I’ve read that the open world in Diablo IV will always be a shared world. There will be no offline mode, not even a solo mode. You will always meet other players on the surface. You are forced to meet other players.
If this is true and stays that way, the game is dead to me!
I don’t want to play with strangers! I don’t want to be bothered by players I don’t know! Never ever!
And that’s not up for discussion. There’s no safeguard, no security measure that would convince me otherwise. I’m not gonna waste time or money on a game where my experience can be ruined by random morons.
Since the game is still in development I hope this isn’t true or you change your mind. Personally I’d really love an offline mode but I doubt that will happen. After all, the probably unavoidable crappy micro transactions don’t work offline…
So the absolute minimum to keep me at least somewhat interested in Diablo IV would be an announcement - sooner rather than later - that the game will have a solo/private mode where you don’t encounter any other player unless you invited someone.
Until I read such an announcement: R.I.P. Diablo IV
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You are misinformed. You will be able to play D4 as “solo as you want”.
If you want to believe the statements of the D4 crew, much more so than in D3, for the gap between solo and MP rewards is announced to be be minimized as good as manageable.
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You can do solo. Devs said while you meet other players in the open world, they cannot attack you or do anything if you don’t wish to. Campaign parts are being instanced so noone will be on your way, same goes to dungeons. Treat open world as one big hub for players. I personally love the idea and been waiting for such an mmo feel for diablo. Since that gives so much more potential to expand endgame, in sick and tired of rifts and climbing up pointless torment difficulties. I want more options to how I play and D4 sounds like it may achieve that.
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Didn’t have time to check the forums, so my reply is a little late:
I don’t want to meet other players. Not anywhere. Never ever!
I want to be able to play the entire game on my own or with select friends but not with random strangers. It doesn’t matter if they can’t do anything to me. Even just seeing them is a deal-breaker for me.
No matter how good the game might end up to be, being forced to meet strangers in a game is unacceptable to me.
If Blizzard insists on a mandatory shared world without an option to disable that crap, I’m out. Then Diablo 4 is already as dead to me as Blizzard has been for quite some time now…
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You say this until you realise how alot of the internet actually is.
Always leads to some kind of griefing, if it’s blocking people from quests, camping letterboxes (or the stash in diablo) etc. If people can find a way to obstruct someone else for no reason then you will always have people that do it.
This is coming from someone who actually enjoy’s playing MMO’s, I don’t hate multiplayer. I am aware it’s not sunshine and rainbows tho, you’ll have griefing, community imposed restrictions on what content you can do at what point, and what talents+skills you “must take”.
Can’t say people wanting not to interact with any of this are wrong for thinking so. It’s just not worth it for them (including me when I just wanna play around a bit).
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Okay, I have another question regarding shared world. I’ll post it here because I dont wanna create another topic.
Can someone tell me how difficulties would work with the shared world? Will there be a fixed difficulty for an open world and various options for dungeons and other instances?
I have a feeling that most of the best content in D4 will be in the instanced areas, which can all be done completely solo if desired.
The shared over-world i think will basically be map-filler, it’s main function being to connect together all the good content with areas that can be ridden through with our mounts, to give the game an open-world feeling and provide a way for us to seamlessly travel from one major area to another. Some players prefer to play games with a more true-to-life RPG approach rather than fast-travel around everywhere for convenience.
I’m sure there will still be stuff happening in the shared over-world, like bounty-like events and world bosses, if people do decide to travel through it to get to their next destination. But i would also wager that there will be a way to skip having to travel through the over-world at all, and instead teleport to where we want to go. Maybe with waypoints that must be discovered first, or with an mmo-like fast-travel system that will cost a little gold or something.
Basically, i’m trying to say that they have already made it clear that not everything in D4 will be within the shared world. It’s just a feature of one part of the game, a relatively minor part compared to the dungeons and raid content etc. i think, which will all be small-group or solo content.
Try not to over-focus on it if it doesn’t seem appealing to you, i bet the shared-world areas will turn out to be basically optional, or at least skippable in some way.
Personally, i think i will enjoy occasionally encountering other players or parties in-between my dungeon delving. It will make the game seem more alive and possibly create some impromptu adventures, which are often the most fun and memorable ones.
Nobody knows yet but I think that’s the idea. Shared world will be more like a hub and quest feed+ having world bosses which are difficult on their own anyway since you need a group of ppl to kill them. So it’s safe to say shared world will have fixed difficulty for world bosses purpose but any other instanced content will have own difficulty options.
It depends, if shared world have world bosses than there is a pretty high chance they will have chance to drop something epic thus putting pressure to actually playing with someone instead of solo but we will see.