Hello there,
I’m sorry if this post is gonna end up being a little bit long but I’m gonna try my best to keep it as short as possible
So let’s begin.
As far as you understood I’m gonna be talking in regard to D4 current resource system, which to say the truth in my humble opinion isn’t that great. It’s not the worst probably and we have that system in D3 but, I’ve already seen some concerns from other players as well.
The problem with it is that this whole generate/spend idea is kind of restrictive and not that fun… I mean generate, generate, generate or in other words use a skill which you probably don’t even want (those are usually some lowest tier/primary skills which might not always feel effective and right) and only then play a skill, a spender you want…
This is working but in it’s core it’s just meh… Not to mention you’ve got to sacrifice a skill slot on the bar just to produce resource or chase very specific Uniques that remove or narrow the cost of only one specific skill… Meh again.
So my proposal is (and some other people thought of it too I’m sure) to better introduce Mana bar back for every class and also Mana Potions. We already have Health Potions which is a step in a right direction (maybe only a Cooldown could use some tuning, my opinion again) so why not have Mana pots and Mana Bar to fuel skills again?
I think the idea then would be that you don’t need to restrict yourself to producing your resource via some whatever skill, you could play any skill in any fashion you’d like.
Also, Mana Bar would be more faithful to ARPG roots, especially Diablo
So now you might ask but what do we do with this cool current resource system, just get rid of it? Well you could but maybe there are more creative ways to utilize it?
Let’s say this resource would be locked until level 30 or 40 maybe and at this level you unlock your “Ultimate” ability which has enormous Cooldown, for example Conduit? it was called on Sorc?
So now comes my second thought to remove the Cooldownds on such skills (Ultimates) and instead making them use a full resource bar for example which isn’t refilled so easily. Yes, probably a lot of balancing would have to be done around it but I’m sure it’s possible.
The question you might ask is but how do we produce that resource? Well it could refill itself/Regenerate , some globes could drop, some wells/shrines in the game but at max level there could be a way to convert one of your primary skills (that are generators now) to a generator instead of a skill that uses Mana.
What we have here is all your skills are then fueled by Mana and only your ultimate ability depends on you class specific resource. We eliminate that huge Cooldown and maybe could in the endgame produce resource for our ULT or not use it at all. This kind of gives a freedom of choice instead of constantly mashing one button to then use a proper spell.
Again, you are not forced to convert anything or use it, THIS IS YOUR CHOICE ! Also it should be balanced so that you wouldn’t feel like not using this makes you much weaker. It rather should be just an additional build/option to make more versatility
I think this, along with some items that might be designed specifically for such idea of a ULT build might end up being fun
Anyways this is only a wild concept but in short, it would be nice to get Mana Potions and Mana Bar for skills and eliminate 90sec or so Cooldowns.
Thanks if you were reading this and sorry for such a long post but I really wanted to explain all of this in detail.