Diablo 2, The perfect accident.(why d4 will fail)

First a bit of history.
Diablo (1996) was its own unique game there was nothing like it on the market.
Most other RPG games were still turn based like Quest for glory, King’s Quest etc…
Diablo broke away from that turn based system play and really made it a Action RPG game.
By no means was Diablo perfect but the idea of dungeon crawler came to light going into that cathedral walking down the stairs because you are the adventurer and the town needed help. Your skills were taught by using books and items were only there to enforce a bit of extra stats.
For its time, this worked to its advantage Diablo just works.

Diablo II.
Diablo 2 took that ARPG to the next level, More randomised items, Affixes and Suffixes done in a new way a way that still works today. a few Unique items and 4 acts to adventure through.
The itemisation in Diablo 2 is highly unique,
in the beginning from patches 1.0 to 1.07 in diablo 2’s life this was honestly completely broken and overpowered.
Most of the Rare items are better then the unique items.
Diablo 2 Classic is a whole different game then its Expansion.

Lord of the Destruction.
it wasn’t until the dev team started fixing this or adjusting this more balanced during patches 1.08 to 1.10
a lot of the broken and overpowered mechanisms were dealt with by tweaking and nerfing,
After a whole rework to skills, items, balance changes the game has a unique meta.
Mostly due to the Ubers and pandemonium event specialised character builds like Smiter, Zeal sorc players were forced to deal with these events.
while using other characters to do farming routes more efficiently.
Diablo 2 offers a wide variety of builds due to the community, All viable for its own purpose the amount of end-game purpose builds is well in the 40’s for a game that is 19 years old this is extremely impressive.
The depth and the amount of in-game mechanics just makes it work in pleasurable unique way that is far beyond any Arpg even currently on the market.
And this in combination with the art style chosen for this game just works flawlessly.
And then to top it off, No character is the same. if you take even 10 hammerdins and compare stats and gear between each other there is a lot of differences.
Some might prefer 125% faster cast rate, while others prefer +2 to all skills for that little higher Battle orders on Cta. Some use different mercs with treachery for more dmg output others use Fortitude some use anderials visage while others try to find that elusive Eth vampire gaze 20/8 for their mercs.
The game system and its loot just works in harmony.

Even today, if you log in into Diablo 2 you will find more build diversity then in diablo 3.
you’ll find the common builds like , Light Sorc, Trap assassin, Elemental druid, WW barb, Hammerdin, Bowazon, Summoning Necro.
And then you will occasionally see the more uncommon builds like Zeal Sorc, Zeal bear, Leap Barb, BoneSpear necro, Whirlwind Assassin, bolt Amazon, Jab Amazon, FoHdin and many more.

I would say Diablo 2 Lod is a Happy little accident.
A arpg will never be as good or as diverse as that game.

So then why would Diablo 4 fail?
Because they take the wrong elements/mechanics from the wrong games.
Diablo 3 was a absolute blunder, the mechanics/loot system/the whole “Challenge” was wrong farming paragons from RoS?
The combat system in diablo 3 is too simplified.
For end game purposes, It is all the same, all the barbs/necros/Dh’s/Wiz’s/monks have the best output dmg builds, or Support builds. you can make diverse builds yes, but they won’t function on endgame tasks.

Diablo 2 has the better construct, You get certain skills from certain items that are made by runewords like a “Passion” +1 to Zeal
Engima + 1 to Teleport
Chaos +1 to Whirlwind
Dream +15 to Holy shock when equipped this is counted as Lightning damage.
So a Sorceress with +20 in Lightning mastery affects the dmg output of this helm/shield, then with charms you can even raise the dmg output even higher.

These combinations within the loot system make new builds viable.
This is why Diablo 2 has such a deep in-deth mechanics and happy little accidents that just worked out perfectly.
from itemisation Common -> Superior prefix
Magical -> Affix / Suffix
Rare -> Affix / Suffix
Sets -> Randomised stats
Unique -> randomised stats
Runeworded items fixed affix+suffix but with few randomised stats
Crafting the “perfect” item in diablo 2 is near impossible (unless you bot or buy items online)
Getting that Superior common with x sockets is a challenge and grind on its own.
Getting the runes for it to make the runeword is another challenge and then the luck of the draw how well does it roll the stats?
The drop rate of runes in diablo 2 is Low enough to be pleasant.
The combination of the Horadric Cube with its recipes allows you to upgrade runes in a easy way in other terms… You will eventually get there.

