Are they supposed to be fun or maybe intended to help us discover new classes and builds? Because right now, they feel more like a punishment than a challenge.
You can’t even lower difficulty for casual who doesn’t spent hours of dedication to the Diablo… So basically if you can’t do it, just say goodbye to your Altar and go play another game.

Some of them are so absurdly difficult like they’re designed specifically to frustrate players. Are we trying to scare off the remaining community just so Blizzard can say, “Well, nobody’s playing anymore” and shut down D3 servers?

“Casuals who do not spend hours” may not also be able to run GR110 solo (it is required by the Altar), or run enough Greater Rifts to drop a Petrified Scream, or endlessly chase Staff of Herding materials etc., so your argument of “saying goodbye to your Altar” just because the CR is hard is invalid. You can run a CR in a public game or invite friends to it, if you find it very hard to finish alone. Besides, the CR resets every week, so during the Season you will get your favorite class’ CR to run.

Yeah, the EU CR this week is kinda bad.

You can check out my playthrough, with comments in description if you still have problems; or as mentioned ask someone to do it together.

https://www.youtube.com/watch?v=gTA7nE3Raeo

Good luck!

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Doing it in a group is no guarantee for success. MadTom’s videos are great. You can also find other walkthroughs on youtube if you search with the right keywords.

Its absolute dogwater, i watched the ytube and even that looked more like luck than anything else. Thoroughly unenjoyable!