Cooldown Calculation

Why is it that the listed Cooldown time never changes? It should be real easy to have the skill tooltip show the current cooldown time after buffs rather than the base time, shouldn’t it? Is it too much computing to printf a number that is used constantly in gameplay rather than having a static value there? Did the Devs say “Just put a picture there so we don’t have to program more?”

Go forth and troll

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It’s your first post here and you already show an attitude?!
There are several visual hints on cool downs but it’s a deliberate policy from the developers that the visual interface in the game is what it is.

Is it too hard to make rough estimates in your head? While I wouldn’t mind if the indicated cooldown times on the skill tooltips did automatically change based on the current CDR, it’s not exactly a necessary feature.

Visual hints and Rough estimates aren’t what I’m after here. There is no evidence that my adding paragon points to cooldown reduction is doing anything. I shouldn’t have to get my stopwatch out and time the skill to see if the game is doing math correctly. Furthermore there is no evidence that things like +15% dmg to “skill” does anything because there is no place to see how much damage said skill does to begin with. When I get damage reports of 10k one hit and 50M the next, something seems off.

Deliberately vague? Deliberately half-a$$ed? No-one writing code makes “Policies” that limit their creativity and are NOT up for debate. “This is what it is and shall never get better!!” If you aren’t a Dev yourself, don’t speak for them.

Its just something that was overlooked and no-one ever said anything about it because “Oohh look shiny” damage reports in the millions made everyone happy that they waited 14 years for number 3.

The tag is not attitude, it’s not an accusation, it is a directive. Now, go troll!

So, let’s say we have a skill like Wrath of the Berserker, which has a base cooldown of 120 seconds. If we take the passive Boon of Bul Kathos, that takes off 30 seconds, so the button would show 90 seconds. My WW/Rend Barb has around 60% CDR, so that would reduce it to 0.4 * 90 = 36, so the button would show 36.

Now, what about Obsidian Ring of the Zodiac? Every time that proc’d, the display would have to be amended. What if we also added a Gogok of Swiftness? That gives 1% CDR per stack, up to 15 stacks.

So, you’d now need to calculate from a base of 36 seconds, reduced by 1 second every time ORotZ procs, and the 36 seconds base is altered every time you gain (or lose) Gogok stacks. This is a lot of calculations, just so that when you hover your mouse over an ability it gives you an updated value.

Or, you could just see the “clock hand” swiping around the skill, visually indicating how long until you can use it again. Most builds that rely on high cooldown skills, are attempting to maintain them 100%. You just need to see that it’s become available before you need to re-cast it.

The thing I am suggesting is not for use in combat. I don’t plan on hovering over the skill to see the tooltip while waiting on the timer instead of killing more dweebs… that would be stupid. It would be useful for fitting purposes and assigning paragon points and even in choosing passive skills.

What if you having the Boon of Bul Kathos passive isn’t buffing you anymore because you already have a CDR value high enough to make Wrath of the Berserker available 100% of the time? Say, buffs from legendary items and cube powers. You wouldn’t have a clue that you are wasting a passive slot unless you did a bunch of math yourself. Maybe your Barb can be more effective.

I wouldn’t do a bunch of maths myself.
I’d use use www.d3planner.com

That doesn’t help at all. It doesn’t show the changed cooldown value either…

Edit: well it does but not on the skill button hover tip… on the list it does.
Thanks

its like it cuz blizzard dont care for it