Bloodshards cap

srsly, cant they just remove the cap: doing like 4 grift and going to town (dechant legendarys ) , which should also have a dechant ALL legendary option. and bloodshards should have no cap. you can just relax and play and not stay in town half of diablo 3.

they think it’s thwarting botting. every single system in “Diablo” 3 is a bandaid, the game design is completely flawed

The reason the bloodshard cap exists is so that you can’t build up a huge amount of them in between patches, thereby enabling you to spend a swathe of them gambling for new items / items with revised affixes after a patch.

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Lmao no it isn’t haha

the reason is rly lame
we dont neeed cap for this shit and y its anoing to relog evry 4 gr

Meteor states facts, not feelings. Besides, your inventory only holds 30 two-slot items which will cost 750 shards if you gamble the cheap stuff. If you want to spend shards faster then gamble amulets.

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ala bala 30 tho slots ot not its anoing to relog after 4 gr
sry me bad anoing and lame

If you have to relog every 4 grs there is certainly something wrong.

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Perhaps they want to earn the blood on one hero class and gamble for gear on another class. As Kadala offers no ability to select the class you want to gamble for, this necessitates swapping between heroes.

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or you could just make that you lose all bloodshards once a big patch comes out… like a reset

That’s what I do. I collect shards, change to Witch Doctor, then gamble them all on Swamp Waders, in the hope of gaining a primal or at least a good ancient. I managed to get a good roll so I could change intelligence to dexterity on the WOL monk, without sacrificing Fire damage or other vital stats

The team probably won’t or can’t change that for some reason (you can gamble offhands for other classes though).

And thx to Meteor for clarifying Nevrozis’ ramblings :smile:

again ala bala blod cap is like some of the legos in this game useless and ridiculous