Diablo 4 multi-class option

Hi all I have been recently playing Titan quest again
In the game you have an option to multi class any thoughts on d4 not sure if Devs have thought of that idea would add more varied builds
Also allow lots of replay reroll gameplay

Can of worms, that one.

Blizzard games tend to be highly competitive, even if the game is exclusively pve. The game will become a nightmare to balance. They will receive 10x the flak from the “diablo veterans” than Titan Quest when class balance goes a little bit out of whack.

Other games that tried multi-class I know of are Grim Dawn, Guild Wars and Path of Exile (maybe? does it even qualify? probably not?). All of them eventually threw away over 70% of the fancy multi-class combo’s due to power/synergy problems and no attempts at a proper balance was successful, and obviously so, it is extremely difficult.

On the other hand, Diablo 3 has 7 classes, each of them at the time of writing - season 19 - has 4-5 highly competitive builds, one or two may stand out but some day they will either be flattened or the the other lesser builds will be brought up in power. Thing is, this, is easier than trying to balance a multi-class skill, where you change the power of one ability, you still gotta worry about how it affects the other X number of possible combinations.

D3 already has over 30 ways to play differently. I say that is already plenty.

Diablo, being the decades old franchise, PLUS the Blizzard brand, PLUS the infernal hounds we call “diablo veterans” and their expectations.

My guess is if D4 attempts multi-class… The game may earn some praise from critics, however the game will then be hammered flat and burned to ashes by the community.

It really is hard to balance multi-class and Blizzard games often are enjoyed for some twisted, sick sense of “fun” and “depth”? Maybe they make better games on average and fan expectation just never stopped growing.

I just remember from D1 playing a barb with a staff of lightning and staff of firewall
Thought it might be fun to play d4 as a firewall barb
Just wondered if Devs had even considered it

D1 didn’t really have classes. all the classes did was determine the max stats of the character. If you found an item that boosted stats you could use items beyond those maximums set. It allowed the warrior to learn high level spells and the mage to equip powerful heavy armour.

Personnally I would prefer a classless system similar to dungeon seige 1 and 2 or skyrim where how you play boosts the levels of skills and at higher level skills you were allowed better abilities from them. This would give an end game of everyone having perfect maxed skills and can do anything, and so would be disliked by… I’m not sure… I never understood the argument against being able to max all skills in the game. I know the people exist I just cannot describe them.

True about D1 never played Skyrim did play elder scrolls 3 though
Liked there system where you went to guilds to learn skills
Something like that could be implemented in d4 with open world system maybe
Just ideas for Devs as they asked for them
Don’t like the max all idea though
Maybe a system where you don’t get enough points to max all
But can max a couple and have the rest like 45% ?
Or maybe bring back staffs of charge that all could use ?
15 charges maybe then you need to recharge it at a vendor ?

Actually skyrim and dungeon seige 2 both do this,. However, the points go into supportive aspects of the game, like increasing spell damage or weapon damage rather than giving a powerful attack spell.

I have no issue with everyone eventually having max skills, because if they’ve put the time and effort into maxing all of the skills then they are worthy of praise. Furthermore I’m less of a “what your character is” and more “what your character does” role player. I can create two sorceresses in neverwinter nights with the exact same skills and spells, but play them differently (i.e. one good, the other evil). I feel that gamplay wise allowing people to mix and match skills to their liking is far more enjoyable than requiring them to stick with a limited set of skills.