Diablo 2 vs Diablo 3

Diablo 3 vs Diablo 2
In this post I want to put in words why I liked to play Diablo 2 over and over again and why it is not the case at all with Diablo 3.
Some of the issues cited here are minor and/or solvable but, FOR ME, the general game is not that enjoyable and that is a shame of course!

Improvements

You don’t need tome of town portal
you don’t need a belt of potions
Finding health globes on the way
Overall view: fights happening in the background, monsters jumping on the walls to spit other monsters,… VERY nice!
Dropped magic items stay visible on the ground
The pet that picks up your money
Interacting scenery (traps, trunks that fall down, chandeliers that can be dropped on enemies)
The goblin with all the goodies that you can kill from time to time.
Cursed chests are a fun challenge
When a named enemy arrives, it is announced by the character.

Deteriorations

Levelling
Diablo 2 it was quite difficult to level. It took a long time between levels. Lvl 15 after act 1 (with redoing some dungeons to get extra exp). In this way you used the skills available at the level quite a lot before getting a new/better one.

Diablo 3 levelling goes way too fast. Sometimes several times in the same dungeon. I reached Lvl 37 after act 1 (without redoing anything). That is 2,5 times faster. And at level 70 all skills are unlocked and no more improvements can be made to the character skills (that is in about act 3).

Difficulty
Diablo 2 with a necromancer to get 7 skeletons you would at least be level 7. These skeletons were slow, so rarely in a fight, and died after 2 or 3 blows. With skeleton mastery you could improve their life and damage but that would need maybe 5 more levels. But even then they were never as strong as the ones at level 9 in Diablo 3.
Corpse explosion exploded just one corpse with a small blast radius doing not enough damage to kill an enemy (at first).
Bone prison was a level 24 spell that you had to invest skill points in.
There were 3 overall difficulties. You start with normal and AFTER finishing the game you could choose Nightmare and the next time Hell. Was easy. You started a game on a difficulty and you had to see it through to the end.

Diablo 3 It is too easy: e.g. gargantuan or zombie dogs of witch doctor didn’t even die once or necromancer gets directly an ARMY of skeletons (7) in lvl 9 that stay permanent, are as fast the necromancer itself, hack everything together and don’t die neither.
The flesh golem can drop a pack of corpses that can be exploded again. That is really overpowered as you see what corpse explosion does exactly:
Corpse explosion explodes ALL available corpses killing everything in its blast radius.
Bone prison comes with your PRIMARY attack as an extra feature so it costs no mana, making the primary attack again: overpowered.
Even on higher difficulty it is a walk in the park except some bosses that are insanely difficult. So the game is not really balanced.
You can “fine tune” the difficulty to 20 levels. This means that if you have difficulties defeating a boss, you just set the level a little lower, kick his ass and go on with a higher difficulty again. So this looks to me like an easy way out for every obstacle… where is the challenge in that?

Skill tree
Diablo 2 skill tree was perfect. You could see what skills were coming and what to aim for.
All skills were different from each other. You could use as many skills as you wanted together.
Only thing that could have been better is if some time it would be possible to respec at least some points but on the other hand, not being able to respec makes you want to start a new character and see if you can play it differently.

Diablo 3 skill tree There are a lot less skills. The skills are grouped together and therefore not usable side by side. e.g. No corpse explosiion and revived together.
The extra features on the skills don’t always improve with higher levels. The skills can’t be improved by putting extra points in them, they already are at their strongest when you get them.

Magic items
Diablo 2 normal/magic items: every magic item was worth checking.
Every item that dropped made a specific sound and had an animation letting you know what item was there.
You had to take care of your stats to be able to wear some of the items.
Stats were more clear: damage 100 not 15000.
You could find items that you could use for very long time before finding a better one, making it worth investing in it with gems or runes

Diablo3 normal/magic items: after a while, even rare items are not worth checking anymore
You can find 2 rare items with exactly the same stats (one even a little better than the other) just a few dungeons apart. What is ‘rare’ about these items?
Sounds for dropped items is less profound. I have no clue what I am picking up. And who cares anyway because you will find exactly the same item but with better stats a couple of dungeons further.
Your inventory is so big and the pictures of the items are so small and look all similar that you loose touch with the items you picked up. Most are to sell anyway.
You can wear everything that is for your class without stats limitation. The only limit is level.
You mostly find items for your class.
Every 5 mins you find new items that are very similar to the ones you have but better, so it is not worth investing in it.
Items that were very sought after in D2: the ones with skill points make no sense anymore in D3.

Health and mana
Diablo 2 you needed potions for health and definitely for mana. If you got damage, it was clearly heard so you knew that you had to look out. Having not enough mana happened all the time. That is why you knew you had to improve your stats to get a larger mana pool.

Diablo 3 you don’t need potions. You rarely get damage. You don’t hear well when you get damage. You only see that your health pool goes down a little. Using normal attack regenerates mana so you never have troubles with not having any mana. Dying only happens when enemies can kill you in one shot.

Map
Diablo 2 every time you played the same map, it was slightly different. In this way it felt a little like a new adventure and made it less boring to play the same map several times.

Diablo 3 you are not able to move with the large map open.
All maps stay exactly the same so it gets boring fast to replay the same map.

Fighting
Diablo 2 every specific enemy needed a different tactic to kill. Mostly there were less enemies but much harder. Every enemy was capable of killing you if not taking care of properly. Primary attack was always with the weapon equipped. Only magic attacks deviated from that.

Diablo 3 it is often not clear who you are fighting. It is mostly too messy. You just hack and slash trough everything without having a good view of what it was. As everything is so easy to kill, the specific features of the enemies are not pronounced and there is no different tactic needed to kill them.
With some characters you don’t fight with the weapon you have equipped. It is quite stupid to get them only for stats. Having a melee weapon equipped and still doing ranged damage makes no sense.
Some characters have so many minions that their own role is minimized. Just standing there gets the job done as well.
The primary attack is as powerful as the magic attack and it generates mana so there is always enough mana and you actually don’t need it much as the primary attack does the job as good.

Overall experience
Diablo 3 due to the loss of the search for the best magic items, the ease to play without dying (so there is not really a need to improve), the not improvable skill tree and the speed of unlocking all possible skills, it is not a game to play over and over again. It gets boring quite fast.

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I agree with most of your post, except 2 things:
The belt of potions i liked a lot more in diablo 2 then the system d3 uses… no cd, just limited by the amount u’r carrying.
The healthglobes are related to this aswell.

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Yeah me too i was not too bothered by the potions and portals. It was a crucial part of sustainability . Anyway some mechanics are better in one than the other but they kind of make sense in that game alone and not the other. And you get used to them to forget what it feels in the other game. Since i still play d2 some of the few things that bother me are the need to identify everything, and i mean everything from even blue items up to uniques, stamina bar, extremely low stash space and the boss runs which can be pretty repetitive after a while although we have them in d3 camouflaged as bounties. Oh and the lack of mobility skills whereas in d3 every class has one that significantly impacts the gameplay.

@ Delrin: It is better in D2 and then it makes sense to invest in a bigger belt… But what I like too is like in path of exile where you just have one layer of potions but they can be used multiple times so you are more in search for better potions that for a better belt…

@ Yukos: you replayed D3 as much as D2?
Indeed the need to identify is annoying but a minor issue. The purpose of my post was to find out why I didn’t even once played D3 totally until the end because I was bored and why I played D2 so many times over and over…
mobility I have seen a few but with e.g. the barbarian in D2 with frenzy it went so fast! I didn’t get that speed in D3. As well as jumping. Do you see that different?

Are you aware of the fact that you are comparing a 2d pixelshit whith a 3d game. Like Terraria and Minecraft or more precisely Duke Nukem II and Duke Nukem 3D.
Apples and Pineapples.

Every one has different opinion on that.

I very much hate the trading in D2. Every one is trying to rob you. “Oh sorry the item did not fit in my inventory. Do the “trade” one more time (this time I’ll give you Balrog Skin instead of Arkaine’s Valor for your Um)”
Did you know you can buy Zod for 0.33€ at mulefactory?

D2 is dead for me and if trading in resurected will be the same… Yeah nostalgia at 200%, but really… 40€ for singleplayer… the worth of 200 FFP2 face masks…

@ DataCZ: of course D3 looks way better! There is no doubt about that. There is no way I want to go back to D2 but the purpose of the post was to give an overview on what makes D3 (for me) so much less addicted: It is much too easy, even on the hardest difficulty I can choose, In act 2 all the skills are unlocked, the tons of items (often similar) you get,… these are the main disappointments… D3 looks really good e.g. with these monsters that climb the walls and spit other monsters but you kill them all the same and all as easy…

You have a level 70 Barbarian…

Half of his gear is rares (yellows), with legendaries that don’t provide significant bonuses, and no set bonuses, and your ability choices don’t synergise. The highest difficulty you have available to you is Torment 16 and with your current build / equipment even trash-mobs would one-shot you.

My suggestion would be to set the game to Torment 1, as that’s the minimum difficulty level at which level 70 set items drop, and work your way towards getting a full 6-piece armour set, with some associated legendaries. For example…

I wish that people would stop ranking a game of how it looks like. Graphics do NOT make a game. I prefer to play terraria compared to minecraft due to the fact that terraria has overall way more content then minecraft (Not talking about mods) Diablo 2 was alot of fun and I enjoyed 3 aswell, mainly due to the story being a direct sequel to 2 (Even though it’s 20 years later in Diablo 3).

@ Meteorblade You have a point thanks. You can fine tune the difficulty. But it is just one part of the problem and it won’t solve the other issues and still doesn’t make me want to play D3 over and over again.

@StriFe: So true. It is not that because D3 looks better (if it didn’t look better being a so much newer game, THAT would be a problem), it is a better game.
That is why I compared mostly game dynamics and my drive to play on. And that is a lot less with D3.

Diablo 2 Resurrect: game mechanics in Resurrect remains the same as original D2, they are improving only graphics/interface. This measn that D2R will be a game developped by pasionate and good devs, well balanced. this is the game to go for, because:

Diablo 3: look what devs are doing. they create a build, make it strongest, put you to farm a lot to get it then next patch they destroy it… this is happening for years and with 2.7.0 is even worst, they destroy GOD DH, they destroy WD SB(which was already nerfed hard in 2.6.9, is this professional, to nerf every patch a build that you just created?)…
I do not even expect anymore Diablo 4, will be the same, same devs will just create and destroy build patch after patch for 10 years…

so, D2R might be the Diablo game to go, the rest are just devs fest.
and hopefully POE 2, Last Epoch… will be good. With Diablo 4 I have no hope.

By the way, I hope that its a single global region, because, I purchased the remastered version. Finger cross! :slight_smile:

Looking forward to Diablo 2 Remastered!

Only one thing in Diablo3 you can use skills from different groups together say you want to use 2 skills out of the same group you can use them both

I am still very active in D3. I started early 2017 on console and played until season 14. Then from s16 i started playing on pc until this day, so i missed only one season these years. I return to D2 from time to time. The first few times it bothered me because let’s face it it is 20 years old, but now when i return to it nothing really bothers me. I get used to the graphics very quickly and the different controls, UI,
potions, etc. As a necro i lack mobility in D2 so that is a nuisance i guess. To be clear i always thought that D2 was the superior game, but i also had a great time in D3 (still have), so i never got into the argument which is better. It is not as if by playing the one you get locked out of the other. Can’t wait for the remake to be honest. And yeah barb is amazing. My fav class from the first day i played D2 up to this day. Only a little bit dissapointed that we got all the old school mechanics like stamina which don’t serve any purpose in the game rather than frustrate you at some times.

Even when D4 comes out, i can see me returing to D3 from time to time. I don’t know what it is about this game, i have played better rpgs for sure, but something about it makes it really fun and addictive. Maybe i don’t have the words to describe it, or maybe i haven’t figured out what it is, but i always had a thing for Diablo series. It’s probably my most played game along with dark souls.

Maybe you got alienated by the atmosphere in D3 which is a bit childish, or by the lack of a strong story. Not that D2 had a story written by Shakespear but that feeling, when you opened a door to dark room that made you want to actually care for what it is in that room and be cautious and timid, yeah that is gone. The end game content though is really fun, talking about adventure mode and really end game stuff (complete build with sets and 13 items, torment 16 and above content, high grs, etc.). That is more fun in D3 for me and the farming patters are way better imo.

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@ DragonLady: I didn’t know… I will have to figure that out! Thanks!

@Yukos: Nice comment! I am an enormous Diablo fan too. It is one of the things indeed: walking in a room very cautiously and with this typical music that created a typical atmosphere that I miss in D3.