The game always feels rewarding,
even at its brutal difficulty, if you play solo without knowledge you die at least 10 times in the beginning of act 2, Why? because you have no knowledge about the lightning resist as a new player.
The game is brutal enough that even in normal it can be a challenge, Experience and knowledge of the game goes a long way in diablo 2.
This is the complete opposite for Diablo 3 you can easily rush through the story mode, and then even on Tier 1 without problems its too easy.
your not vulnerable enough to your surroundings.

As for Diablo 4.
When i watched the presentation, and the system and mechanics when quin69 stream with the dev. Red flags appeared all over.
Yes its a new game. but it won’t be improved upon Diablo 2.
the art style might be more Goth and Medieval but that wasn’t the core experience of diablo 2.
Its fun that they bring Runes back, but they won’t have the same purpose like they did in diablo 2.
The core audience wants the same or similar in-depth game structure as diablo 2.
this is what Path of Exile is based upon, this is why PoE is successful.
Are Diablo 4 devs intentionally avoiding this or are they blind to this?
Now they are just copying maps from PoE, and calling them “keystones”
This is not what is important in a ARPG!
Synergies!, items/objects/stats that continuously compliment each other.
Skill tree’s that scale with their own point system and then get complimented by gear. Not the other way around as in Diablo 3.
You don’t want Gear to define your character builds.

Defining you own stats attributes is important.
Because this allows your character to have what it needs.
You need more mana because you burn through it faster then potions can replenish it? then get a few points in energy your gear should have some “increase maximum mana by x%” or “regenrate mana by x%” and it should scale off those.

Having a skill tree and determining your build only enforces you to play in the style that you choose to play.
Complimenting that build with gear you find or craft in the world is a rewarding factor.
This should not be determined by gear.

At this stage, Diablo 4 yeah its nice… But its not a Diablo game.
You could even call this Gibflipblur and just be another PoE clone but maybe done a tiny bit better but no one really cares.
People want Diablo.
Diablo used to be that in-deth complex logic and long grind experience and then as you learn the game you start discovering synergies that you didn’t even know where possible.

At this stage… i’d rather see a Diablo 2 remaster for modern systems.
Maybe with a few quality of life improvements like a dual stash system
one is personal per character one shared through the account.
Some new event like Pandemonium event with a similar activation system would be nice perhaps even a portal to hell on a plateau where you face a large army + uber Baal. And as reward you could get a new charm that adds a Aura to your character. within limits obviously.

And who knows?!? perhaps even a brand new expansion!
That adds the effects of the world stones destruction in a visual aspect.
with a 6th act with new monster types and perhaps even a system that is the depths of hell where you venture down through the world each level increasing monster stats making more and more difficult to go down to each layer. that is pretty much endless because even as a nephilim you are not powerful enough to reach hell or heaving because you are still a mortal being.
Honestly…
i’d be more excited about this then anything i have seen from blizzard in the last 15 years.

The Quality of games has degraded to such a extent that its just another copy of a copy of a copy and not even in a good way.
Its all about the money, Blizzard used to be By gamers for gamers.
Now-a-days its By developers for the casuals. as long as it brings in money everyone at blizzard.
Stop tending to the casuals and make games challenging again people will LEARN the hard way to play it and then people talk about it and that is the way it should earn its popularity.

The true diablo fans will still say to this day that Diablo 2 is a unique masterpiece,
Everything within that game just fits in place perfectly.
You don’t get swarmed with “Legendaries” or uniques or even runes.
Those you have to EARN, and be lucky with sometimes.
the world is a Harsh experience, you are very vulnerable to your surroundings.
Even in hardcore, People still avoid dolls, and souls. because it can be very quick death.

You want something seen done right? Go look at Path of Diablo, Look at the changes that were made learn from that instead of copying people beyond the ARPG community.
Yes opinions differ and this is my opinion ^.
Does anyone care? no.
in other words Rest in pieces Diablo a franchise that was killed for the wrong reasons.
Diablo 2 ruined me, the game is now outdated and still reigns superior above all others even some of the mods out there are far beyond better then anything else in terms of Action Role Playing Games.

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Yea. We are not snowflakes.

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Right, because a Diablo II reboot is better.
No thanks. I don’t want to play the same game on better graphics like they’re doing with Warcraft III: Reforged.

