Armory UX is incomplete

Hello,
I really love the idea of Armory, switchable skills and so on. Much better way to try another build than create a new character.

But I feel there are same UX gaps which are so anoying for me.

  1. Items which are part of saved configuration are not marked in any way. Every season I destroy some of them by accident and my saved configuration is not complete any more.
  • I would expect some note in warning dialog that the item I want to destroy “Is a part of Armor set 2”.
  1. If I destroy any item from Armory set and I want to see/equip that set, there is an empty space instead of item and I have no clue what item was there.
  • I would suggest to show original item with red border and some opacity. So I can easily replace it with other one.
4 Likes

IMHO armory should be an extension of your chest. It could either be more slots or create a label/tag on the items used on a saved build.
I would like very much to keep my chest organized after changing between 2 or 3 builds but HAMMERING features into the game seems to be the thing now, right Devs? :slight_smile: