Damage spike problem/BUG

Hi all, i am here to report about a problem/BUG i have with the rares YELLOW Elite Dune Dervish and Lacuni Warriors. In GR they deal way too much damage for a melee pg with their main attacks, especially the Dune Dervish when they start to spin they one shot my barb that can do a GR 124 starting from a GR 105, one shot even with the support monk and more than 7 billion of thoughness. I think this is something the Devs need to address, they should let the damage start on a low level and allow the player to react to it.

Even the game doesn’t know what has killed me, saying “you are dead” without the source of the damage.

Thank you

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It’s because you’re killed with your own (or another player’s) projectiles that are reflected from the monsters.

2 Likes

I know what killed you though…

Dune Dervishes, when spinning, are shielded. This not only makes them immune to damage but it also makes them reflect projectile attacks back at the player(s).

Your seasonal hero is a H90/Frenzy Barb and is wearing the mighty belt - The Undisputed Champion - which grants all runes to Frenzy. This includes the Sidearm rune, which says…

Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 300% weapon damage as Cold to all enemies in its path.

So, if you want to stop dying, stop hitting shielded Dervishes because it’s your own reflected sidearm axes that are killing you.

When the player’s own damage is what kills them, that’s when the game says you’re dead without a cause, as they only coded in text for when mobs or the environment killed you.

If you ever see a Dervish elite pack with the Missile Dampening affix, skip it. You’re asking to be dead. All the Sidearm axes will be slowed in the dampening bubble and then, once the elite dies, the dampening disappears, and every single axe stops being dampened and might be on its way back to you.

3 Likes

Thank you guys!

The devs should reduce this damage when the player is in melee range, though.

Yes, i have to skip them, mainly becasue with all the elite visual effectes on the ground it is hard to understand when they are spinning. It is very frustrating/annoying!