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I did play D2 this year from beginning of may to end of june. I do these short hardcore games every ~2-3 years. It feel’s nice, all that nostalgia. At end of june I first skip some days. I had time to play, but didn’t. Then one point I just dont feel like playing. Why?
Those…
same acts, same areas, same quests, same skills.
kill those same bosses over and over again.
Kill, quit, newgame, find, kill… repeat
every build ever imagined is done endless times.
every secret is figured out.
what “run” I ever run, is no more than just a run

sometimes I leave speakers volume to max and leave room. When I hear sound I come back and there is a bot or someone who want to finally trade. People just throw that Item I was asking to ground like it didn’t mean anything to them. Wonder why.

I don’t know how you guys do this?

Amount of potential that D4 can have (if they listen) is way more than D2 can ever have. You just have to fight for those key-things that can be added or changed. Having something new may not be a bad thing.
If there is a horse at gates of Lut Gholein would you ride it?
At this point my votes: D4>2D>3D>1D

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Agree…lets.be a little different…something new unsee it!

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100 % agree…but some mechanics,must stay!

And D4 team devs…why you plan stay seasons?!
This is not main core idea of Diablo world!
Seasons will be dislike from many players!! Im 100 % sure about that!
D2 NOT HAS SEASONS!!!

Add so rare 1,2 end zones insanely strong bosses which be unstoble and move,go to Main City ,to destroy,anihilate,everything in his path ,from time by time in long time cooldown,maybe per week or mouth!

Add so rare drop rate about 3,5 % from any quests for rare dungeons which not be valid for everyone player .Only this key keeper player can open dungeon! Or that mean we must be forced to search this player ,or wait when come online!! :slight_smile:

Add in some zones zerg waves with his glavar boss with scaled difficulty go to citys or vilages,not only to stay in his own zone,area!!

Work on 3 x difficulty stats(small- high stats of demons,medium is medium stats of demons,large,low stats of demons) of demons dependance from size of cirle of light and dependance from choosen build,talents,runes,players must loocking for group such specific spec player!

Work on some so rare puzzle quests or means,if you continue farward,players must solve this hard puzzle!

I presume because of all the bots grinding gear, tirelessly, for decades now?

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My point was that the creativity is completely missing.
in diablo 2 you had to actually build your own character and this enforced knowledge of the game. in diablo 3 and now also 4, this is completely absent.
Sure they can try new things, but don’t make this a MMORPG,
Allow players to decide whats stats to fill in allow players to craft their own gear with runes in a big way make loot scares again. The world stone is destroyed…
more and more monsters are in sanctuary all the loot should be in use by monsters and often is only white or blue rares should be Rares. 1 in 10.000 drop rate and everything else even more rare.

i’m not saying they should directly copy diablo 2 in a new engine that wouldn’t work anyways.
But keep the elements of what makes a Role playing game an actual Role Playing Game, instead of a MMO"RPG" which is more oversimplified for the casual audience.

But at least have a similar system and keep that type of creativity in the game don’t over simplify everything with 4 keybindings max and then not being allowed to use your other skills this is console limitations being enforced on Pc players.

you do realise Diablo 2 has unlimited instant swap during combat skills?
but only 2 buttons to activate it.

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What could be a real win on a remake of diablo2 is that we could finally get rid of the bots, well, i wish.

I have been playing diablo2 way too many hours, most of the time because of a great feeling of joining a friendslist that is enjoying the game, almost like a passion.

The first problem i see with diablo4 is that i would never give it to a 10year old kid, as i made with diablo2. Me and my son could play d2 together. We have played d3 together as well, but that was just a short period.

I love the style in d2 and d3 where the blood and gore is more fantasy-looking than reality-close. I don’t like the kind of games with blood and gore, i just don’t play them, and that is my opinion against PoE. I dont like the darkness in that game. Thats how come i dont play it. (I have been looking over the shoulder of a friend that tested it.)

If d4 stay as a bad copy of PoE, i will not play it. Sry to tell you blizzard.

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Sure but that locked you when playing on higher difficulties. You either needed to find proper gear or play multiplayer to properly face some enemies you were not prepared against (immunity and such).

Damn Hell no. Diablo should stay Diablo. I’m not too keen on the world events because they’re content loss for single player people.

Yeah and for weapons that isn’t too realistic without a cooldown.

It won’t be. I’m worried it’ll be too much DII and DIII. I want them to be creative as well.

Here we have another besserwisser.

