D3 loot quality

What sense does it make that, after unlocking primlals, you can get the same loot from GR lvl 1 as from GR lvl 150. The only difference is the quantity which makes it a higher chance to get what you look for but in my opinion that doesn’t make it better.
I am usually geared up in every slot with what I want, at least half of the items ancient, by the 2-3 day of the season and i lose interest. I don’t want to go through 1000 GRs just so i get 1 item with 1 stat higher by 1% . I want to have a challange with a chance for reward rather than doing 1000 speed GRs. I want to feel that as I progress through the levels of GR I can get to a new level of strength.

You don’t get the same loot from a GR 1 as from a GR 150. There are also other advantages of doing GRs higher than level 1. Finally there is a challenge in going as high as you can… and as fast as you can.

Assuming you’ve already unlocked access to primals, the quality of loot doesn’t alter between a GR1 and a GR150, just the number of drops does. When you reach GR90 that’s when the Guardian drops the maximum number of items possible, which is 12. Whilst running GRs higher than that will certainly give you more XP and the possibility of gem upgrades, you never earn more than 12 legendaries per GR. This is why, if you’re after gear upgrades, you run whatever is the highest GR level you can manage where each run takes no more than 3-5 minutes as this maximises your loots / hour.

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I know that of course. I just want the poster to think about what he writes. Because the amount of loot from a GR 1 is so much smaller than a GR 90 (and also a GR150) - you may not even get a single legendary from af GR1?.. then it’s fair to say that the quality is not the same at least if you take a broader meaning of the word “quality” into account.

Maybe, it should be loot ‘quantity’ rather than quality. As Meteorblade has pointed out if you’ve done a level 70 GR you’ve unlocked primal ancients so you can get the same items at GR1 as GR150.

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what I mean is that after unlocking ancients, every artifact which you can get from GR 150 you can get just as well from GR 1 and that to me makes no sense. Maybe it would be better if there was e.g. a stat limit on the items depending on what lvl of GR you get it from (I am a 99,9% solo player and I know team players would get better loot than me but I’d still prefer that)

You talk about getting more strength (in the meaning of damage and toughness) so don’t forget that if you can run 150s you get the advantage of leveling legendary gems to max level which means quite a lot and you can also augment gear with high level gems. Plus running high GRs gives you the advantage of lots of paragon points.
Getting close to perfect, ancient gear isn’t always that easy so the more legendaries you get, the higher the chance of getting BIS items from drops. You can also get bis items from gambling, upgrading, reforging, crafting etc. If you don’t wanna run out of mats when rerolling, upgrading, reforging etc you’ll also need lots of mats, some of which come from GRs… and running GR 1s isn’t profitable to that end.

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that is all true, but it doesn’t change the fact that there isn’t any artifact in the game that you could get from GR 150 that you couldn’t from GR 1

Which is a great thing about Diablo (in my opinion). It gives some kind of even playing field for all kinds of players from “casuals” to “pros.”

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Me too but usually this is for the the set pieces and some armor slots like pants, boots, helms. On the other hand, rings, amulets, offhands, a good weapon and some other special pieces that require high multipliers are not that easy to come by some times. For exampe i’ve played entire seasons as a dh and i haven’t found a good Dawn yet. If you are satisfied with that the game dropped for you, then you can also go augment your top pieces and this will take a few days depending on your playtime. Many builds also require certain stats on items, to reach a breakpoint or something. Sometimes i aim for a primal weapon too so that means i have to do some bounties on the side and more farming. And you can go even further with the min/max procedure, trying to find good secondary stats on items.

I agree with everything you guys said and I really appreciate it, but we are focusing here on the 2nd part of the description of the problem rather than what in my opinion the problem is, which is that artifacts found in GR 1 and GR 150 are of the exact same power (considering you have unlocked primals). I am not saying everyone should agree with me, I just wanted to voice my opinion as I think there should be distincion between the quality of the artifacts depending on the GR lvl you get it from.