Thank god some one pointed out this whole thing. And honestly i would kill ofr a D2 remaster and also if they release new expasnions for it as well. I grew up with playing diablo 1 and 2 games, D3 was a set back in many points, and still is, i was one of those few wizards back in 1.0.1 when i killed diablo in inferno difficulity with my CM wizard. i miss that time. but honestly now? this whole fiasko around forced DRM is just makes the whole game utterly pointless, sure i would definetly use the online mod as well cos i have a alot of friends, hell i still play in d2 with my firends online. but when i dont want be related to internet connections when i cant have that stripping away players the right to play the game without internet connection is just not right at all. thats one thing out of many that i am against with this #Live services. Now D3 servers are offline i dont know why, but see i cant play with it even when i am home now and having internet conecction availabel. Forced DRM should never exsist. Diablo is never meant to design online only game. Sure they gave you this option if you want meet your friends with killing everything together and thats fine, but still when the servers are down you were still able to play in offline, and also in lan. Duh. and still D2 was a huge sale sucsess.

How do you even know what the devs will do? They really seem to listen and if the most important things, like character depth and itemisation will be as good as in D2, then D4 has a good chance to become one of the best games ever made in my opinion. Of course in the demo, the depth was missing, I hope they will improve that.

And by the way, D2 will probably not stay the best ARPG ever, because it also had its clear weaknesses! I do play D2 at the moment and not everything was nice. Still its a better ARPG then D3 of course…

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it was a challenge first time you played through it, after that not so much, yeah you died now and then, but once you got a hang of it there was nothing hard anymore, the game became hard only after the last patch where they buffed the game, before that nah not realy, you died yes, but most of the time that was becuse you where to low or had to bad gear for the things you did, grind some and things became easy, heck I had 5 chars at max level my self, and it was not that hard to do it at all.

I can’t say that I grew up with D1 and D2, because I had already graduated from high school and had entered the job market when D1 was released.

But why would you want a remaster? Sure, I can understand better graphics and all, but a better look won’t change the game. And therein lies the key. Don’t you want to play something new and exciting?

For example, I was a hardcore Age Of Empires II player back in the day, and was thrilled when the Definitive Edition (i.e. Remastered) was released. I played for 2, maybe 3 weeks or so, and got bored with it, because it didn’t change much.

I want something new. If I want to play D2, I’ll load it up in my virtual machine running XP and play it that way.

A D2 remaster is a waste of time and resources that could be better spent on other tasks.

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Well im not saying i dont want to play with new games i do play with relativly new games. But why shouldn’t i play with old Blizz games as well and even with their remastered versions of their game?
People loves nostalgia.
For me Diablo 1 and 2 was a mile stone in my life in many ways that actualy effected my real life as well in a very positive ways. so i have memory atached to them. And when i have the time i want to revisit them.
Personaly i think a remastered classic games are not a waist of time nor resources. Because technology is envolving and many old games are become unplayable on Pc, or older consol platforms, and seeing game developer studios about reebooting thier games to a modern system i think thats a very good idea.
thats my opinion ofc :slight_smile:

That’s not what people are asking for they’re asking for the next evolution that improves on D2…Moron

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As do I, Medivh, As do I.

I absolutely loved Diablo 1 and 2. But they will loose their nostalgia if remastered and will no longer the same games that we know and love.

http://diablo.dzomlija.com/20191109_054052.jpg

Actually, they are, because it means in this instance that Blizzard will be using up resources that could be better redirected towards the development of Diablo 4.

But isn’t it a better idea to rather release new games in order to deliver new experiences? That’s why I mentioned my disappointment with Age Of Empires Definitive Edition. The remaster delivered nothing new to the experience of the game.

I believe that remastered editions of Diablo 1 or Diablo 2 will serve no purpose other than to divert attention away from Diablo IV. The franchise is supposedly in a bad enough position as it is (because of the Diablo: Immortal fiasco).

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well each vampire have to feed sometimes and sometimes old blood can be refreshfull sometimes you know :slight_smile:
dont get me wrong i am not against the new games at all. just i dont want them to forgot their past sucesses. :slight_smile:
Back to the fiasko part. well bad PR i gues? :smiley: or completly out of touch with the community. I wont exlcude both of them.

remastered is a little bit odd, in a way I understand them, if they want to remaster realy succesful games like D2 and WC3, becuse it also give new players a chance to se the games now, becuse not many new players goes out and buys D2 now, becuse it looks ugly, but if whit new chiny graphics, some might just do that, some might not even realice it is a remastered game at all at first.