I think you meant to say primals, right? Ancients are not locked. Primals are the ones that you unlock after completing a GR70 solo. We already have to overcome a huge obstacle called paragon, when we are trying to compete in leaderboards. We aren’t standing on the same ground when botters are close to 5k so far in this season. Making good loot available only in high GRs would be another progression wall. Anyway, you need good items, high paragons - main stat, knowledge of the game and skills to clear high GRs. We have to start with something. You also can find godly items outside rifts, even by opening a generic chest somewhere doing bounties you can find the best primal amulet that you 've been farming for thousands of rifts. That’s the beauty of it. Quality is a very vague term in D3. An item has to have “correct stats”, high numbers, and at least be ancient for augments to be considered a good item. Even the same item can fit one build perfectly but not another build. Taking into consideration how many items exist in the game, and how many affixes these items can potentially have, it is extremely impractical to farm GR1.

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I meant primals, yes, sorry, I am gonna correct it in a sec.
About the paragon, it is an obstacle that you have to overcome by farming endless easy mode, what I am looking for is something to push me to face a challange rather than make me farm.

In my view the challenge is there for everybody no matter if you struggle to beat a GR90, a 110, a 130 or whatever.

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Might i suggest playing hardcore? It is kind of interesting to play on the edge, i mean for some people, although from time to tome you might have to deal with all the server bs, lags, freeze, latency, and occasional disconnects that tend to kill you.

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all good points again :slight_smile: but I’d like to focus on the loot quality. About the randomness of artifact stats, would you not prefer for artifacts to have permanent stats rather than random, with different stat limit depending on GR? I understand that every build favours different stats, and a lot of items are used for different builds, but (i can’t give you a proper number from the top of my head) I would say that most artifacts work with only 1 particular build and are usuless otherwise. Maybe I am wrong and majority of artifacts could maintain with random stats and possibly just some items could use the system with same stats of different level (the ones that we all look for with particular stats) That would change the fact that if you’re missing in particular area (for e.g. cd reduction) you couldn’t make it up with the other item that has standard stats, but at the end of the day each item has it’s best for build stats. So once again, the items that work with only 1 build could have standard stats depending on GR level. In my opinion that would enrich the game, give it a little “twist” :stuck_out_tongue: . I understand that there as many opinions as there players, I am just “thinking out loud”, let me know what you think or what other modification of that idea would work better.

You’ll get more attention on the us forum than here. But I’m sure that the majority of players will strongly oppose your ideas. No harm in starting the discussion though.

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That could be both good and bad. If you 've played D2 you probably understand what i mean. Good cause, you would only need to find this item once, giving you also a satisfaction for that unique drop, and bad cause well, these items would probably be really really rare and rng can also make it impossibe to find it, locking you out of a build that you want to play. It isn’t necessarily a bad idea, just doesn’t seem to fit to the whole concept of D3. It fits other games of slower pace like D2. In D3’s world you have to find tones of garbage items cause that will net you tones of materials that you then use to find your holy grail item. It’s basically a chain reaction. If you take one element out, it will start to become disfunctional.

As for if these items should drop with better stats on higher grs and poor stats on lower grs i completely disagree. Imagine two playes, A and B. A is a highly skilled player which also invests lots of time into the game, has a team that can probably do GR150s, and B is your average dude, who plays casually, doesn’t really care for metas and paragon farming and just wants to play something decent and strong. Player A already has a huge advantage over player B as it is. He has probably 2,3,4 times more paragon, max lvl gems and max augments not to mention the skill difference. By making B’s items weaker or A’s items stronger just by forcing the GR lvl to affect the stats of an item isn’t going to improve the game for neither one.

And i am not even factoring the number of cheaters that play this game. That sounds like a very punishing system to legit players if you think about it and encourages more cheating and exploits.

that’s a very good point actually, but I only partly agree with it. Nobody says that you need to find all items in the game, you can use any build (I understand build as a set of skills) even geared up in all yellows (which in my opinion would be even more fun, cause there wouldn’t be such a huge gap between skill powers, also maybe gear wouldn’t dictate how you have to play instead of chosing your favourite skills, but that’s another converstaion). I wouldn’t change the drop rate, i just think that the most exciting part of the game is at the beginning when you start getting your good items, maybe you could have the same feeling more often when you find stronger and stronger items thanks to progressing and not farming. But I do agree with you that maybe that is not the theme of D3.

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